SharpLink 1.0.0-beta-0002
See the version list below for details.
dotnet add package SharpLink --version 1.0.0-beta-0002
NuGet\Install-Package SharpLink -Version 1.0.0-beta-0002
<PackageReference Include="SharpLink" Version="1.0.0-beta-0002" />
paket add SharpLink --version 1.0.0-beta-0002
#r "nuget: SharpLink, 1.0.0-beta-0002"
// Install SharpLink as a Cake Addin #addin nuget:?package=SharpLink&version=1.0.0-beta-0002&prerelease // Install SharpLink as a Cake Tool #tool nuget:?package=SharpLink&version=1.0.0-beta-0002&prerelease
SharpLink
A lavalink wrapper for Discord.Net!
Getting Started
Here is some example code to help get you started with SharpLink.
First you want to make sure you have the LavalinkManager set up.
DiscordSocketClient client = new DiscordSocketClient();
// You must pass the socket client over to the manager for reference
LavalinkManager lavalinkManager = new LavalinkManager(client, new LavalinkManagerConfig()
{
// You do not have to pass a config. Default config is as provided at https://github.com/Frederikam/Lavalink/blob/master/LavalinkServer/application.yml.example
RESTHost = "localhost",
RESTPort = 2333,
WebSocketHost = "localhost",
WebSocketPort = 80,
Authorization = "YOUR_SECRET_AUTHORIZATION_KEY",
TotalShards = 1 // Please set this to the total amount of shards your bot uses
});
Once a LavalinkManager is set up it will need to be started. It is recommended you put this in the ready event.
client.Ready += async () =>
{
await lavalinkManager.StartAsync();
}
From there you can connect to audio channels, play music, and do whatever else you wish to do. Here is an example to connect and play music on a voice channel.
// First we check if the guild has a player
LavalinkPlayer player = lavalinkManager.GetPlayer(GUILD_ID);
// Looks like we don't have a player let's join the channel the user is in
if (player == null)
{
player = await lavalinkManager.JoinAsync(VOICE_CHANNEL);
}
// Now that we have a player we can go ahead and grab a track and play it
LavalinkTrack track = await lavalinkManager.GetTrackAsync("IDENTIFIER");
await player.PlayAsync(track);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Discord.Net (>= 2.0.0-beta2-00970)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0-beta-0005 | 2,364 | 8/15/2018 |
1.0.0-beta-0004 | 750 | 7/9/2018 |
1.0.0-beta-0002 | 832 | 6/23/2018 |
1.0.0-beta-0001 | 729 | 6/3/2018 |
1.0.0-beta | 709 | 5/31/2018 |
- Fixed bug in ResumeAsync
- Events are better and use a custom AsyncEvent delegate
- Logging improvements
- Fixed bug with players not being cleaned up properly
- Event name changes (PlayerEnd => TrackEnd, PlayerException => TrackException, PlayerStuck => TrackStuck)
- DiscordShardedClient support
- Renamed GetTrack to GetTrackAsync
- Added GetTracksAsync