MonoGame.Library 1.0.0

dotnet add package MonoGame.Library --version 1.0.0                
NuGet\Install-Package MonoGame.Library -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Library" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Library --version 1.0.0                
#r "nuget: MonoGame.Library, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Library as a Cake Addin
#addin nuget:?package=MonoGame.Library&version=1.0.0

// Install MonoGame.Library as a Cake Tool
#tool nuget:?package=MonoGame.Library&version=1.0.0                

MonoGame.Library

A Library for easing the use of MonoGame

How to use

using MonoGame.Library
using MonoGame.Library.Components;
using XNA = Microsoft.Xna.Framework;

class MyGameInputs : GameInputs
{
    public MyGameInputs()
        : base(null)
    { }

    public bool IsMouseLeftCliched => Clicked(MouseButton.Left);
}

class Game1 : Game<MyGameInputs>
{
    public Cursor Cursor { get; }
    public FpsUps FPS { get; }

    public Game1()
        : base(new MyGameInputs())
    {
        Components.Add(FPS = new FpsUps(this, "Fonts/Arial", XNA.Color.Black) { TargetFPS = 60 /*Target FPS to null for maximum fps*/
        /*VSync to true/false*/
        /*You can draw it with Visible*/ });
        Components.Add(Cursor = new Cursor(this, "Images/Cursor", new XNA.Point(24)) { Offset = new XNA.Point(24, 0) /*You can use IsNative/Visible*/ });

        /*
        Add all of you componnents with Components.Add
        for your components, use MonoGame.Library.Components base classes
        */
    }

    /// <summary>
    /// Allows the game to run logic such as updating the world,
    /// checking for collisions, gathering input, and playing audio.
    /// </summary>
    /// <param name="gameTime">Provides a snapshot of timing values.</param>
    /// <param name="gameInputs">Provides a snapshot of game inputs.</param>
    protected override void Update(XNA.GameTime gameTime, MyGameInputs gameInputs)
    {
        if (gameInputs.Exit)
            Exit();

        // TODO: Add your update logic here
    }

    /// <summary>
    /// This is called when the game should draw itself.
    /// </summary>
    /// <param name="gameTime">Provides a snapshot of timing values.</param>
    protected override void Draw(XNA.GameTime gameTime)
    {
        GraphicsDevice.Clear(XNA.Color.CornflowerBlue);

        using (var spriteBatch = SpriteBatch.Begin())
        {
            // You can Draw here

            // You can also offset the origin
            using (var offset = spriteBatch.Offset(new XNA.Vector2D(5, 5)))
            {

            }
        }

        base.Draw(gameTime);
    }
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 1,039 7/19/2018