NAudio.Wasapi 3.3.0-preview.1

Prefix Reserved
This is a prerelease version of NAudio.Wasapi.
dotnet add package NAudio.Wasapi --version 3.3.0-preview.1
                    
NuGet\Install-Package NAudio.Wasapi -Version 3.3.0-preview.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio.Wasapi" Version="3.3.0-preview.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio.Wasapi" Version="3.3.0-preview.1" />
                    
Directory.Packages.props
<PackageReference Include="NAudio.Wasapi" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio.Wasapi --version 3.3.0-preview.1
                    
#r "nuget: NAudio.Wasapi, 3.3.0-preview.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio.Wasapi@3.3.0-preview.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio.Wasapi&version=3.3.0-preview.1&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=NAudio.Wasapi&version=3.3.0-preview.1&prerelease
                    
Install as a Cake Tool

NAudio.Wasapi

Nuget

WASAPI and Media Foundation support for NAudio. Targets net9.0 and is Windows-only at runtime (guarded by [SupportedOSPlatform("windows")]), so cross-platform apps can reference it and build on any OS without EnableWindowsTargeting. Live WinRT MIDI moved to the NAudio.Midi package.

What's included

  • WASAPI playback — WasapiOut (shared and exclusive mode, event-driven callbacks), plus the modern WasapiPlayer / WasapiPlayerBuilder
  • WASAPI capture — WasapiCapture for microphone/line-in capture, WasapiLoopbackCapture for system audio, plus the modern WasapiRecorder / WasapiRecorderBuilder
  • Device enumeration — MMDeviceEnumerator, MMDevice, per-device volume, mute, peak/RMS metering, notification callbacks
  • Media Foundation — MediaFoundationReader and MediaFoundationEncoder for MP3, AAC/MP4, WMA and any installed MFT codec; MediaFoundationResampler
  • Audio Session API — per-session volume, mute, and metering

For DMO effects (echo, chorus, reverb, etc.), the DMO MP3 decoder, the DMO resampler, and DirectSoundOut, see the separate NAudio.Dmo package.

When to use it

Use this package whenever you want modern Windows audio APIs: low-latency playback, loopback capture of the system mixer, per-application volume, or codec support via Media Foundation. The package is being actively modernized to use GeneratedComInterface and source-generated COM interop.

See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation and tutorials.

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (52)

Showing the top 5 NuGet packages that depend on NAudio.Wasapi:

Package Downloads
NAudio

NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, plus the core Windows audio backends (WASAPI, Media Foundation and WinMM). ASIO, DMO/DirectSound and WinForms support are separate packages.

VisioForge.DotNet.Core

VisioForge .Net products for video capture, editing and playback (Video Capture SDK, Media Player SDK, Video Edit SDK). Core package.

VisioForge.DotNet.VideoCapture

.Net-based SDK that integrates video capturing and processing functions into software. Implements video and audio playback and capture from a broad range of sources including TV tuners, USB web cams, DV/HDV camcorders, PCI capture cards and IP cameras. Supports AVI, WMV, DV, MPEG-1/2, MP4, FLV and WebM output formats. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.MediaPlayer

VisioForge Media Player SDK .Net allows programmers to easily integrate video, audio and DVD playback into their software applications. It also allows you to draw overlay bitmap and text over the video with effects. System codecs, FFMPEG and VLC codecs can be used to play video. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.VideoEdit

VisioForge Video Edit SDK .Net allows programmers to easily integrate video editing and processing capabilities into their software applications. SDK allows you to create your own movie out of any audio and video files. You can add various effects to it and transition effects between tracks. Video Edit SDK .Net supports the most popular video formats, such as AVI, WMV, MP4, WebM, Matroska, FLV and MPEG-1/2/4. In addition, you can take advantages of other formats using third-party DirectShow filters. It is possible to export audio to the most popular formats - MP3, AAC/M4A, OGG Vorbis, Windows Media Audio and WAV (with and without compression). Samples - https://github.com/visioforge/.Net-SDK-s-samples .

