SharpDX.Direct3D11.Effects 4.2.0-ci268

Prefix Reserved
This is a prerelease version of SharpDX.Direct3D11.Effects.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SharpDX.Direct3D11.Effects --version 4.2.0-ci268                
NuGet\Install-Package SharpDX.Direct3D11.Effects -Version 4.2.0-ci268                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.Direct3D11.Effects" Version="4.2.0-ci268" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.Direct3D11.Effects --version 4.2.0-ci268                
#r "nuget: SharpDX.Direct3D11.Effects, 4.2.0-ci268"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.Direct3D11.Effects as a Cake Addin
#addin nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0-ci268&prerelease

// Install SharpDX.Direct3D11.Effects as a Cake Tool
#tool nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0-ci268&prerelease                

Assembly providing DirectX - Effects11 managed API for Direct3D11.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on SharpDX.Direct3D11.Effects:

Package Downloads
SciChart.DirectX

SciChart - High Performance WPF Charts for Scientific and Trading applications. This package is obsolete and maintained for compatibility purposes. Includes the DirectX11 RenderSurface that was used for hardware-accelerated drawing in SciChart 2D. Replaced with VisualXcceleratorRenderSurface since SciChart v6

ANX.RenderSystem.Windows.DX11

The ANX.Framework is a platform independent game framework which is source compatible with Microsofts XNA Framework.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on SharpDX.Direct3D11.Effects:

Repository Stars
justinstenning/Direct3DHook
DirectX Capture and Overlays by using Direct3D API hooks
xivapi/SaintCoinach
A .NET library written in C# for extracting game assets and reading game assets from Final Fantasy XIV: A Realm Reborn.
ABTSoftware/SciChart.Wpf.Examples
Examples, tutorials, and sandbox for SciChart WPF: High Performance Realtime Charts
tumcms/TUM.CMS.VPLControl
TUM.CMS.VplControl is a WPF based Visual Programming Control for .Net.
Version Downloads Last updated
4.2.0 467,437 8/24/2018
4.2.0-ci284 781 8/13/2018
4.2.0-ci281 753 8/13/2018
4.2.0-ci272 761 8/1/2018
4.2.0-ci268 751 7/31/2018
4.2.0-ci259 814 7/2/2018
4.1.0 2,691 6/1/2018
4.1.0-ci217 1,019 2/10/2018
4.1.0-ci184 943 10/10/2017
4.0.1 77,398 5/30/2017
4.0.0 1,249 5/29/2017
4.0.0-ci147 901 5/17/2017
4.0.0-ci145 875 5/6/2017
4.0.0-ci144 905 5/6/2017
4.0.0-ci141 913 4/24/2017
4.0.0-ci140 836 4/24/2017
4.0.0-ci136 921 4/19/2017
4.0.0-ci133 923 4/11/2017
4.0.0-ci130 933 4/11/2017
4.0.0-ci126 860 4/7/2017
4.0.0-ci124 929 4/6/2017
4.0.0-ci121 886 3/31/2017
4.0.0-ci120 924 3/31/2017
3.1.2-beta109 964 2/20/2017
3.1.2-beta107 848 2/17/2017
3.1.2-beta105 874 2/16/2017
3.1.2-alpha103 892 2/15/2017
3.1.2-alpha100 849 2/15/2017
3.1.1 6,506 10/27/2016
3.1.0 1,377 10/19/2016
3.0.2 5,750 3/11/2016
3.0.1 1,727 1/17/2016
3.0.0 1,338 12/25/2015
3.0.0-rc017 903 12/23/2015
3.0.0-rc014 918 12/23/2015
3.0.0-beta01 1,069 8/19/2015
3.0.0-alpha02 983 6/8/2015
3.0.0-alpha01 987 4/1/2015
2.6.3 46,130 10/29/2014
2.6.2 3,684 6/17/2014
2.6.1 1,245 6/16/2014
2.6.0 1,562 5/10/2014
2.5.0 59,249 8/10/2013
2.4.2 2,839 12/21/2012
2.4.1 1,623 11/20/2012
2.4.0 1,886 10/31/2012
2.3.1.1 1,468 10/7/2012
2.3.1 1,505 10/1/2012
2.3.0 1,520 9/28/2012