OpenTK 5.0.0-pre.14
Prefix ReservedSee the version list below for details.
dotnet add package OpenTK --version 5.0.0-pre.14
NuGet\Install-Package OpenTK -Version 5.0.0-pre.14
<PackageReference Include="OpenTK" Version="5.0.0-pre.14" />
<PackageVersion Include="OpenTK" Version="5.0.0-pre.14" />
<PackageReference Include="OpenTK" />
paket add OpenTK --version 5.0.0-pre.14
#r "nuget: OpenTK, 5.0.0-pre.14"
#:package OpenTK@5.0.0-pre.14
#addin nuget:?package=OpenTK&version=5.0.0-pre.14&prerelease
#tool nuget:?package=OpenTK&version=5.0.0-pre.14&prerelease
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
Learn more about Target Frameworks and .NET Standard.
-
- OpenTK.Audio.OpenAL (>= 5.0.0-pre.14)
- OpenTK.Compute (>= 5.0.0-pre.14)
- OpenTK.Core (>= 5.0.0-pre.14)
- OpenTK.Graphics (>= 5.0.0-pre.14)
- OpenTK.Input (>= 5.0.0-pre.14)
- OpenTK.Mathematics (>= 5.0.0-pre.14)
- OpenTK.Platform (>= 5.0.0-pre.14)
- OpenTK.Windowing.Common (>= 5.0.0-pre.14)
- OpenTK.Windowing.Desktop (>= 5.0.0-pre.14)
- OpenTK.Windowing.GraphicsLibraryFramework (>= 5.0.0-pre.14)
NuGet packages (190)
Showing the top 5 NuGet packages that depend on OpenTK:
Package | Downloads |
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Xamarin.Forms.Platform.WPF
Xamarin Forms Renderer to build native UIs for WPF |
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SkiaSharp.Views.WPF
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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ScottPlot.WPF
User controls for displaying interactive plots in WPF applications |
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OpenTK.GLWpfControl
A native WPF control for OpenTK 5.X. |
GitHub repositories (87)
Showing the top 20 popular GitHub repositories that depend on OpenTK:
Repository | Stars |
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dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
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Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
|
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ScottPlot/ScottPlot
Interactive plotting library for .NET
|
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xamarin/Xamarin.Forms
Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.
|
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mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
|
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space-wizards/space-station-14
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
|
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4sval/FModel
Unreal Engine Archives Explorer
|
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ArduPilot/MissionPlanner
Mission Planner Ground Control Station for ArduPilot (c# .net)
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ValveResourceFormat/ValveResourceFormat
Source 2 Viewer is a powerful tool that allows you to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
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videolan/libvlcsharp
Cross-platform .NET/Mono bindings for LibVLC
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RazTools/Studio
Modded AssetStudio with new features
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swharden/Csharp-Data-Visualization
Resources for visualizing data using C# and the .NET platform
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BluestormDNA/ProjectPSX
