OpenTK.Mathematics
4.7.1
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Mathematics --version 4.7.1
NuGet\Install-Package OpenTK.Mathematics -Version 4.7.1
<PackageReference Include="OpenTK.Mathematics" Version="4.7.1" />
paket add OpenTK.Mathematics --version 4.7.1
#r "nuget: OpenTK.Mathematics, 4.7.1"
// Install OpenTK.Mathematics as a Cake Addin #addin nuget:?package=OpenTK.Mathematics&version=4.7.1 // Install OpenTK.Mathematics as a Cake Tool #tool nuget:?package=OpenTK.Mathematics&version=4.7.1
A basic mathematics library developed primarily for rendering in 3d and 2d.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
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.NETCoreApp 3.1
- System.Runtime.CompilerServices.Unsafe (>= 5.0.0 && < 5.1.0)
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.NETStandard 2.1
- System.Runtime.CompilerServices.Unsafe (>= 5.0.0 && < 5.1.0)
NuGet packages (12)
Showing the top 5 NuGet packages that depend on OpenTK.Mathematics:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.OpenAL
OpenAL bindings for dotnet from the Khronos openAL c library. |
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OpenTK.Graphics
OpenGl and OpenGLES bindings for dotnet from the Khronos OpenGL C library. |
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OpenTK.Windowing.Common
Common functionality for OpenTK.Windowing.* packages. |
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OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on OpenTK.Mathematics:
Repository | Stars |
---|---|
Norbyte/lslib
Tools for manipulating Divinity Original Sin and Baldur's Gate 3 files
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BAndysc/WoWDatabaseEditor
Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and custom ECS framework
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
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ArchiDog1998/RotationSolver
Analyses combat information every frame and finds the best action.
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Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 155 | 11/11/2024 |
5.0.0-pre.12 | 1,633 | 9/25/2024 |
5.0.0-pre.11 | 1,727 | 8/9/2024 |
5.0.0-pre.10 | 5,454 | 3/7/2024 |
5.0.0-pre.9 | 4,030 | 10/16/2023 |
5.0.0-pre.8 | 25,064 | 10/28/2022 |
5.0.0-pre.7 | 9,482 | 4/19/2022 |
5.0.0-pre.6 | 4,735 | 6/16/2021 |
5.0.0-pre.5 | 521 | 5/29/2021 |
5.0.0-pre.4 | 453 | 5/22/2021 |
5.0.0-pre.3 | 8,536 | 3/10/2021 |
5.0.0-pre.2 | 332 | 3/9/2021 |
5.0.0-pre.1 | 774 | 3/8/2021 |
4.8.2 | 226,165 | 12/2/2023 |
4.8.1 | 37,491 | 9/27/2023 |
4.8.0 | 36,504 | 7/17/2023 |
4.7.7 | 758,011 | 2/23/2023 |
4.7.6 | 7,222 | 2/22/2023 |
4.7.5 | 642,609 | 9/8/2022 |
4.7.4 | 65,768 | 6/17/2022 |
4.7.3 | 7,343 | 6/17/2022 |
4.7.2 | 1,130,281 | 5/3/2022 |
4.7.1 | 34,604 | 2/17/2022 |
4.7.0 | 7,212 | 2/16/2022 |
4.6.7 | 75,273 | 9/13/2021 |
4.6.6 | 6,660 | 9/13/2021 |
4.6.5 | 6,546 | 9/13/2021 |
4.6.4 | 75,336 | 5/28/2021 |
4.6.3 | 21,600 | 3/27/2021 |
4.6.2 | 8,676 | 3/19/2021 |
4.6.1 | 8,248 | 3/19/2021 |
4.6.0 | 9,151 | 3/18/2021 |
4.5.0 | 115,592 | 2/14/2021 |
4.4.0 | 29,820 | 12/16/2020 |
4.3.0 | 95,336 | 11/21/2020 |
