OpenTK.GLWidget
3.3.3
Prefix Reserved
dotnet add package OpenTK.GLWidget --version 3.3.3
NuGet\Install-Package OpenTK.GLWidget -Version 3.3.3
<PackageReference Include="OpenTK.GLWidget" Version="3.3.3" />
paket add OpenTK.GLWidget --version 3.3.3
#r "nuget: OpenTK.GLWidget, 3.3.3"
// Install OpenTK.GLWidget as a Cake Addin #addin nuget:?package=OpenTK.GLWidget&version=3.3.3 // Install OpenTK.GLWidget as a Cake Tool #tool nuget:?package=OpenTK.GLWidget&version=3.3.3
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
- gtk-sharp3 (>= 0.0.0)
- OpenTK (>= 3.3.3)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
* OpenTK no longers alters the dll search path be default on windows platforms. Separate folders for `x86` and `x64` dlls can now be optionally turned on by using `ToolkitOptions.SetWindowsDLLPathAnyCPU = true`, see documentation comment for more details. (@NogginBops)
* New feature that allows you to use virtual keys on windows. This can be toggled on using `GameWindowFlags.UseVirtualKeys`. See https://github.com/opentk/opentk/pull/1360 for more details. (@tyronx)
* Deprecated `Vector3 Transform(Matrix3 mat, Vector3 vec)` (right multiplication) because of a bug meant this function was doing a left multiplication. Instead two new functions `TransformRow` and `TransformColumn` that handle the left and right multiplication correctly. (@NogginBops)
* A lot of enum entries where added to enums where they where missing. For example `SizedInternalFormat` now contains all allowed formats and `GetTextureParameter` now contains `TextureMaxAnisotropy`. (@NogginBops)