PowerMate 0.0.1-SNAPSHOT2

This is a prerelease version of PowerMate.
There is a newer version of this package available.
See the version list below for details.
dotnet add package PowerMate --version 0.0.1-SNAPSHOT2                
NuGet\Install-Package PowerMate -Version 0.0.1-SNAPSHOT2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PowerMate" Version="0.0.1-SNAPSHOT2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PowerMate --version 0.0.1-SNAPSHOT2                
#r "nuget: PowerMate, 0.0.1-SNAPSHOT2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PowerMate as a Cake Addin
#addin nuget:?package=PowerMate&version=0.0.1-SNAPSHOT2&prerelease

// Install PowerMate as a Cake Tool
#tool nuget:?package=PowerMate&version=0.0.1-SNAPSHOT2&prerelease                

GitHub Workflow Status Testspace Coveralls

Receive events from a Griffin PowerMate device over USB

  1. Quick Start
  2. Prerequisites
  3. Installation
  4. Usage
  5. Events
  6. Limitations
  7. Acknowledgements

Griffin PowerMate

Quick Start

dotnet install PowerMate
using PowerMate;

using IPowerMateClient powerMate = new PowerMateClient();

powerMate.InputReceived += (sender, input) => {
    switch (input) {
        case { IsPressed: true, IsRotationClockwise: null }:
            Console.WriteLine("PowerMate was pressed");
            break;
        case { IsPressed: false, IsRotationClockwise: true }:
            Console.WriteLine("PowerMate was rotated clockwise");
            break;
        case { IsPressed: false, IsRotationClockwise: false }:
            Console.WriteLine("PowerMate was rotated counterclockwise");
            break;
        default:
            break;
    }
};

Prerequisites

Installation

You can install this library into your project from NuGet Gallery:

  • dotnet add package PowerMate
  • Install-Package PowerMate
  • Go to Project › Manage NuGet Packages in Visual Studio and search for PowerMate

Usage

  1. Construct a new instance of the PowerMateClient class.

    using IPowerMateClient powerMate = new PowerMateClient();
    

    You should dispose of instances when you're done with them by calling Dispose(), or with a using statement or declaration.

  2. Now you can listen for InputReceived events from the client.

    powerMate.InputReceived += (sender, input) => Console.WriteLine($"Received PowerMate event: {input}");
    

Connections

This library will automatically try to connect to one of the PowerMate devices that are plugged into your computer. If no device is connected, it will automatically wait until one appears and then connect to it. If a device disconnects, this library will reconnect automatically when one reappears.

If multiple PowerMate devices are present simultaneously, this library will pick one of them arbitrarily and use it until it disconnects.

The connection state is exposed by the bool IsConnected property, and changes to this state are emitted by the IsConnectedChanged event.

Console.WriteLine(powerMate.IsConnected 
    ? "Listening for movements from PowerMate." 
    : "Waiting for a PowerMate to be connected.");

powerMate.IsConnectedChanged += (_, isConnected) => Console.WriteLine(isConnected 
    ? "Reconnected to a PowerMate." 
    : "Disconnected from the PowerMate, attempting reconnection...");

Events

InputReceived

Fired whenever the PowerMate knob is rotated, pressed, or released.

The event argument is a PowerMateInput struct with the following fields.

Field name Type Example values Description
IsPressed bool true false true if the knob is being held down, or false if it is up. Pressing and releasing the knob will generate two events, with true and false in order. Will also be true when the knob is rotated while being held down.
IsRotationClockwise bool? true false null true if the knob is being rotated clockwise when viewed from above, false if it is being rotated counterclockwise, or null if it is not being rotated.
RotationDistance uint 0 1 2 How far, in arbitrary angular units, the knob was rotated since the last update. When you rotate the knob slowly, you will receive multiple events, each with this set to 1. As you rotate it faster, updates are batched and this number increases to 2 or more. The highest value I have seen is 8. This is always non-negative, regardless of the rotation direction; use IsRotationClockwise to determine the direction. If the knob is pressed without being rotated, this is 0.

IsConnectedChanged

Fired whenever the connection state of the PowerMate changes. Not fired when constructing or disposing the PowerMateClient instance.

The event argument is a bool which is true when a PowerMate has reconnected, or false when it has disconnected.

To get the value of this state at any time, read the IsConnected property on the IPowerMateClient instance.

Limitations

  • This library currently does not allow you to change the LED brightness.
  • This library does not connect to Bluetooth PowerMates.

Acknowledgements

  • Luke Ma for giving me a PowerMate as a Christmas gift in 2013
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
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Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.1.0 256 8/1/2023
1.0.0 251 2/25/2023
0.0.1-SNAPSHOT2 143 2/18/2023
0.0.1-SNAPSHOT1 152 2/16/2023