Nventive.ExtendedSplashScreen.Uno 1.0.2

Prefix Reserved
dotnet add package Nventive.ExtendedSplashScreen.Uno --version 1.0.2                
NuGet\Install-Package Nventive.ExtendedSplashScreen.Uno -Version 1.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Nventive.ExtendedSplashScreen.Uno" Version="1.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Nventive.ExtendedSplashScreen.Uno --version 1.0.2                
#r "nuget: Nventive.ExtendedSplashScreen.Uno, 1.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Nventive.ExtendedSplashScreen.Uno as a Cake Addin
#addin nuget:?package=Nventive.ExtendedSplashScreen.Uno&version=1.0.2

// Install Nventive.ExtendedSplashScreen.Uno as a Cake Tool
#tool nuget:?package=Nventive.ExtendedSplashScreen.Uno&version=1.0.2                

Extended SplashScreen

Extended splashscreen allows to control when to dismiss the splashscreen. It also gives the developer the ability to add additional xaml content to display while the application is being loaded.

License Version Downloads

Getting Started

  1. Install the latest version of Nventive.ExtendedSplashScreen.Uno or Nventive.ExtendedSplashScreen.Uno.WinUI.

  2. Setup the root content of the window to be a custom UserControl instead of a Frame. (We called this UserControl "Shell" in the following steps.)

    Shell shell = window.Content as Shell;
    
    if (shell == null)
    {
      shell = new Shell(e);
    
      window.Content = rootFrame;
    }
    
  3. In the UserControl, put the following:

    • Put a Frame (or anything else that you need) to display the app content.
    • Put the ExtendedSplashScreen control.

    It is important to put the ExtendedSplashScreen control below than the Frame so that the splash screen hides the app content.

    <UserControl x:Class="ExtendedSlashScreen.Uno.Samples.Shell"
                ...
                xmlns:splash="using:Nventive.ExtendedSplashScreen">
    
      <Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    
        <Frame x:Name="RootNavigationFrame" />
    
        <splash:ExtendedSplashScreen x:Name="AppExtendedSplashScreen" />
      </Grid>
    </UserControl>
    
  4. Expose the IExtendedSplashScreen publicly from the code behind of you UserControl.

    In this sample we do it by exposing a ExtendedSplashScreen property and containing the IExtendedSplashScreen and a static Instance property containing the latest instance of the Shell.

    public sealed partial class Shell : UserControl
    {
      public static Shell Instance { get; private set; }
    
      public Shell(LaunchActivatedEventArgs e)
      {
        this.InitializeComponent();
    
        Instance = this;
    
    #if WINDOWS_UWP // Do this only if you target UWP.
        AppExtendedSplashScreen.SplashScreen = e?.SplashScreen;
    #endif
    
        NavigationFrame.Navigate(typeof(MainPage), e.Arguments);
      }
    
      public IExtendedSplashScreen ExtendedSplashScreen => this.AppExtendedSplashScreen;
    
      public Frame NavigationFrame => this.RootNavigationFrame;
    }
    
  5. Add code to dismiss the ExtendedSplashScreen for when your app is ready to be displayed.

    Shell.Instance.ExtendedSplashScreen.Dismiss();
    
  6. Create a style for the ExtendedSplashScreen control.

    <Style x:Key="DefaultExtendedSplashScreenStyle"
          TargetType="splash:ExtendedSplashScreen">
      <Setter Property="Template">
        <Setter.Value>
          <ControlTemplate TargetType="splash:ExtendedSplashScreen">
            <Grid x:Name="RootGrid">
              <VisualStateManager.VisualStateGroups>
                <VisualStateGroup x:Name="SplashScreenStates">
    
                  <VisualState x:Name="Normal" />
    
    
                  <VisualState x:Name="Dismissed">
                    <Storyboard>
                      <ObjectAnimationUsingKeyFrames Storyboard.TargetName="RootGrid"
                                                     Storyboard.TargetProperty="Visibility">
              <DiscreteObjectKeyFrame KeyTime="0:0:0.150"
                                      Value="Collapsed" />
                      </ObjectAnimationUsingKeyFrames>
                      <DoubleAnimation Storyboard.TargetName="RootGrid"
                                       Storyboard.TargetProperty="Opacity"
                                       To="0"
                                       Duration="0:0:0.150" />
                    </Storyboard>
                  </VisualState>
                </VisualStateGroup>
              </VisualStateManager.VisualStateGroups>
    
    
              <ContentPresenter x:Name="SplashScreenPresenter" />
    
    
            </Grid>
          </ControlTemplate>
        </Setter.Value>
      </Setter>
    </Style>
    
  7. Apply the style to the ExtendedSplashScreen control in your UserControl.

    <splash:ExtendedSplashScreen x:Name="AppExtendedSplashScreen"
                                 Style="{StaticResource DefaultExtendedSplashScreenStyle}" />
    

    💡 You can skip this part if you setup an implicit style.

Android 12+

The native splash screen behavior changes starting at Android 12. See reference.

ExtendedSplashScreen supports the Android 12+ behavior. You need to add the following code in your MainActivity.cs to override the default behavior.

public sealed class MainActivity : Microsoft.UI.Xaml.ApplicationActivity
{
	protected override void OnCreate(Bundle bundle)
	{
		// Handle the splash screen transition.
		Nventive.ExtendedSplashScreen.ExtendedSplashScreen.AndroidSplashScreen = AndroidX.Core.SplashScreen.SplashScreen.InstallSplashScreen(this);

		// It's important to call base.OnCreate AFTER setting ExtendedSplashScreen.AndroidSplashScreen.
		base.OnCreate(bundle);
	}
}

Note that when you run your app in debug from Visual Studio (or other IDEs), the new SplashScreen icon doesn't show. It shows when you run the app from the launcher (even debug builds).

Trace Logs

You can enable trace logs on the Nventive.ExtendedSplashScreen namespace to get more information about the runtime behavior.

You can override the logger via ExtendedSplashScreen.Logger. By default, one is created using the AmbientLoggerFactory from the Uno.Core.Extensions.Logging.Singleton package.

Changelog

Please consult the CHANGELOG for more information about version history.

License

This project is licensed under the Apache 2.0 license - see the LICENSE file for details.

Contributing

Please read CONTRIBUTING.md for details on the process for contributing to this project.

Be mindful of our Code of Conduct.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 is compatible.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed.  monoandroid12.0 is compatible. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap10.0.19041 is compatible. 
Xamarin.iOS xamarinios was computed.  xamarinios10 is compatible. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2 6,988 12/13/2023
1.0.2-feature.Uno5Update.2 96 11/3/2023
1.0.1 4,196 9/25/2023
1.0.0 164 9/14/2023
1.0.0-dev.64 82 9/14/2023
0.7.2-dev.62 88 9/13/2023
0.5.0-dev.60 7,137 3/1/2023
0.4.0-dev.57 105 2/28/2023
0.4.0-dev.55 104 2/27/2023
0.3.0-dev.51 680 12/24/2022
0.3.0-dev.40 2,629 10/13/2022
0.3.0-dev.38 1,840 9/28/2022
0.3.0-dev.33 53,821 4/6/2022
0.2.0-dev.24 76,733 3/18/2021
0.1.0-dev.22 24,917 12/24/2020
0.1.0-dev.20 1,462 11/2/2020
0.1.0-dev.18 19,985 8/24/2020
0.1.0-dev.16 5,418 8/14/2020
0.1.0-dev.14 267 6/26/2020