GitHub repositories (58)

Showing the top 20 popular GitHub repositories that depend on NAudio.Wasapi:

Repository Stars
seerge/g-helper
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Lightweight Lenovo Vantage and Hotkeys replacement for Lenovo Legion laptops.
Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
Belphemur/SoundSwitch
C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
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Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
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Lenovo Legion Toolkit (LLT) is a Windows desktop utility created for Lenovo gaming laptops that replaces Lenovo Vantage, Legion Zone, and Legion Space.
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An elegant and deeply customizable lyrics visualizer & versatile music player, built with WinUI3/Win2D | 一款优雅且高度自定义的歌词可视化与全能音乐播放应用,基于 WinUI3/Win2D 构建
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Windows companion suite for OpenClaw
moom825/xeno-rat
Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
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CXWorld/CapFrameX
Frametime capture and analysis tool
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Cross-platform video editing (compositing) software.
BeyondtheApex/ChillPatcher
This repository hosts custom audio-enhancement and feature-extending mods developed for multiple games. Currently, it supports Forza Horizon 6 and Chill with You : Lo-Fi Story (a lo-fi study/focus game).
dorisoy/Dorisoy.Pan
Dorisoy.Pan 是基于 .NET 10 的跨平台文档管理系统,使用 MS SQL 2012 / MySQL 8.0(或更高版本)后端数据库,您可以在 Windows、Linux 或 Mac 上运行它。项目中的所有方法都是异步的,支持 JWT 令牌身份验证,项目体系结构遵循 CQRS + MediatR 模式和最佳安全实践。源代码完全可定制,热插拔且清晰的体系结构,使开发定制功能和遵循任何业务需求变得容易。
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An open source Stand alone Radio for DCS integrating with all clickable cockpits and FC3 Aircraft
akon47/ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
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Version Downloads Last Updated
3.3.0-preview.1 63 10/17/2026
3.2.0 4,064 10/15/2026
3.2.0-preview.1 73 10/13/2026
3.1.1-preview.2 307 9/21/2026
3.1.1-preview.1 483 9/8/2026
3.1.0 93,310 9/7/2026
3.1.0-preview.2 125 9/5/2026
3.1.0-preview.1 97 9/4/2026
3.0.2-preview.2 684 8/27/2026
3.0.2-preview.1 292 8/20/2026
3.0.1 44,899 8/18/2026
3.0.1-preview.1 122 8/17/2026
3.0.0 4,806 8/15/2026
3.0.0-preview.20 943 8/8/2026
3.0.0-preview.19 738 7/25/2026
3.0.0-preview.18 916 7/16/2026
3.0.0-preview.17 575 7/11/2026
3.0.0-preview.16 513 7/1/2026
3.0.0-preview.15 219 6/28/2026
2.4.0 21,715 8/26/2026
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* Fixed `WasapiRecorder` not able to re-start after successfully stopping the recorder. (#1479)
* **Nullable reference types in NAudio.Core** - `NAudio.Core` is now compiled with nullable reference types enabled, so its public API carries nullability annotations (e.g. `WaveFileReader.ReadNextSampleFrame` and `Mp3Frame.LoadFromStream` return nullable types, and `Mp3Frame.RawData` is `byte[]?` when a frame is read without its data). This is a source-level change only: there are no binary breaks, but projects with nullable enabled may see new warnings, and overrides of NAudio.Core virtual members may need matching annotations. `XingHeader.LoadXingHeader` now returns `null` for a frame read without its data instead of throwing. Thanks to @Seb-stian (#1452)
* **Nullable reference types in NAudio.Midi** - `NAudio.Midi` is now also compiled with nullable reference types enabled (e.g. `MidiInMessageEventArgs.MidiEvent` and `NoteOnEvent.OffEvent` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `MidiEvent.ReadNextEvent` now throws `FormatException` instead of `NullReferenceException` for running status with no previous event, and `RawMetaEvent` treats null data as empty (#825)
