PipeLineGraph.WPF
1.2.0
dotnet add package PipeLineGraph.WPF --version 1.2.0
NuGet\Install-Package PipeLineGraph.WPF -Version 1.2.0
<PackageReference Include="PipeLineGraph.WPF" Version="1.2.0" />
paket add PipeLineGraph.WPF --version 1.2.0
#r "nuget: PipeLineGraph.WPF, 1.2.0"
// Install PipeLineGraph.WPF as a Cake Addin #addin nuget:?package=PipeLineGraph.WPF&version=1.2.0 // Install PipeLineGraph.WPF as a Cake Tool #tool nuget:?package=PipeLineGraph.WPF&version=1.2.0
PipeLineGraph.WPF
PipeLineGraph.WPF is a WPF-based graphical control for visualizing and managing pipelines, inspired by the Jenkins BlueOcean interface. This project provides a customizable grid to represent nodes and segments, allowing for dynamic updates and visual representation of process flows.
<p align="center"> <img src="https://github.com/user-attachments/assets/c6affec8-1286-4d89-bb86-0da50db2b5e2" width="40%"> <img src="https://github.com/user-attachments/assets/20f8d971-6499-448b-8a9f-55c817c3e75a" width="42%"> </p>
Features
- Customizable Grid: Define and customize nodes and segments within a grid layout.
- Node Management: Add, remove, and update nodes with visual feedback.
- Segment Management: Automatically manage segments between nodes.
- State Management: Change node states to reflect different stages of processing.
- Fully Responsive: The control adjusts seamlessly to different screen sizes and resolutions.
<p align="center"> <img src="https://github.com/user-attachments/assets/9670bc0f-5baf-43cd-a0ef-d51d7cf7012c"> </p>
Getting Started
1. Installation
To use PipeLineGraph.WPF
in your WPF application, include it manually into your WPF project.
2. Create the View
Define the view in XAML to use the PipeLineGrid
control:
<UserControl x:Class="MVVM.View.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MVVM.View.MainWindow"
xmlns:pipeline="clr-namespace:PipeLineGraph">
<Grid>
<pipeline:PipeLineGrid NodeItemSource="{Binding Nodes}" />
</Grid>
</UserControl>
3. Implement the ViewModel
Create a view model to manage nodes and commands. Here’s a basic example:
public class MainWindow_ViewModel : ObservableObject
{
public ObservableCollection<Node> Nodes { get; set; }
public MainWindow_ViewModel()
{
Nodes = new ObservableCollection<Node>();
}
}
Example Processes
Static Flow
The static flow demonstrates a predefined process where nodes and connections are established once and do not change dynamically during execution.
<p align="center"> <img src="https://github.com/user-attachments/assets/c6affec8-1286-4d89-bb86-0da50db2b5e2"> </p>
private void StaticFlow()
{
//Define all the node
Node startNode = Node.Create("Start", "Start", 0, 0, 50, Brushes.LightGray, NodeState.Empty);
Node step1Node = Node.Create("Step 1", "Step 1", 0, 1, 50, Brushes.LightGray, NodeState.Default);
Node step2Node = Node.Create("Step 2", "Step 2", 0, 2, 50, Brushes.LightGray, NodeState.Default);
Node step2BisNode = Node.Create("Step 2b", "Step 2 bis", 1, 2, 50, Brushes.LightGray, NodeState.Default);
Node step3Node = Node.Create("Step 3", "Step 3", 0, 3, 50, Brushes.LightGray, NodeState.Default);
Node endNode = Node.Create("End", "End", 0, 4, 50, Brushes.LightGray, NodeState.Empty);
//Add node connections
startNode.AddNextNode(step1Node);
step1Node.AddNextNode(step2Node);
step1Node.AddNextNode(step2BisNode);
step2Node.AddNextNode(step3Node);
step2BisNode.AddNextNode(step3Node);
step3Node.AddNextNode(endNode);
//Add nodes to the ObservableCollection
Nodes.Add(startNode);
Nodes.Add(step1Node);
Nodes.Add(step2Node);
Nodes.Add(step2BisNode);
Nodes.Add(step3Node);
Nodes.Add(endNode);
//Process simulation => Update the node state
Task.Run(() =>
{
// Step 1 Validation
step1Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step1Node.SetState(NodeState.Validate);
// Step 2 Failure
step2Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step2Node.SetState(NodeState.Failed);
// Step 2 bis Validation
step2BisNode.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step2BisNode.SetState(NodeState.Validate);
// Step 3 Validation
step3Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step3Node.SetState(NodeState.Validate);
});
}
Dynamic Flow
The dynamic flow demonstrates a process where nodes and connections are created and modified dynamically during execution.
