Silk.NET.DXGI 2.11.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.DXGI --version 2.11.0                
NuGet\Install-Package Silk.NET.DXGI -Version 2.11.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.DXGI" Version="2.11.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.DXGI --version 2.11.0                
#r "nuget: Silk.NET.DXGI, 2.11.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.DXGI as a Cake Addin
#addin nuget:?package=Silk.NET.DXGI&version=2.11.0

// Install Silk.NET.DXGI as a Cake Tool
#tool nuget:?package=Silk.NET.DXGI&version=2.11.0                

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 5.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

This package contains bindings to DirectX and the Windows SDK.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Dylan and Kai are accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on Silk.NET.DXGI:

Package Downloads
Silk.NET.Direct3D11

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Direct3D12

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Direct3D9

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Direct2D

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Molten.Graphics.DXGI

The start of an open-source, cross-platform game engine, written in C#

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on Silk.NET.DXGI:

Repository Stars
wabbajack-tools/wabbajack
An automated Modlist installer for various games.
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Version Downloads Last updated
2.21.0 5,307 4/23/2024
2.20.0 2,731 12/12/2023
2.19.0 1,124 11/14/2023
2.18.0 2,082 10/21/2023
2.17.1 5,620 4/9/2023
2.17.0 1,954 4/6/2023
2.16.0 7,614 8/2/2022
2.15.0 2,287 4/2/2022
2.14.0 1,133 3/15/2022
2.13.0 1,493 2/6/2022
2.12.0 822 1/7/2022
2.11.0 752 12/6/2021
2.10.1 668 11/10/2021
2.10.0 660 11/6/2021
2.9.0 779 10/5/2021
2.8.0 788 9/4/2021
2.7.0 901 8/9/2021
2.6.0 1,235 7/3/2021
2.5.0 725 6/8/2021
2.4.0 813 5/7/2021
2.3.0 710 4/3/2021
2.2.0 763 3/6/2021
2.1.0 744 2/16/2021
2.0.0 763 1/2/2021
2.0.0-preview5 440 12/29/2020
2.0.0-preview4 454 12/8/2020

Silk.NET December 2021 Update
           
           - Add a high-level C# wrapper over Vulkan Structure Chains (thanks @thargy).
           - Add a WindowClass option in Windowing for setting the X11 class name (thanks @Pydacor)
           - Add a IsContextControlDisabled option in Windowing to disable automatically making OpenGL contexts current
           - Add support for cloning Vk objects to allow reuse of their function tables independently
           - Update to latest OpenCL specifications
           - Update to latest OpenGL and OpenGLES specifications
           - Update to Vulkan 1.2.210
           - Fix string marshalling regression which resulted in multiple string-overloaded functions throwing
           - Fix multiple input-related problems when using the SDL backend of our Windowing abstractions
           - Discontinued support for Legacy Xamarin (exclusively supporting .NET 6 mobile from now on)