Experimental C# Playstation Emulator
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Wouterdek/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
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EDDiscovery/EDDiscovery
Captains log and 3d star map for Elite Dangerous
|
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AgOpenGPS-Official/AgOpenGPS
Ag Precision Mapping, Section Control and Guidance Software
|
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ThisIsNotRocketScience/GerberTools
Tools to load/edit/create/panelizer sets of gerber files
|
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maxim-saplin/CrossPlatformDiskTest
Windows, macOS and Android storage (HDD, SSD, RAM) speed testing/performance benchmarking app
|
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john-h-k/MathSharp
A vector and matrix library written in C# using hardware intrinsics
|
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AndreiMisiukevich/CardView
CardsView | CarouselView | CoverflowView | CubeView for Xamarin.Forms
|
Version | Downloads | Last Updated | |
---|---|---|---|
5.0.0-pre.15 | 785 | 8/24/2025 | |
5.0.0-pre.14 | 685 | 7/11/2025 | |
5.0.0-pre.13 | 6,855 | 11/11/2024 | |
5.0.0-pre.12 | 2,327 | 9/25/2024 | |
5.0.0-pre.11 | 1,585 | 8/9/2024 | |
5.0.0-pre.10 | 5,614 | 3/7/2024 | |
5.0.0-pre.9 | 3,712 | 10/16/2023 | |
5.0.0-pre.8 | 17,346 | 10/28/2022 | |
5.0.0-pre.7 | 9,372 | 4/19/2022 | |
5.0.0-pre.6 | 4,251 | 6/16/2021 | |
5.0.0-pre.5 | 702 | 5/29/2021 | |
5.0.0-pre.4 | 642 | 5/22/2021 | |
5.0.0-pre.3 | 8,854 | 3/10/2021 | |
5.0.0-pre.2 | 514 | 3/9/2021 | |
5.0.0-pre.1 | 928 | 3/8/2021 | |
4.9.4 | 117,367 | 3/17/2025 | |
4.9.3 | 33,898 | 12/10/2024 | |
4.9.2 | 1,070 | 12/10/2024 | |
4.9.1 | 4,575 | 12/2/2024 | |
4.8.2 | 181,514 | 12/2/2023 | |
4.8.1 | 23,934 | 9/27/2023 | |
4.8.0 | 50,024 | 7/17/2023 | |
4.7.7 | 73,695 | 2/23/2023 | |
4.7.6 | 8,346 | 2/22/2023 | |
4.7.5 | 89,015 | 9/8/2022 | |
4.7.4 | 39,715 | 6/17/2022 | |
4.7.3 | 5,277 | 6/17/2022 | |
4.7.2 | 2,231,146 | 5/3/2022 | |
4.7.1 | 30,791 | 2/17/2022 | |
4.6.7 | 91,750 | 9/13/2021 | |
4.6.4 | 47,252 | 5/28/2021 | |
4.6.3 | 19,246 | 3/27/2021 | |
4.6.2 | 7,372 | 3/19/2021 | |
4.6.1 | 6,836 | 3/19/2021 | |
4.6.0 | 8,428 | 3/18/2021 | |
4.5.0 | 84,216 | 2/14/2021 | |
4.4.0 | 29,939 | 12/16/2020 | |
4.3.0 | 197,428 | 11/21/2020 | |
4.2.0 | 10,871 | 11/12/2020 | |
4.1.0 | 8,391 | 11/6/2020 | |
4.0.6 | 11,262 | 10/18/2020 | |
4.0.5 | 6,125 | 10/18/2020 | |
4.0.4 | 6,421 | 10/17/2020 | |
4.0.3 | 6,538 | 10/14/2020 | |
4.0.2 | 6,877 | 10/11/2020 | |
4.0.1 | 7,762 | 10/6/2020 | |
4.0.0 | 14,795 | 10/2/2020 | |
4.0.0-pre9.10 | 675 | 10/1/2020 | |
4.0.0-pre9.9 | 556 | 9/30/2020 | |
4.0.0-pre9.8 | 570 | 9/29/2020 | |
4.0.0-pre9.7 | 1,022 | 9/20/2020 | |
4.0.0-pre9.6 | 692 | 9/14/2020 | |
4.0.0-pre9.4 | 1,010 | 8/30/2020 | |
4.0.0-pre9.3 | 748 | 8/21/2020 | |
4.0.0-pre9.2 | 1,150 | 7/28/2020 | |
4.0.0-pre9.1 | 21,150 | 4/24/2020 | |
4.0.0-pre9 | 6,152 | 4/19/2020 | |
4.0.0-pre8 | 5,879 | 4/18/2020 | |
4.0.0-pre7 | 6,012 | 4/13/2020 | |
4.0.0-pre6 | 6,338 | 4/10/2020 | |
4.0.0-pre5 | 6,179 | 4/9/2020 | |
4.0.0-pre4 | 6,106 | 4/6/2020 | |
4.0.0-pre3 | 6,617 | 3/19/2020 | |
4.0.0-pre2 | 6,087 | 3/19/2020 | |
4.0.0-pre | 6,096 | 3/19/2020 | |
3.3.3 | 134,526 | 9/10/2022 | |
3.3.2 | 53,186 | 7/20/2021 | |
3.3.1 | 240,030 | 11/6/2020 | |
3.3.0 | 73,738 | 11/6/2020 | |
