SharpGLTF.Core
1.0.0-alpha0022
Prefix Reserved
See the version list below for details.
dotnet add package SharpGLTF.Core --version 1.0.0-alpha0022
NuGet\Install-Package SharpGLTF.Core -Version 1.0.0-alpha0022
<PackageReference Include="SharpGLTF.Core" Version="1.0.0-alpha0022" />
paket add SharpGLTF.Core --version 1.0.0-alpha0022
#r "nuget: SharpGLTF.Core, 1.0.0-alpha0022"
// Install SharpGLTF.Core as a Cake Addin #addin nuget:?package=SharpGLTF.Core&version=1.0.0-alpha0022&prerelease // Install SharpGLTF.Core as a Cake Tool #tool nuget:?package=SharpGLTF.Core&version=1.0.0-alpha0022&prerelease
ChangeLog
This is mostly a maintenance update which corrects some issues related to skinning, and also prevents some bad practices.
- Fixed 8 weights Vertex Skinning issue.
- Refactored and documented some IVertexSkinning interface. (some breaking changes here)
- Refactored SparseWeight8 to be more strict. (some breaking changes here)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- No dependencies.
-
.NETStandard 2.0
- System.Text.Json (>= 4.7.2)
NuGet packages (12)
Showing the top 5 NuGet packages that depend on SharpGLTF.Core:
Package | Downloads |
---|---|
Ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet Core Library, which defines the Framework's primary abstraction layer. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses |
|
SharpGLTF.Runtime
SharpGLTF is a C# library for reading and writing glTF2 3D models |
|
EngineKit
Package Description |
|
Sedulous
The Sedulous Framework is a .NET game development framework written in C#. This package contains the Sedulous Core Library, which defines the Framework's primary abstraction layer. Quick start guides for development using the Sedulous Framework are available on the project's wiki at https://github.com/jayrulez/sedulous/wiki Additional licensing information is available at https://github.com/jayrulez/sedulous/wiki/licenses |
|
WolvenKit.Common
Common functions for the WolvenKit Mod Editor. |
GitHub repositories (8)
Showing the top 5 popular GitHub repositories that depend on SharpGLTF.Core:
Repository | Stars |
---|---|
tooll3/t3
Tooll 3 is an open source software to create realtime motion graphics.
|
|
WolvenKit/WolvenKit
Community Mod editor/creator for REDengine games.
|
|
riperiperi/FreeSO
Re-implementation of The Sims Online.
|
|
xivdev/Penumbra
FINAL FANTASY XIV modding, but actually good this time
|
|
UltravioletFramework/ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#.
|
Version | Downloads | Last updated | |
---|---|---|---|
1.0.3 | 1,660 | 10/9/2024 | |
1.0.2 | 5,195 | 9/6/2024 | |
1.0.1 | 8,336 | 7/13/2024 | |
1.0.0 | 11,346 | 5/31/2024 | |
1.0.0-Alpha0032 | 233 | 5/31/2024 | |
1.0.0-alpha0031 | 30,620 | 1/27/2024 | |
1.0.0-alpha0030 | 63,599 | 7/17/2023 | |
1.0.0-alpha0029 | 28,209 | 4/29/2023 | |
1.0.0-alpha0028 | 20,916 | 2/19/2023 | |
1.0.0-alpha0027 | 41,560 | 9/29/2022 | |
1.0.0-alpha0026 | 30,331 | 4/11/2022 | |
1.0.0-alpha0025 | 22,534 | 12/18/2021 | |
1.0.0-alpha0023 | 32,212 | 5/16/2021 | |
1.0.0-alpha0022 | 10,281 | 3/23/2021 | |
1.0.0-alpha0021 | 8,729 | 2/18/2021 | |
1.0.0-alpha0020 | 47,204 | 10/2/2020 | |
1.0.0-alpha0019 | 8,481 | 8/29/2020 | |
1.0.0-alpha0018 | 7,320 | 6/21/2020 | |
1.0.0-alpha0017 | 1,205 | 5/9/2020 | |
1.0.0-alpha0016 | 4,053 | 3/19/2020 | |
1.0.0-alpha0015 | 2,192 | 1/13/2020 | |
1.0.0-alpha0014 | 2,158 | 11/20/2019 | |
1.0.0-alpha0013 | 3,720 | 10/7/2019 | |
1.0.0-alpha0012 | 580 | 9/16/2019 | |
1.0.0-alpha0011 | 2,031 | 8/17/2019 | |
1.0.0-alpha0010 | 465 | 8/5/2019 | |
1.0.0-alpha0009 | 510 | 6/6/2019 | |
1.0.0-alpha0008 | 622 | 5/22/2019 | |
1.0.0-alpha0007 | 721 | 5/2/2019 | |
1.0.0-alpha0006 | 523 | 4/20/2019 | |
1.0.0-alpha0005 | 654 | 4/3/2019 |