* **Nullable reference types in NAudio.WinMM** - `NAudio.WinMM` is now compiled with nullable reference types enabled (e.g. `AcmDriver.FindByShortName` and `WaveCapabilitiesHelpers.GetNameFromGuid` return nullable types, and `AcmDriver.ShowFormatChooseDialog` has nullable `out` parameters). Source-level change only; projects with nullable enabled may see new warnings. `WaveOut.OutputWaveFormat` before `Init` now throws `InvalidOperationException`, `AcmStream` members throw `ObjectDisposedException` after dispose, and `GetNameFromGuid` returns null instead of throwing when the registry key is missing, where each previously threw `NullReferenceException` (#825)
* **Nullable reference types in NAudio.SoundFile and NAudio.Sampler** - both packages are now compiled with nullable reference types enabled (e.g. the `SoundFileTags` fields, `SoundFileWriterOptions.Tags` and `SoundFileException.Function` are nullable, and the `TryLoad` methods on `WaveSampleLoader` / `ISfzSampleLoader` mark `left` as non-null on success and `right` as null for mono). Source-level change only; projects with nullable enabled may see new warnings, and custom `ISfzSampleLoader` implementations may need matching annotations (#825)
* `NAudio.WinMM`, `NAudio.Asio`, `NAudio.Dmo` and `NAudio.Vst3` now target plain `net9.0` instead of `net9.0-windows`, matching `NAudio.Wasapi`. They remain Windows-only, enforced by `[SupportedOSPlatform("windows")]`, but can now be referenced directly from a plain `netX.0` project (calls show `CA1416` warnings unless guarded or the project is marked Windows-only) and built on Linux/macOS without `EnableWindowsTargeting`. No change for projects targeting `netX.0-windows` (#1482)
* **Breaking:** the `NAudio` meta-package is now a single `net9.0` package that pulls in `NAudio.Core`, `NAudio.Midi`, `NAudio.WinMM` and `NAudio.Wasapi` on every target framework. A plain `netX.0` project on Windows (e.g. a console app on `net10.0`) now gets `Mp3FileReader`, `WaveOut`, `WasapiPlayer` and an `AudioFileReader` that reads MP3, where previously it silently got a cross-platform subset that threw `NotSupportedException` (#1472). It **no longer includes `NAudio.Asio`, `NAudio.Dmo` or `NAudio.WinForms`**: add those packages if you use `AsioOut`/`AsioDevice`, `DirectSoundOut` or the DMO effects, or `WaveOutWindow`/`WaveInWindow`/the `NAudio.Gui` controls. `AudioFileReader` now chooses its Media Foundation/ACM paths at runtime, and off Windows its `NotSupportedException` messages point to `NAudio.SoundFile`. `NAudio.Extras` is now single-target `net9.0`, with `AudioPlaybackEngine` marked Windows-only (#1485)
* **Nullable reference types in NAudio.WinForms, NAudio.Alsa and NAudio.Extras** - these packages are now compiled with nullable reference types enabled (e.g. `WaveViewer.WaveStream`, `AlsaException.Function` and the control/device events are nullable). Source-level change only; projects with nullable enabled may see new warnings. `AlsaOut.OutputWaveFormat` and `WaveOutWindow.OutputWaveFormat` now throw `InvalidOperationException` before `Init` (previously null and `NullReferenceException` respectively), and `WaveOutWindow.Play` before `Init` throws `InvalidOperationException` instead of `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Asio** - `NAudio.Asio` is now compiled with nullable reference types enabled (e.g. the optional `AsioPlaybackOptions.OutputChannels` / `AsioDuplexOptions.InputChannels`, the `AsioDevice`/`AsioOut` events and the `AsioDriverExt` callbacks are nullable; required option members such as `Source` and `Processor` stay non-nullable). Source-level change only; projects with nullable enabled may see new warnings. `AsioOut` members now throw `ObjectDisposedException` after `Dispose` and `AsioOut.OutputWaveFormat` throws `InvalidOperationException` when no playback source is initialised, where they previously threw `NullReferenceException` or returned null (#825)
