ScClient.Official
1.1.1
See the version list below for details.
dotnet add package ScClient.Official --version 1.1.1
NuGet\Install-Package ScClient.Official -Version 1.1.1
<PackageReference Include="ScClient.Official" Version="1.1.1" />
paket add ScClient.Official --version 1.1.1
#r "nuget: ScClient.Official, 1.1.1"
// Install ScClient.Official as a Cake Addin #addin nuget:?package=ScClient.Official&version=1.1.1 // Install ScClient.Official as a Cake Tool #tool nuget:?package=ScClient.Official&version=1.1.1
.Net Socketcluster Client
Overview
This client provides following functionality
- Support for emitting and listening to remote events
- Automatic reconnection
- Pub/sub
- Authentication (JWT)
Client supports following platforms
- .Net 2.0
- .Net 3.5
- .Net 4.0
- .Net standard 1.3 onwards
- .Net Core 1.0 onwards
- Xamarin.Android
- Xamarin.iOS
- Unity
License
Apache License, Version 2.0
Usage via Nuget
Install-Package ScClient.Official
Nuget Gallery link : https://www.nuget.org/packages/ScClient.Official/
Usage using source files
Library is built on top of Websocket4Net and Newtonsoft.Json. Install those packages via nuget and add source files into project
Description
Create instance of Socket
class by passing url of socketcluster-server end-point
//Create a socket instance
string url = "ws://localhost:8000/socketcluster/";
var socket = new Socket(url);
Important Note : Default url to socketcluster end-point is always ws://somedomainname.com/socketcluster/.
Registering basic listeners
Create a class implementing BasicListener
interface and pass it's instance to socket setListener method
internal class MyListener : IBasicListener
{
public void OnConnected(Socket socket)
{
Console.WriteLine("connected got called");
}
public void OnDisconnected(Socket socket)
{
Console.WriteLine("disconnected got called");
}
public void OnConnectError(Socket socket, ErrorEventArgs e)
{
Console.WriteLine("on connect error got called");
}
public void OnAuthentication(Socket socket, bool status)
{
Console.WriteLine(status ? "Socket is authenticated" : "Socket is not authenticated");
}
public void OnSetAuthToken(string token, Socket socket)
{
socket.setAuthToken(token);
Console.WriteLine("on set auth token got called");
}
}
internal class Program
{
public static void Main(string[] args)
{
var socket = new Socket("ws://localhost:8000/socketcluster/");
socket.SetListerner(new MyListener());
}
}
Connecting to server
- For connecting to server:
//This will send websocket handshake request to socketcluster-server
socket.Connect();
- By default reconnection to server is not enabled , to enable it :
//This will set automatic-reconnection to server with delay of 3 seconds and repeating it for 30 times
socket.SetReconnectStrategy(new ReconnectStrategy().SetMaxAttempts(30));
socket.Connect()
- To disable reconnection :
socket.SetReconnectStrategy(null);
Emitting and listening to events
Event emitter
- eventname is name of event and message can be String, boolean, Long or JSON-object
socket.Emit(eventname,message);
//socket.Emit("chat","Hi");
- To send event with acknowledgement
socket.Emit("chat", "Hi", (eventName, error, data) =>
{
//If error and data is String
Console.WriteLine("Got message for :"+eventName+" error is :"+error+" data is :"+data);
});
Event Listener
- For listening to events :
The object received can be String, Boolean, Long or JSONObject.
