Kitsune.Core
0.3.0
See the version list below for details.
dotnet add package Kitsune.Core --version 0.3.0
NuGet\Install-Package Kitsune.Core -Version 0.3.0
<PackageReference Include="Kitsune.Core" Version="0.3.0" />
<PackageVersion Include="Kitsune.Core" Version="0.3.0" />
<PackageReference Include="Kitsune.Core" />
paket add Kitsune.Core --version 0.3.0
#r "nuget: Kitsune.Core, 0.3.0"
#:package Kitsune.Core@0.3.0
#addin nuget:?package=Kitsune.Core&version=0.3.0
#tool nuget:?package=Kitsune.Core&version=0.3.0
Kitsune
Kitsune is a 2D game engine for C# built on Foster. It modernizes proven Monocle-inspired patterns — Scene, Entity, Component, tags, and collision — as layered .NET libraries you can adopt incrementally.
Kitsune.Core provides entity hierarchy, single-scene lifecycle, tag queries, axis-aligned hitboxes, and depth-ordered rendering hooks. Kitsune.Bridges.Platformer (0.3.0) adds Solid, Actor, PlatformerBody, forgiveness systems, moving platforms, collision layers, directional platforms (OneWaySolid, JumpThroughSolid), and lift momentum.
Prerequisites
Build and run
dotnet build
dotnet test
HelloWorld — minimal Foster window (circle demo):
dotnet run --project Examples/HelloWorld
CoreDemo — Phase 1 Core proof (entities, collision, tags, depth ordering):
dotnet run --project Examples/CoreDemo
Use WASD and Space to move the orange player (A/D walk, Space/W jump). Red and blue rectangles demonstrate depth ordering (red draws on top).
PlatformerDemo — Platformer Bridge playground (coyote time, jump buffer, platforms):
dotnet run --project Examples/PlatformerDemo
Use A/D to walk, Space or W to jump, and S to drop through the cyan jump-through platform. Try the walk-off ledge (coyote time), the floor gap (jump buffer), the orange one-way over the gap, and jump off the blue moving platform (lift momentum).
Project layout
kitsune-engine/
├── Kitsune.Core/ # Engine runtime (Scene, Entity, Component, Hitbox)
├── Kitsune.Bridges.Platformer/ # Platformer Bridge (Solid, Actor, PlatformerBody)
├── Kitsune.Editor/ # Editor shell stub
├── Kitsune.Core.Tests/ # Core unit tests
├── Kitsune.Bridges.Platformer.Tests/ # Bridge unit tests
├── Examples/
│ ├── HelloWorld/ # Foster wiring smoke test
│ ├── CoreDemo/ # Core feature demo
│ └── PlatformerDemo/ # Platformer Bridge demo level
├── docs/ # Public documentation
└── kitsune.slnx
Documentation
License
MIT — see LICENSE.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- FosterFramework (>= 0.3.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Kitsune.Core:
| Package | Downloads |
|---|---|
|
Kitsune.Bridges.Platformer
Platformer gameplay bridge for Kitsune — Solid, Actor, and forgiveness systems. |
GitHub repositories
This package is not used by any popular GitHub repositories.