OpenTK.Audio.OpenAL 5.0.0-pre.14

Prefix Reserved
Suggested Alternatives

OpenTK.Audio

Additional Details

OpenTK.Audio.OpenAL has moved to OpenTK.Audio for future releases.

This is a prerelease version of OpenTK.Audio.OpenAL.
dotnet add package OpenTK.Audio.OpenAL --version 5.0.0-pre.14
                    
NuGet\Install-Package OpenTK.Audio.OpenAL -Version 5.0.0-pre.14
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Audio.OpenAL" Version="5.0.0-pre.14" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="5.0.0-pre.14" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Audio.OpenAL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Audio.OpenAL --version 5.0.0-pre.14
                    
#r "nuget: OpenTK.Audio.OpenAL, 5.0.0-pre.14"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenTK.Audio.OpenAL@5.0.0-pre.14
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenTK.Audio.OpenAL&version=5.0.0-pre.14&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=OpenTK.Audio.OpenAL&version=5.0.0-pre.14&prerelease
                    
Install as a Cake Tool

OpenTK.Audio.OpenAL

OpenAL bindings for dotnet from the OpenAL c library.

Read more about how to use OpenTK at: https://opentk.net/

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on OpenTK.Audio.OpenAL:

Package Downloads
KokoroSharp

**Requires an ONNX Runtime package to function. KokoroSharp is an inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback.

SharpGDX.Desktop

C# Port of Java's libGDX (Desktop).

FxEngine

3D game engine

KokoroSharp-android

An inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on OpenTK.Audio.OpenAL:

Repository Stars
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
Lyrcaxis/KokoroSharp
Fast local TTS inference engine in C# with ONNX runtime. Multi-speaker, multi-platform and multilingual. Integrate on your .NET projects using a plug-and-play NuGet package, complete with all voices.
deanthecoder/ZXSpeculator
Cross-platform ZX Spectrum emulator written in C#
Version Downloads Last Updated
5.0.0-pre.14 738 7/11/2025 5.0.0-pre.14 is deprecated.
5.0.0-pre.13 10,988 11/11/2024
5.0.0-pre.12 2,470 9/25/2024
5.0.0-pre.11 1,760 8/9/2024
5.0.0-pre.10 6,270 3/7/2024
5.0.0-pre.9 4,029 10/16/2023
4.9.4 66,897 3/17/2025
4.9.3 37,038 12/10/2024
4.9.2 3,685 12/10/2024
4.9.1 7,478 12/2/2024
4.8.2 339,840 12/2/2023
4.8.1 30,644 9/27/2023
4.8.0 47,210 7/17/2023

Added generic math interfaces to all vector and matrix types. (@vovatrykoz)
Add boolean vectors `VectorNb` and comparison operators for vectors. (@NogginBops)
Add `scalar + vecor`, `scalar - vector`, and `scalar / vector` operator overloads for vectors. (@BoyBaykiller)
Add `JoystickState.GUID`. (@DamensIsPoggers)
Merged latest OpenTK 4.9.4 changes onto 5.0-pre.14. (@NogginBops)
Mark many properties and functions as `readonly` in math library. (@BoyBaykiller)
Made GLFW loading compatible with `IlcDisableReflection. (@BoyBaykiller)
Vulkan bindings changes**:
Update vulkan bindings to 1.4.321. (@NogginBops)
Add `InstanceDispatchTable` and `DeviceDispatchTable` dispatch tables for more efficiently calling vulkan functions. (@NogginBops)
Fix aliased structs so that they actually contain the correct memebers. (@NogginBops)
Functions, handles, structs and enums now have correct version and deprecation info documented. (@NogginBops)
Annotated structs and enums with functions that use them. (@NogginBops)
Fix XML escape codes in documentation comments. (@NogginBops)
OpenGL bindings changes**:
Add `string[]` overloads to functions where applicable. (@NogginBops)
Remove `VertexBufferObjectUsage` in favor of `BufferUsageHint`. (@NogginBops)
PAL2 changes**:
Add `Toolkit.Window.PostUserEvent` multi-threaded API on all plaforms for posting events to the main thread (useful with `waitForEvents = true`). (@NogginBops)
Add `ToolkitOptions.FeatureFlags` for specifying if pal2 should load OpenGL and/or Vulkan components. (@NogginBops)
win32:
Fix raw mouse motion. (@JoeTwizzle)
Add platform specific api for setting window taskbar progress, `ShellComponent.SetProgressStatus`. (@NogginBops)
Fix transitioning from `WindowState.Hidden` to `WindowState.*Fullscreen` directly. (@NogginBops)
macOS:
Support for IME text input though `Toolkit.Keyboard.BeginIme`, `Toolkit.Keyboard.SetImeRectangle`, and `Toolkit.Keyboard.EndIme`. (@NogginBops)
Add platform specific api for setting window taskbar progress, `ShellComponent.SetProgressStatus`. (@NogginBops)
Support `waitForEvents = true` in `Toolkit.Window.ProcessEvents`. (@NogginBops)
Animated cursors are not automatically handled, `MacOSCursorComponent.UpdateAnimation` is removed. (@NogginBops)
Moved `MacOSWindowComponent.SetDockIcon` to `MacOSShellComponent.SetDockIcon`. (@NogginBops)
x11:
Fix `DllNotFoundException` for `Xrender`. (@NogginBops)
Make it possible to hide the cursor. (@NogginBops)
Support for IME text input though `Toolkit.Keyboard.BeginIme`, `Toolkit.Keyboard.SetImeRectangle`, and `Toolkit.Keyboard.EndIme`. (@NogginBops)
Fix window shadow for opaque windows with transparent Visuals on Ubuntu. (@NogginBops)
Fix `Toolkit.Window.SetCursorCaptureMode` when running on XWayland. (@NogginBops)
Fix `Toolkit.Dialog` with newer versions of Zenity. (@NogginBops)