OpenTK.Input 4.7.1

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There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Input --version 4.7.1                
NuGet\Install-Package OpenTK.Input -Version 4.7.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Input" Version="4.7.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Input --version 4.7.1                
#r "nuget: OpenTK.Input, 4.7.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Input as a Cake Addin
#addin nuget:?package=OpenTK.Input&version=4.7.1

// Install OpenTK.Input as a Cake Tool
#tool nuget:?package=OpenTK.Input&version=4.7.1                

Hid/Controller input library.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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This package has no dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on OpenTK.Input:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

Pilz.Drawing.Drawing3D.OpenGLFactory

Package Description

OpenTKAvalonia

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre.13 144 11/11/2024
5.0.0-pre.12 1,163 9/25/2024
5.0.0-pre.11 1,268 8/9/2024
5.0.0-pre.10 3,611 3/7/2024
5.0.0-pre.9 2,904 10/16/2023
5.0.0-pre.8 15,009 10/28/2022
5.0.0-pre.7 8,832 4/19/2022
5.0.0-pre.6 4,080 6/16/2021
5.0.0-pre.5 479 5/29/2021
5.0.0-pre.4 416 5/22/2021
5.0.0-pre.3 8,484 3/10/2021
5.0.0-pre.2 292 3/9/2021
5.0.0-pre.1 713 3/8/2021
4.8.2 90,591 12/2/2023
4.8.1 21,250 9/27/2023
4.8.0 30,584 7/17/2023
4.7.7 58,666 2/23/2023
4.7.6 5,344 2/22/2023
4.7.5 79,054 9/8/2022
4.7.4 33,570 6/17/2022
4.7.3 5,023 6/17/2022
4.7.2 1,100,962 5/3/2022
4.7.1 28,682 2/17/2022
4.7.0 4,764 2/16/2022
4.6.7 70,227 9/13/2021
4.6.6 4,812 9/13/2021
4.6.5 4,773 9/13/2021
4.6.4 43,183 5/28/2021
4.6.3 16,851 3/27/2021
4.6.2 6,586 3/19/2021
4.6.1 6,308 3/19/2021
4.6.0 7,135 3/18/2021
4.5.0 79,738 2/14/2021
4.4.0 23,962 12/16/2020
4.3.0 92,933 11/21/2020
4.2.0 5,993 11/12/2020
4.1.0 7,081 11/6/2020
4.0.6 9,886 10/18/2020
4.0.5 5,395 10/18/2020
4.0.4 5,639 10/17/2020
4.0.3 5,639 10/14/2020
4.0.2 5,683 10/11/2020
4.0.1 6,686 10/6/2020
4.0.0 12,395 10/2/2020
4.0.0-pre9.10 443 10/1/2020
4.0.0-pre9.9 326 9/30/2020
4.0.0-pre9.8 327 9/29/2020
4.0.0-pre9.7 778 9/20/2020
4.0.0-pre9.6 504 9/14/2020
4.0.0-pre9.5 323 9/14/2020
4.0.0-pre9.4 741 8/30/2020

BREAKING: Simplifications to the `Monitors` api, hopefully it's easier to work with now. Old functions are marked `[Obsolete]` with directions for equivalent operations with the new API. (@NogginBops)
BREAKING: Changed `Span&lt;T&gt;` to `ReadOnlySpan&lt;T&gt;` in OpenAL bindings where appropriate. (@NogginBops)
API: Add more information to `MonitorInfo` such as human-readable names and supported video modes. (@NogginBops, @utkumaden)
API: Added component-wise division operators for vector types (@NogginBops, @wildniklin)
API: Added missing `One` and `Zero` static readonly fields to `Vector3i` (@NogginBops, @wildniklin)
API: Implemented `AL_SOFT_loop_points` OpenAL extension. (@NogginBops)
Passing `ContextAPI.NoAPI` in `NativeWindowSettings.ContextAPI` will not create an OpenGL context. This allows you to use `NativeWindow` to create a vulkan context, see #1334. (@arakis, @NogginBops)
Added warning to documentation that `ClientSize` will not be guaranteed to have updated values in the `OnMaximized` and `OnMinimized` callbacks. (@NogginBops, @wo80)
Updated to GLFW 3.3.5. (@NogginBops)
FIX: Fix invalid IL generation for some edge case GL ES functions, AOT compiling OpenTK now works correctly!! (@NogginBops, thanks @jkotas for helping me understand the issue)
FIX: Fix `Box3` documentation referencing 2D concepts. (@CaiB)
FIX: Fixed `MathHelper.MapRange` so that it no longer always throws division by zero exceptions. (@jdmisek)
FIX: Fixed `OnUnload` so that it's acutally called in all cases when closing the window. (@NogginBops, @adfcf)
FIX: Wrap all callbacks in exception handlers that will then rethrow these exceptions at the end of `NativeWindow.ProcessEvents()` so that exceptions don't unwind into native calls which is a problem on non-windows platforms. (@NogginBops, @PJB3005)
FIX: Fix `NativeWindow.IsExiting` and `NativeWindow.Exists` so that they actually contain correct values. (@NogginBops)
FIX: Fix `Box2d.Translate` and `Box2i.Translate`, this fix also fixes setting the `Box2d.Center` and `Box2i.Center` properties. (@NogginBops, @yts233)
FIX: Made JoystickCallback still work when multiple windows are used. (@TheBlubb14)
FIX: The MonitorCallback no longer gets garbage collected and crashes the program when called. (@NogginBops, @)
Deprecated the `Closed` event and then `OnClosed` virtual method, they where never called and now we explicitly say so. (@NogginBops)
Deprecated `NativeWindowSettings.IsFullscreen`, use `NativeWindowSettings.WindowState` instead. (@NogginBops)
Deprecated `NativeWindowSettings.IsMultiThreaded`, Render/Update split isn't a great idea then multithreading and users can easily spin up an "update" thread themselves. (@NogginBops)