<p align="center"> <img src="https://github.com/user-attachments/assets/20f8d971-6499-448b-8a9f-55c817c3e75a"> </p>
private void DynamicFlow()
{
//Create the base nodes
Node startNode = Node.Create("Start", "Start", 0, 0, 50, Brushes.LightGray, NodeState.Empty);
Node step1Node = Node.Create("Step 1", "Step 1", 0, 1, 50, Brushes.LightGray, NodeState.Default);
Node endNode = Node.Create("End", "End", 0, 2, 50, Brushes.LightGray, NodeState.Empty);
//Create the base node connections
startNode.AddNextNode(step1Node);
step1Node.AddNextNode(endNode);
//Add nodes to the ObservableCollection
Nodes.Add(startNode);
Nodes.Add(step1Node);
Nodes.Add(endNode);
//Process simulation => Dynamicly create and update the node state
Task.Run(() =>
{
// Step 1
step1Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step1Node.SetState(NodeState.Validate);
endNode.RemovePreviousNodes();
endNode.MoveTo(0, 3);
// Step 2 => Creation & connection update
Node step2Node = Node.Create("Step 2", "Step 2", 0, 2, 50, Brushes.LightGray, NodeState.Default);
step1Node.AddNextNode(step2Node);
step2Node.AddNextNode(endNode);
AddNode(step2Node);
step2Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step2Node.SetState(NodeState.Failed);
// Step 2 bis => Creation & connection update
Node step2BisNode = Node.Create("Step 2b", "Step 2 bis", 1, 2, 50, Brushes.LightGray, NodeState.Default);
step1Node.AddNextNode(step2BisNode);
step2BisNode.AddNextNode(endNode);
AddNode(step2BisNode);
step2BisNode.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step2BisNode.SetState(NodeState.Validate);
endNode.RemovePreviousNodes();
endNode.MoveTo(0, 4);
// Step 3 => Creation & connection update
Node step3Node = Node.Create("Step 3", "Step 3", 0, 3, 50, Brushes.LightGray, NodeState.Default);
step2Node.AddNextNode(step3Node);
step2BisNode.AddNextNode(step3Node);
step3Node.AddNextNode(endNode);
AddNode(step3Node);
step3Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step3Node.SetState(NodeState.Validate);
});
}
Support complex graph and every direction
<p align="center"> <img src="https://github.com/user-attachments/assets/ebd2d252-e764-40e6-86e3-7f402112fbe0"> </p>
Contributing
Contributions are welcome!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0-windows7.0 is compatible. net6.0-windows was computed. net6.0-windows7.0 is compatible. net7.0-windows was computed. net8.0-windows was computed. |
.NET Framework | net462 is compatible. net463 was computed. net47 is compatible. net471 was computed. net472 was computed. net48 is compatible. net481 was computed. |
-
.NETFramework 4.6.2
- No dependencies.
-
.NETFramework 4.7
- No dependencies.
-
.NETFramework 4.8
- No dependencies.
-
net5.0-windows7.0
- No dependencies.
-
net6.0-windows7.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.2.0 | 141 | 8/29/2024 |