MonoGame.Framework.Content.Pipeline
3.8.0.1375-develop
See the version list below for details.
dotnet add package MonoGame.Framework.Content.Pipeline --version 3.8.0.1375-develop
NuGet\Install-Package MonoGame.Framework.Content.Pipeline -Version 3.8.0.1375-develop
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1375-develop" />
paket add MonoGame.Framework.Content.Pipeline --version 3.8.0.1375-develop
#r "nuget: MonoGame.Framework.Content.Pipeline, 3.8.0.1375-develop"
// Install MonoGame.Framework.Content.Pipeline as a Cake Addin #addin nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.0.1375-develop&prerelease // Install MonoGame.Framework.Content.Pipeline as a Cake Tool #tool nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.0.1375-develop&prerelease
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides you with the content pipeline for Windows, Mac and Linux which is used to compile raw content to xnb files.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.Win32.Registry (>= 4.5.0)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.Content.Pipeline:
Package | Downloads |
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StinkyEngine
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. |
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LDtkMonogame.ContentPipeline
LDtk contentpipeline extension for importing .ldtk and .ldtkl files |
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BadEcho.Game.Pipeline
Provides extensions to MonoGame's content pipeline. |
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MonoGame.Reload
Hot-reloading for MonoGame |
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Genbox.VelcroPhysics.MonoGame.Content.TextureToVertices
High performance 2D collision detection system with realistic physics responses. |
GitHub repositories (11)
Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Content.Pipeline:
Repository | Stars |
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MonoGame/MonoGame
One framework for creating powerful cross-platform games.
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craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
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Genbox/VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
|
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MonoGame/MonoGame.Samples
A few cross-platform game samples using MonoGame.
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Meowmaritus/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
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Version | Downloads | Last updated |
---|---|---|
3.8.2.1105 | 11,149 | 8/16/2024 |
3.8.1.303 | 72,359 | 7/26/2022 |
3.8.0.1641 | 40,387 | 8/10/2020 |
3.8.0.1375-develop | 1,115 | 5/27/2020 |