MessageDialogService.Uno
1.0.3-feature.Uno5Update.2
dotnet add package MessageDialogService.Uno --version 1.0.3-feature.Uno5Update.2
NuGet\Install-Package MessageDialogService.Uno -Version 1.0.3-feature.Uno5Update.2
<PackageReference Include="MessageDialogService.Uno" Version="1.0.3-feature.Uno5Update.2" />
paket add MessageDialogService.Uno --version 1.0.3-feature.Uno5Update.2
#r "nuget: MessageDialogService.Uno, 1.0.3-feature.Uno5Update.2"
// Install MessageDialogService.Uno as a Cake Addin #addin nuget:?package=MessageDialogService.Uno&version=1.0.3-feature.Uno5Update.2&prerelease // Install MessageDialogService.Uno as a Cake Tool #tool nuget:?package=MessageDialogService.Uno&version=1.0.3-feature.Uno5Update.2&prerelease
Message Dialog Service
An abstraction layer for showing message dialogs in .Net applications. This supports WinUI, UWP, Android and iOS.
await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Oops!")
.Content("Something went wrong.")
.OkCommand()
);
Preview
From left to right: WinUI, iOS and Android.
Getting Started
Here is how to setup the service in your WinUI or mobile apps made with Uno Platform. If you want to know how to setup this service for UWP, check out getting started with UWP.
Install the
MessageDialogService.Uno.WinUI
NuGet package.Create a
MessageDialogService
instance.using Windows.ApplicationModel.Resources; // (...) var currentWindow = yourWindow; // Get the current window.; var dispatcherQueue = currentWindow.DispatcherQueue; var resourceLoader = ResourceLoader.GetForViewIndependentUse(); var resourceResolver = resourceKey => resourceLoader.GetString(resourceKey); var messageDialogService = new MessageDialogService.MessageDialogService( dispatcherQueue, #if __IOS__ || __ANDROID__ new MessageDialogBuilderDelegate(resourceResolver) #else // On Windows, the builder delegate needs a window handle. new MessageDialogBuilderDelegate( resourceResolver, WinRT.Interop.WindowNative.GetWindowHandle(currentWindow) ) #endif );
Use the service to prompt a message dialog.
await messageDialogService.ShowMessage(ct, mb => mb .Title("Oops!") .Content("Something went wrong.") .OkCommand() );
Next Steps
Localize the Default Buttons
If you plan on using the default commands (such as OkCommand()
), you need to localize them. Here are the resource keys for the default commands.
Command | Resource Key | Suggested Value (en) |
---|---|---|
OkCommand() |
MessageDialog_Ok_Label |
"Ok" |
CancelCommand() |
MessageDialog_Cancel_Label |
"Cancel" |
RetryCommand() |
MessageDialog_Retry_Label |
"Retry" |
CloseCommand() |
MessageDialog_Close_Label |
"Close" |
Setup the Service using Dependency Injection
Here is some code showing how to setup the service using Microsoft.Extensions.DependencyInjection
.
private static IServiceCollection AddMessageDialog(this IServiceCollection services)
{
return services
#if __IOS__ || __ANDROID__
.AddSingleton<IMessageDialogBuilderDelegate>(s => new MessageDialogBuilderDelegate(
key => s.GetRequiredService<IStringLocalizer>()[key]
))
#else
.AddSingleton<IMessageDialogBuilderDelegate>(s => new MessageDialogBuilderDelegate(
key => s.GetRequiredService<IStringLocalizer>()[key],
WinRT.Interop.WindowNative.GetWindowHandle(App.Instance.CurrentWindow)
))
#endif
.AddSingleton<IMessageDialogService, MessageDialogService.MessageDialogService>();
}
Setup the Service in Test Projects
You can use the AcceptOrDefaultMessageDialogService
in test projects to simulate a message dialog that always takes the accept or default command.
Here is some code showing how to set it up using Microsoft.Extensions.DependencyInjection
.
First, you'll need to install the MessageDialogService
NuGet package in your test project.
private static IServiceCollection AddTestMessageDialog(this IServiceCollection services)
{
return services.AddSingleton<IMessageDialogService, AcceptOrDefaultMessageDialogService>();
}
Features
Use Resource Keys for Dialog Content
You can use resource keys for the dialog title and content using TitleResource
and ContentResource
. This is useful for localization.
await _messageDialogService.ShowMessage(ct, mb => mb
.TitleResource("GenericErrorTitle")
.ContentResource("GenericErrorContent")
.OkCommand()
);
Get the Result of the Dialog
You can get the result of the dialog using ShowMessage
. This will return a MessageDialogResult
enum value.
var result = await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Logout")
.Content("Are you sure you want to logout?")
