RetroSharp.Parser.Model 0.0.373

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.Parser.Model --version 0.0.373
                    
NuGet\Install-Package RetroSharp.Parser.Model -Version 0.0.373
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Parser.Model" Version="0.0.373" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Parser.Model" Version="0.0.373" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Parser.Model" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Parser.Model --version 0.0.373
                    
#r "nuget: RetroSharp.Parser.Model, 0.0.373"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Parser.Model@0.0.373
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Parser.Model&version=0.0.373
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Parser.Model&version=0.0.373
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

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Version Downloads Last Updated
0.0.379 0 7/28/2026
0.0.378 0 7/28/2026
0.0.377 0 7/28/2026
0.0.376 23 7/28/2026
0.0.375 66 7/27/2026
0.0.374 71 7/27/2026
0.0.373 83 7/27/2026
0.0.372 83 7/26/2026
0.0.371 82 7/26/2026
0.0.370 84 7/26/2026
0.0.369 76 7/26/2026
0.0.368 88 7/26/2026
0.0.367 77 7/26/2026
0.0.366 78 7/26/2026
0.0.365 78 7/26/2026
0.0.364 85 7/26/2026
0.0.363 89 7/26/2026
0.0.362 80 7/20/2026
0.0.361 93 7/20/2026
0.0.360 90 7/20/2026
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# Changelog 0.0.373

## Changes (initial history)

- fix: prefetch diagonal camera stream edges (#465) (`1694215`)
- chore: clarify tiled sample identities (`5164a8b`)
- docs: testing strategy (RED-first) + context-overflow curation (#464) (`17577db`)
- RPH-6.3: certify runner cadence as not reproduced (#463) (`529d43d`)
- Bound agent validation and retire multi-emulator gates (#462) (`fa71884`)
- RPH-6.2: establish authoritative Game Boy runner cadence observation (#461) (`ac86494`)
- AEX-1.1: provision state labels before migration writes (#459) (`09a8329`)
- RPH-6.1: add a deterministic Game Boy runner cadence detector (#457) (`c853574`)
- AEX-1: make agent issue contracts and claims machine-checkable (#456) (`e45e6bb`)
- chore: reduce agent and test maintenance friction (#443) (`aa7a342`)
- Fix Game Boy diagonal camera scroll stutter with column prefetch (#442) (`fc60725`)
- docs and tests: finish fluidity acceptance sync, remove missed byte-exact gates (#441) (`7b70ad9`)
- RPH-7: return the runner to a safe authored spawn after an out-of-world fall (#440) (`b707c75`)
- Reorient runner acceptance to gameplay fluidity over byte-exact ROMs (#438) (`058ab0b`)
- NFS-2.1: make stale-to-fresh publication atomic (#423) (`83526c2`)
- NFS-1.3: harden the NES physical runner gate (#422) (`dd94ce2`)
- NFS-1.2: unify retained OAM emission and cost (#421) (`21c2c47`)
- NFS-1.1: correct NES validation timing (#420) (`a376525`)
- NFS-0: define NES frame scheduling roadmap (#412) (`f60e863`)
- Deepen the NES physical frame scheduler (#411) (`0d8eb37`)
- RPH-5: restore tracked GB runner B-speed cadence (#407) (`f612a7e`)
- GCP-3.2: prove joint GB/NES cadence acceptance (#405) (`599d2af`)
- GCP-3.1: report initial CPU work diagnostics (`117a48b`)
- GCP-2.3: bound NES struct-array addressing (#401) (`7ccfb12`)
- GCP-2.1: record retained OAM phase contract (#400) (`7065ff6`)
- AF-5.10: index wide spawn activation by camera (#398) (`5730cc5`)
- GCP-2.2: bound Game Boy struct-array addressing (#397) (`2baa440`)
- GCP-1.1: emit constant-cost ROM spawn record lookups (#396) (`99c4b2c`)
- GCP-0.2: accept target CPU-work contract (#393) (`efd7153`)
- GCP-0.1: freeze generated-code performance baseline (#392) (`6f5d0f9`)
- docs: link generated code performance issue graph (#391) (`fe7513a`)
- docs: add generated code performance roadmap (#386) (`a705a75`)
- CSL-5: add mixed-load audio acceptance canary (#385) (`0669147`)
- CSL-7: add focused cross-target platformer mechanics rung (#384) (`22b861b`)
- Remove retired Z80 compiler path (#383) (`ba19dc5`)
- CSL-6: gate actor and projectile sprite integrity (#382) (`1fba42e`)
- docs: finalize AI-navigability epic closeout (#381) (`99c048a`)
- AIN-12: Make architecture guardrails rename-safe (#378) (#380) (`a55c530`)
- AIN-11: finish SDK lowering test locality (#377) (#379) (`180277a`)
- AIN-9: freeze AI-navigable architecture acceptance (#376) (`f5ee89d`)
- AIN-10: sweep post-refactor architecture debt (#375) (`2b1494d`)
- AIN-8: deepen NES SDK lowering (#374) (`11853c7`)
- AIN-7: deepen Game Boy SDK lowering (#372) (`9c923e3`)
- AIN-6: partition Actor Framework generation by domain (#371) (`164c085`)
- AIN-5: build Actor Framework lowering plan (#361) (#370) (`7f2090d`)
- AIN-3: make NES probes consume the runtime ABI (#369) (`5771501`)
- AIN-4: centralize cross-target frontend preparation (#368) (`3cec52c`)
- AIN-2: centralize NES runtime memory ABI (#358) (#367) (`be73c88`)
- AIN-1: centralize Game Boy runtime memory ownership (#357) (#366) (`e7978e4`)
- runner: adopt SMB3 4.4 jump physics (#355) (`7260e70`)