* **Nullable reference types in NAudio.Dmo** - `NAudio.Dmo` is now compiled with nullable reference types enabled (e.g. `DirectSoundOut.PlaybackStopped` and `DirectSoundDeviceInfo.ModuleName` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `DirectSoundOut.OutputWaveFormat` now throws `InvalidOperationException` before `Init` instead of returning null, and the `MediaObject` wrappers, `DmoResampler.MediaObject`, `WindowsMediaMp3Decoder.MediaObject` and `DmoOutputDataBuffer.MediaBuffer` throw `ObjectDisposedException` after `Dispose` instead of returning null or throwing `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Wasapi (CoreAudioApi and MediaFoundation)** - the `NAudio.CoreAudioApi` and `NAudio.MediaFoundation` types are now annotated for nullable reference types (e.g. `AudioClient.TryGetAcousticEchoCancellationControl`, `MMDeviceEnumerator.TryGetDefaultAudioEndpoint`, `MfSourceReader.ReadSample`, `PropertyStoreProperty.Value` and `Part.AudioVolumeLevel`/`AudioMute`/`JackDescription` are nullable); `WasapiOut`, `WasapiCapture` and the other top-level classes follow in a separate change. Source-level change only; projects with nullable enabled may see new warnings. The CoreAudio and Media Foundation COM wrappers now throw `ObjectDisposedException` when used after `Dispose` instead of `NullReferenceException`, `AudioSessionManager.Sessions` throws `InvalidOperationException` instead of returning null when sessions are unavailable, and `AudioSessionControl.AudioMeterInformation` / `SimpleAudioVolume` throw `NotSupportedException` instead of returning null if the session does not expose those interfaces (#825)
* **Nullable reference types in NAudio.Wasapi (playback, capture and Media Foundation classes)** - `WasapiOut`, `WasapiCapture`, `WasapiPlayer`, `WasapiRecorder`, their builders and `MediaFoundationReader`/`StreamMediaFoundationReader`/`MediaFoundationEncoder` are now annotated too, completing NAudio.Wasapi (e.g. `WasapiPlayer`/`WasapiRecorder.DeviceId` and `DeviceFriendlyName`, `LowLatencyUnavailableReason`, `WasapiRecorder.AcousticEchoCancellationControl`, `WasapiPlayer.GetSupportedExclusiveFormat`, `MediaFoundationEncoder.SelectMediaType` and the playback/recording events are nullable). Source-level change only; projects with nullable enabled may see new warnings. The WASAPI classes now throw `ObjectDisposedException` when used after `Dispose`, and report `InvalidOperationException` instead of `NullReferenceException` through `PlaybackStopped` when playback is started without `Init` (#825)
* **Nullable reference types in NAudio.MacOS** - `NAudio.MacOS` is now compiled with nullable reference types enabled (e.g. `AudioSystemObject.DefaultInputDevice`/`DefaultOutputDevice`, the `ConvertUIDToDevice`-style lookups, `AudioObject.Owner`, `AudioDevice.Icon`, `ExtendedAudioFileReaderSettings.OutputFormat`, `ExtendedAudioFileWriterSettings.FileType`/`ProvidingFormat` and the player, recorder and property-listener events are nullable). Source-level change only; projects with nullable enabled may see new warnings. Object-list properties such as `AudioSystemObject.Devices` now skip unknown object IDs instead of returning null entries, the parameterless `CoreAudioPlayer`/`CoreAudioRecorder` constructors throw `InvalidOperationException` instead of `ArgumentNullException` when there is no default device, and `ExtendedAudioFileWriter` captures `ProvidingFormat` when created rather than re-reading the settings object on every write (#825)
* Fixed several buffer and handle lifetime bugs in the winmm MIDI backend: `MidiOut.SendBuffer` no longer frees a sysex buffer while the driver may still own it, `MidiIn` now stops input before resetting it, and neither class calls into winmm with a handle it never opened. `MidiOut.SendBuffer` now blocks until the driver releases the buffer and throws `MmException` if the send fails.
* Fixed `MediaFoundationReader` reporting a `Position` that was not a whole number of frames after seeking a compressed file (e.g. MP3 or AAC), up to a frame before the requested position, and a `Length` that could include a partial frame. Seeks now round down to a frame boundary and land exactly on it (#1488)