.CancelCommand()
.AcceptCommand(acceptResourceKey: "Logout_Confirm")
);
if (result == MessageDialogResult.Accept)
{
// Logout
}
Use Your Own Return Type
When MessageDialogResult
doesn't cover all your needs, you can use your own return type by using the ShowMessage<TResult>
method. This will return a TResult
value.
public enum CustomDialogResult
{
Option1,
Option2,
Option3,
Option4,
Option5
}
// (...)
var customResult = await _messageDialogService.ShowMessage<CustomDialogResult>(ct, mb => mb
.Title("Some Custom Title")
.Content("Some custom content.")
.Command(CustomDialogResult.Option1, label: "Option 1")
.Command(CustomDialogResult.Option2, label: "Option 2")
.Command(CustomDialogResult.Option3, label: "Option 3")
.Command(CustomDialogResult.Option4, label: "Option 4")
.Command(CustomDialogResult.Option5, label: "Option 5")
);
switch (customResult)
{
// Handle the result.
}
Highlight Destructive Commands (iOS Only)
You can use the isDesctructive
parameter of the Command
and CommandResource
methods to make the command red on iOS.
This option has no effect on Windows and Android.
var result = await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Delete")
.Content("Are you sure you want to delete the selected items?")
.CancelCommand()
.Command(MessageDialogResult.Accept, label: "Delete", isDestructive: true)
);
if (result == MessageDialogResult.Accept)
{
// Delete
}
It will look like this:
Changelog
Please consult the CHANGELOG for more information about version history.
License
This project is licensed under the Apache 2.0 license - see the LICENSE file for details.
Contributing
Please read CONTRIBUTING.md for details on the process for contributing to this project.
Be mindful of our Code of Conduct.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. monoandroid11.0 is compatible. monoandroid12.0 is compatible. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap10.0.19041 is compatible. |
Xamarin.iOS | xamarinios was computed. xamarinios10 is compatible. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- MessageDialogService (>= 1.0.3-feature.Uno5Update.2)
- Uno.UI (>= 4.0.7)
-
MonoAndroid 11.0
- MessageDialogService (>= 1.0.3-feature.Uno5Update.2)
- Uno.UI (>= 4.0.7)
-
MonoAndroid 12.0
- MessageDialogService (>= 1.0.3-feature.Uno5Update.2)
- Uno.UI (>= 4.0.7)
-
UAP 10.0.19041
- MessageDialogService (>= 1.0.3-feature.Uno5Update.2)
- Uno.UI (>= 4.0.7)
-
Xamarin.iOS 1.0
- MessageDialogService (>= 1.0.3-feature.Uno5Update.2)
- Uno.UI (>= 4.0.7)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.3-feature.Uno5Update.2 | 175 | 11/3/2023 |
1.0.2 | 782 | 9/11/2023 |
1.0.1 | 145 | 9/11/2023 |
1.0.0 | 146 | 9/11/2023 |
0.6.0-dev.58 | 2,166 | 10/26/2022 |
0.5.0-feature.update-dotnet... | 131 | 8/31/2022 |
0.5.0-feature.update-dotnet... | 150 | 8/10/2022 |
0.5.0-feature.update-dotnet... | 132 | 8/10/2022 |
0.5.0-feature.dotnet6.45 | 119 | 9/6/2022 |
0.5.0-feature.dotnet6.35 | 116 | 9/6/2022 |
0.5.0-dev.56 | 109 | 10/18/2022 |
0.5.0-dev.54 | 1,550 | 10/11/2022 |
0.5.0-dev.52 | 532 | 9/28/2022 |
0.5.0-dev.48 | 164 | 9/22/2022 |
0.5.0-dev.46 | 142 | 9/7/2022 |
0.5.0-dev.35 | 154 | 8/23/2022 |
0.5.0-dev.33 | 135 | 8/18/2022 |
0.5.0-dev.29 | 147 | 8/12/2022 |
0.5.0-dev.14 | 13,142 | 5/2/2022 |
0.5.0-dev.13 | 53,457 | 3/30/2022 |
0.4.0-feature.uno-ui-4.10 | 168 | 3/15/2022 |
0.4.0-feature.uno-ui-4.9 | 141 | 3/15/2022 |
0.4.0-dev.10 | 410 | 3/15/2022 |
0.3.0-feature.uno-ui-4.9 | 5,180 | 12/21/2021 |
0.3.0-dev.8 | 19,960 | 3/30/2021 |
0.3.0-dev.5 | 19,062 | 3/17/2021 |
0.2.0-dev.3 | 24,646 | 9/10/2020 |
0.2.0-dev.2 | 248 | 9/9/2020 |