SharpDX.Direct3D11 4.2.0-ci281

Prefix Reserved
This is a prerelease version of SharpDX.Direct3D11.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SharpDX.Direct3D11 --version 4.2.0-ci281                
NuGet\Install-Package SharpDX.Direct3D11 -Version 4.2.0-ci281                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0-ci281" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.Direct3D11 --version 4.2.0-ci281                
#r "nuget: SharpDX.Direct3D11, 4.2.0-ci281"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.Direct3D11 as a Cake Addin
#addin nuget:?package=SharpDX.Direct3D11&version=4.2.0-ci281&prerelease

// Install SharpDX.Direct3D11 as a Cake Tool
#tool nuget:?package=SharpDX.Direct3D11&version=4.2.0-ci281&prerelease                

Assembly providing DirectX - Direct3D11, Direct3D11.1 and Effects11 managed API.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (100)

Showing the top 5 NuGet packages that depend on SharpDX.Direct3D11:

Package Downloads
NGraphics

NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.

LibVLCSharp

LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one. Features: - Play every media file formats, every codec and every streaming protocols - Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs - Hardware and efficient decoding on every platform, up to 8K - Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA) - Playback of Audio CD, DVD and Bluray with menu navigation - Support for HDR, including tonemapping for SDR streams - Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD - Support for video and audio filters - Support for 360 video and 3D audio playback, including Ambisonics - Able to cast and stream to distant renderers, like Chromecast and UPnP renderers. This package also contains the views for the following platforms: - Android - iOS - Mac - tvOS - UWP If you need Xamarin.Forms support, see LibVLCSharp.Forms. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.

SharpDX.Direct3D11.Effects

Assembly providing DirectX - Effects11 managed API for Direct3D11.

HelixToolkit.Wpf.SharpDX

Provides custom controls for WPF and a scene graph based on SharpDX.

Avalonia.Direct2D1

Avalonia is a cross-platform UI framework for .NET providing a flexible styling system and supporting a wide range of Operating Systems such as Windows, Linux, macOS and with experimental support for Android, iOS and WebAssembly.

GitHub repositories (75)

Showing the top 5 popular GitHub repositories that depend on SharpDX.Direct3D11:

Repository Stars
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
NickeManarin/ScreenToGif
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
MathewSachin/Captura
Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes
microsoft/ailab
Experience, Learn and Code the latest breakthrough innovations with Microsoft AI
Version Downloads Last updated
4.2.0 5,785,753 8/24/2018
4.2.0-ci284 1,235 8/13/2018
4.2.0-ci281 942 8/13/2018
4.2.0-ci272 1,090 8/1/2018
4.2.0-ci268 1,058 7/31/2018
4.2.0-ci259 1,456 7/2/2018
4.1.0 42,772 6/1/2018
4.1.0-ci217 2,008 2/10/2018
4.1.0-ci184 1,834 10/10/2017
4.0.1 2,795,824 5/30/2017
4.0.0 4,316 5/29/2017
4.0.0-ci147 1,192 5/17/2017
4.0.0-ci145 1,134 5/6/2017
4.0.0-ci144 1,106 5/6/2017
4.0.0-ci141 1,350 4/24/2017
4.0.0-ci140 1,110 4/24/2017
4.0.0-ci136 1,202 4/19/2017
4.0.0-ci133 1,187 4/11/2017
4.0.0-ci130 1,120 4/11/2017
4.0.0-ci126 1,187 4/7/2017
4.0.0-ci124 1,133 4/6/2017
4.0.0-ci121 1,100 3/31/2017
4.0.0-ci120 1,150 3/31/2017
3.1.2-beta109 1,240 2/20/2017
3.1.2-beta107 987 2/17/2017
3.1.2-beta105 1,028 2/16/2017
3.1.2-alpha103 1,060 2/15/2017
3.1.2-alpha100 1,022 2/15/2017
3.1.1 216,723 10/27/2016
3.1.0 15,129 10/19/2016
3.0.2 80,002 3/11/2016
3.0.1 8,573 1/17/2016
3.0.0 8,658 12/25/2015
3.0.0-rc017 1,139 12/23/2015
3.0.0-rc014 1,063 12/23/2015
3.0.0-beta01 11,479 8/19/2015
3.0.0-alpha02 1,674 6/8/2015
3.0.0-alpha01 1,557 4/1/2015
2.6.3 100,385 10/29/2014
2.6.2 11,046 6/17/2014
2.6.1 1,642 6/16/2014
2.6.0 3,535 5/10/2014
2.5.0 180,719 8/10/2013
2.4.2 32,669 12/21/2012
2.4.1 2,333 11/20/2012
2.4.0 2,610 10/31/2012
2.3.1 3,525 10/1/2012
2.3.0 1,756 9/28/2012
2.2.0 2,112 6/9/2012
2.1.0 1,503 5/24/2012
2.0.4 1,657 2/6/2012
2.0.2 1,734 11/22/2011
2.0.1 1,533 11/18/2011
2.0.0 2,471 9/23/2011