socket.On("chat", (eventName, data) =>
{
Console.WriteLine("got message "+ data+ " from event "+eventName);
});
- To send acknowledgement back to server
socket.On("chat", (eventName, data, ack) =>
{
Console.WriteLine("got message "+ data+ " from event "+eventName);
ack(name, "No error", "Hi there buddy");
});
Implementing Pub-Sub via channels
Creating channel
- For creating and subscribing to channels:
var channel=socket.CreateChannel(channelName);
//var channel=socket.CreateChannel("yolo");
/**
* without acknowledgement
*/
channel.Subscribe();
/**
* with acknowledgement
*/
channel.Subscribe((channelName, error, data) =>
{
if (error == null)
{
Console.WriteLine("Subscribed to channel "+channelName+" successfully");
}
});
- For getting list of created channels :
List<Socket.Channel> channels = socket.GetChannels();
- To get channel by name :
var channel=socket.GetChannelByName("yell");
//Returns null if channel of given name is not present
Publishing event on channel
- For publishing event :
// message can have any data type
/**
* without acknowledgement
*/
channel.Publish(message);
/**
* with acknowledgement
*/
channel.Publish(message, (channelName, error, data) =>
{
if (error == null) {
Console.WriteLine("Published message to channel "+channelName+" successfully");
}
});
Listening to channel
- For listening to channel event :
//If instance of channel exists
channel.OnMessage((channelName, data) =>
{
Console.WriteLine("Got message for channel "+channelName+" data is "+data);
});
//or
socket.OnSubscribe(channelName, (channelName, data) =>
{
Console.WriteLine("Got message for channel "+channelName+" data is "+data);
});
Un-subscribing to channel
/**
* without acknowledgement
*/
channel.Unsubscribe();
/**
* with acknowledgement
*/
channel.Unsubscribe((name, error, data) =>
{
if (error == null) {
Console.WriteLine("channel unsubscribed successfully");
}
});
Handling SSL connection with server
To enable or disable SSL certficate verification use
socket.SetSSLCertVerification(true/false);
Setting HTTP proxy with server
//args, string : host , int : port
socket.SetProxy(host,port);
Star the repo. if you love the client 😃.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 is compatible. netcoreapp1.1 is compatible. netcoreapp2.0 is compatible. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.3 is compatible. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 is compatible. netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 is compatible. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 1.0
- Microsoft.NETCore.App (>= 1.0.5)
- Newtonsoft.Json (>= 10.0.3)
- System.Threading.Thread (>= 4.3.0)
- WebSocket4Net (>= 0.15.2)
-
.NETCoreApp 1.1
- Microsoft.NETCore.App (>= 1.1.2)
- Newtonsoft.Json (>= 10.0.3)
- System.Threading.Thread (>= 4.3.0)
- WebSocket4Net (>= 0.15.2)
-
.NETCoreApp 2.0
- Newtonsoft.Json (>= 10.0.3)
- System.Threading.Thread (>= 4.3.0)
- WebSocket4Net (>= 0.15.2)
-
.NETFramework 4.0
- Newtonsoft.Json (>= 10.0.3)
- WebSocket4Net (>= 0.15.2)
-
.NETFramework 4.5
- Newtonsoft.Json (>= 10.0.3)
- WebSocket4Net (>= 0.15.2)
-
.NETFramework 4.6
- Newtonsoft.Json (>= 10.0.3)
- WebSocket4Net (>= 0.15.2)
-
.NETStandard 1.3
- NETStandard.Library (>= 1.6.1)
- Newtonsoft.Json (>= 10.0.3)
- System.Threading.Thread (>= 4.3.0)
- WebSocket4Net (>= 0.15.2)
-
.NETStandard 1.6
- NETStandard.Library (>= 1.6.1)
- Newtonsoft.Json (>= 10.0.3)
- System.Threading.Thread (>= 4.3.0)
- WebSocket4Net (>= 0.15.2)
-
.NETStandard 2.0
- Newtonsoft.Json (>= 10.0.3)
- WebSocket4Net (>= 0.15.2)
NuGet packages (1)
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Memento.ReduxDevTool.Remote
Easy unidirectional store and red/undo library for state management for frontend apps on Blazor/.NET |
GitHub repositories
This package is not used by any popular GitHub repositories.
Build target defined for dotnetcore, dotnet4.* and dotnetstandard