OpenTkWPFHost 0.6.1-alpha

This is a prerelease version of OpenTkWPFHost.
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTkWPFHost --version 0.6.1-alpha
                    
NuGet\Install-Package OpenTkWPFHost -Version 0.6.1-alpha
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTkWPFHost" Version="0.6.1-alpha" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTkWPFHost" Version="0.6.1-alpha" />
                    
Directory.Packages.props
<PackageReference Include="OpenTkWPFHost" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTkWPFHost --version 0.6.1-alpha
                    
#r "nuget: OpenTkWPFHost, 0.6.1-alpha"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenTkWPFHost@0.6.1-alpha
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenTkWPFHost&version=0.6.1-alpha&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=OpenTkWPFHost&version=0.6.1-alpha&prerelease
                    
Install as a Cake Tool

Declaration

I've experienced a flickering on intel gpu when low fps on GLWPFControl, I tried to solved it by use GL.Finish() but it'll be blocked frequently as opentk render run in ui thread. So I commenced combination of official project and background implementation.

Feature

  1. OpenTK run in background thread, no blocking in ui thread, grand framerates.

  2. Duo of DX9 and writeablebitmap approaches, high flexiblity.

  3. Async GL.ReadPixel and double pixel buffer object in bitmap approach, high framerates and low cpu usage.

  4. Test passed on NVIDIA GTX970 and Intel UHD630 GPU.

  5. No flickering at any framerate.

Mdpng

Product Compatible and additional computed target framework versions.
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
5.0.0.3 279 3/22/2024
5.0.0.2 183 3/22/2024
5.0.0.1 164 3/20/2024
4.1.0 282 6/13/2023
4.0.0 222 5/31/2023
3.1.0.1 627 1/14/2022
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3.0.3.2 390 12/24/2021
3.0.3.1 386 12/21/2021
3.0.3 395 12/21/2021
3.0.2 371 12/21/2021
3.0.1 363 12/21/2021
3.0.0 379 12/20/2021
3.0.0-preview1 279 12/17/2021
3.0.0-preview 488 12/17/2021
2.0.0 455 11/18/2021
1.2.1 486 11/10/2021
1.2.0 454 11/9/2021
1.1.0 448 10/22/2021
1.0.3 449 10/22/2021
1.0.2 438 10/13/2021
1.0.1 494 10/13/2021
1.0.0 437 10/9/2021
0.9.2-alpha 309 10/8/2021
0.9.1-alpha 291 9/24/2021
0.7.0-alpha 404 9/10/2021
0.6.1-alpha 345 7/29/2021
0.6.0-alpha 650 7/29/2021
0.5.1-alpha 331 7/27/2021
0.5.0-alpha 349 7/27/2021

namespace refactor;dispose complement;user visible introduced;introduced render procedure  lifecycle;bug fixed;