3.2.1 | 20,376 | 10/21/2020 | |
3.2.0 | 148,581 | 4/6/2020 | |
3.1.0 | 997,452 | 8/4/2019 | |
3.0.1 | 2,933,090 | 7/6/2018 | |
3.0.0 | 46,736 | 5/1/2018 | |
3.0.0-pre | 36,697 | 5/8/2017 | |
2.0.0 | 286,365 | 9/23/2016 | |
1.1.2349.61993 | 79,851 | 6/7/2016 | |
1.1.2225 | 292,064 | 2/4/2016 | |
1.1.1589.5942 | 138,522 | 7/18/2014 | |
1.1.1589.5941 | 58,466 | 5/9/2014 | |
1.1.1579.5793 | 4,284 | 4/29/2014 | |
1.1.1508.5724 | 11,782 | 2/17/2014 | |
1.1.1456.5398 | 6,682 | 12/27/2013 | |
1.1.1161.61462 | 5,866 | 8/28/2013 | |
1.1.1160.61462 | 10,900 | 3/7/2013 |
Added generic math interfaces to all vector and matrix types. (@vovatrykoz)
Add boolean vectors `VectorNb` and comparison operators for vectors. (@NogginBops)
Add `scalar + vecor`, `scalar - vector`, and `scalar / vector` operator overloads for vectors. (@BoyBaykiller)
Add `JoystickState.GUID`. (@DamensIsPoggers)
Merged latest OpenTK 4.9.4 changes onto 5.0-pre.14. (@NogginBops)
Mark many properties and functions as `readonly` in math library. (@BoyBaykiller)
Made GLFW loading compatible with `IlcDisableReflection. (@BoyBaykiller)
Vulkan bindings changes**:
Update vulkan bindings to 1.4.321. (@NogginBops)
Add `InstanceDispatchTable` and `DeviceDispatchTable` dispatch tables for more efficiently calling vulkan functions. (@NogginBops)
Fix aliased structs so that they actually contain the correct memebers. (@NogginBops)
Functions, handles, structs and enums now have correct version and deprecation info documented. (@NogginBops)
Annotated structs and enums with functions that use them. (@NogginBops)
Fix XML escape codes in documentation comments. (@NogginBops)
OpenGL bindings changes**:
Add `string[]` overloads to functions where applicable. (@NogginBops)
Remove `VertexBufferObjectUsage` in favor of `BufferUsageHint`. (@NogginBops)
PAL2 changes**:
Add `Toolkit.Window.PostUserEvent` multi-threaded API on all plaforms for posting events to the main thread (useful with `waitForEvents = true`). (@NogginBops)
Add `ToolkitOptions.FeatureFlags` for specifying if pal2 should load OpenGL and/or Vulkan components. (@NogginBops)
win32:
Fix raw mouse motion. (@JoeTwizzle)
Add platform specific api for setting window taskbar progress, `ShellComponent.SetProgressStatus`. (@NogginBops)
Fix transitioning from `WindowState.Hidden` to `WindowState.*Fullscreen` directly. (@NogginBops)
macOS:
Support for IME text input though `Toolkit.Keyboard.BeginIme`, `Toolkit.Keyboard.SetImeRectangle`, and `Toolkit.Keyboard.EndIme`. (@NogginBops)
Add platform specific api for setting window taskbar progress, `ShellComponent.SetProgressStatus`. (@NogginBops)
Support `waitForEvents = true` in `Toolkit.Window.ProcessEvents`. (@NogginBops)
Animated cursors are not automatically handled, `MacOSCursorComponent.UpdateAnimation` is removed. (@NogginBops)
Moved `MacOSWindowComponent.SetDockIcon` to `MacOSShellComponent.SetDockIcon`. (@NogginBops)
x11:
Fix `DllNotFoundException` for `Xrender`. (@NogginBops)
Make it possible to hide the cursor. (@NogginBops)
Support for IME text input though `Toolkit.Keyboard.BeginIme`, `Toolkit.Keyboard.SetImeRectangle`, and `Toolkit.Keyboard.EndIme`. (@NogginBops)
Fix window shadow for opaque windows with transparent Visuals on Ubuntu. (@NogginBops)
Fix `Toolkit.Window.SetCursorCaptureMode` when running on XWayland. (@NogginBops)
Fix `Toolkit.Dialog` with newer versions of Zenity. (@NogginBops)