4.2.0 | 8,023 | 11/12/2020 |
4.1.0 | 9,429 | 11/6/2020 |
4.0.6 | 12,842 | 10/18/2020 |
4.0.5 | 7,240 | 10/18/2020 |
4.0.4 | 7,506 | 10/17/2020 |
4.0.3 | 7,542 | 10/14/2020 |
4.0.2 | 9,313 | 10/11/2020 |
4.0.1 | 9,720 | 10/6/2020 |
4.0.0 | 15,183 | 10/2/2020 |
4.0.0-pre9.10 | 473 | 10/1/2020 |
4.0.0-pre9.9 | 400 | 9/30/2020 |
4.0.0-pre9.8 | 363 | 9/29/2020 |
4.0.0-pre9.7 | 810 | 9/20/2020 |
4.0.0-pre9.6 | 555 | 9/14/2020 |
4.0.0-pre9.5 | 361 | 9/14/2020 |
4.0.0-pre9.4 | 1,285 | 8/30/2020 |
BREAKING: Simplifications to the `Monitors` api, hopefully it's easier to work with now. Old functions are marked `[Obsolete]` with directions for equivalent operations with the new API. (@NogginBops)
BREAKING: Changed `Span<T>` to `ReadOnlySpan<T>` in OpenAL bindings where appropriate. (@NogginBops)
API: Add more information to `MonitorInfo` such as human-readable names and supported video modes. (@NogginBops, @utkumaden)
API: Added component-wise division operators for vector types (@NogginBops, @wildniklin)
API: Added missing `One` and `Zero` static readonly fields to `Vector3i` (@NogginBops, @wildniklin)
API: Implemented `AL_SOFT_loop_points` OpenAL extension. (@NogginBops)
Passing `ContextAPI.NoAPI` in `NativeWindowSettings.ContextAPI` will not create an OpenGL context. This allows you to use `NativeWindow` to create a vulkan context, see #1334. (@arakis, @NogginBops)
Added warning to documentation that `ClientSize` will not be guaranteed to have updated values in the `OnMaximized` and `OnMinimized` callbacks. (@NogginBops, @wo80)
Updated to GLFW 3.3.5. (@NogginBops)
FIX: Fix invalid IL generation for some edge case GL ES functions, AOT compiling OpenTK now works correctly!! (@NogginBops, thanks @jkotas for helping me understand the issue)
FIX: Fix `Box3` documentation referencing 2D concepts. (@CaiB)
FIX: Fixed `MathHelper.MapRange` so that it no longer always throws division by zero exceptions. (@jdmisek)
FIX: Fixed `OnUnload` so that it's acutally called in all cases when closing the window. (@NogginBops, @adfcf)
FIX: Wrap all callbacks in exception handlers that will then rethrow these exceptions at the end of `NativeWindow.ProcessEvents()` so that exceptions don't unwind into native calls which is a problem on non-windows platforms. (@NogginBops, @PJB3005)
FIX: Fix `NativeWindow.IsExiting` and `NativeWindow.Exists` so that they actually contain correct values. (@NogginBops)
FIX: Fix `Box2d.Translate` and `Box2i.Translate`, this fix also fixes setting the `Box2d.Center` and `Box2i.Center` properties. (@NogginBops, @yts233)
FIX: Made JoystickCallback still work when multiple windows are used. (@TheBlubb14)
FIX: The MonitorCallback no longer gets garbage collected and crashes the program when called. (@NogginBops, @)
Deprecated the `Closed` event and then `OnClosed` virtual method, they where never called and now we explicitly say so. (@NogginBops)
Deprecated `NativeWindowSettings.IsFullscreen`, use `NativeWindowSettings.WindowState` instead. (@NogginBops)
Deprecated `NativeWindowSettings.IsMultiThreaded`, Render/Update split isn't a great idea then multithreading and users can easily spin up an "update" thread themselves. (@NogginBops)