SampSharp.OpenMp.Streamer 1.0.0-prerelease2

This is a prerelease version of SampSharp.OpenMp.Streamer.
dotnet add package SampSharp.OpenMp.Streamer --version 1.0.0-prerelease2
                    
NuGet\Install-Package SampSharp.OpenMp.Streamer -Version 1.0.0-prerelease2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SampSharp.OpenMp.Streamer" Version="1.0.0-prerelease2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SampSharp.OpenMp.Streamer" Version="1.0.0-prerelease2" />
                    
Directory.Packages.props
<PackageReference Include="SampSharp.OpenMp.Streamer" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SampSharp.OpenMp.Streamer --version 1.0.0-prerelease2
                    
#r "nuget: SampSharp.OpenMp.Streamer, 1.0.0-prerelease2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SampSharp.OpenMp.Streamer@1.0.0-prerelease2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SampSharp.OpenMp.Streamer&version=1.0.0-prerelease2&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=SampSharp.OpenMp.Streamer&version=1.0.0-prerelease2&prerelease
                    
Install as a Cake Tool

SampSharp.OpenMp.Streamer

Managed (.NET 9) C# bindings for Incognito streamer plugin running on open.mp x64, via the SampSharp open.mp x64 host.

Architecture

┌──────────────────────────────────────────────────────────────────────┐
│  C# gamemode                                                         │
│     uses IStreamerService, DynamicObject, DynamicPickup, ...         │
└──────────────────────────────────────────────────────────────────────┘
                               │   P/Invoke (LibraryImport("SampSharp"))
                               ▼
┌──────────────────────────────────────────────────────────────────────┐
│  SampSharp.dll (open.mp component)                                   │
│     Streamer_Object_Create / Pickup / TextLabel / MapIcon / ...      │
│     Queries queryExtension<IStreamerComponent>() at onInit           │
└──────────────────────────────────────────────────────────────────────┘
                               │   direct C++ virtual calls (no AMX)
                               ▼
┌──────────────────────────────────────────────────────────────────────┐
│  streamer.dll (Incognito streamer x64 port, our fork)                │
│     IStreamerComponent : IExtension                                  │
│     Methods dispatch into Core::getData() / Grid / StreamerApi       │
└──────────────────────────────────────────────────────────────────────┘

Both SampSharp.dll and streamer.dll are open.mp components loaded from components/; this package is only the C# bindings.

Runtime dependencies

Component Where from
SampSharp.dll openmp-sampsharp-x64-poc/src/sampsharp-component/
streamer.dll Our fork of samp-streamer-plugin with IStreamerComponent
.NET 9 runtime System-wide

If streamer.dll isn't loaded by open.mp at server start, all Create* methods return stub objects with Id=0, IsAlive=false and log nothing — IStreamerService.IsAvailable returns false.

Surface (MVP)

  • Objects: create / destroy / validate / move / stop / get+set pos/rot / attach to object/player/vehicle / set material (color + text) / edit
  • Pickups: create / destroy / validate
  • 3D Text Labels: create / destroy / update text+color / validate
  • Map Icons: create / destroy / validate
  • Checkpoints: create / destroy / validate

Not in MVP: events (stream-in/out, pickup-pickup, enter/leave checkpoint/area, select/edit/shoot dynamic object), DynamicArea, DynamicRaceCheckpoint, DynamicActor, multi-world/interior/player filter overloads, per-item extras.

License

Apache-2.0, same as upstream streamer plugin.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0-prerelease2 147 5/31/2026