Jypeli.NET
10.0.0
.NET 5.0
This package targets .NET 5.0. The package is compatible with this framework or higher.
.NET Core 3.1
This package targets .NET Core 3.1. The package is compatible with this framework or higher.
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Jypeli.NET --version 10.0.0
NuGet\Install-Package Jypeli.NET -Version 10.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Jypeli.NET" Version="10.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Jypeli.NET --version 10.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Jypeli.NET, 10.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Jypeli.NET as a Cake Addin #addin nuget:?package=Jypeli.NET&version=10.0.0 // Install Jypeli.NET as a Cake Tool #tool nuget:?package=Jypeli.NET&version=10.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Jypeli is a simple C# game programming library built on top of MonoGame and .NET Core. It is used as a tool for teaching programming in the University of Jyväskylä.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net5.0
- System.Drawing.Common (>= 5.0.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Jypeli.NET:
Package | Downloads |
---|---|
Jypeli.FarseerPhysics.NET
FarseerPhysics implementation for Jypeli |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
11.3.7 | 8,336 | 4/13/2023 |
11.3.6 | 2,373 | 3/14/2023 |
11.3.5 | 3,413 | 11/10/2022 |
11.3.4 | 1,609 | 10/28/2022 |
11.3.3 | 1,373 | 10/26/2022 |
11.3.2 | 1,537 | 10/10/2022 |
11.3.1 | 1,957 | 9/15/2022 |
11.3.0 | 2,006 | 8/30/2022 |
11.2.3 | 1,324 | 8/29/2022 |
11.2.2 | 2,740 | 6/7/2022 |
11.2.1 | 1,248 | 6/6/2022 |
11.2.0 | 1,289 | 5/25/2022 |
11.1.5 | 1,581 | 3/25/2022 |
11.1.4 | 1,429 | 3/8/2022 |
11.1.3 | 1,381 | 3/2/2022 |
11.1.2 | 1,483 | 2/22/2022 |
11.1.1 | 1,423 | 2/18/2022 |
11.1.0 | 1,593 | 2/7/2022 |
11.0.6 | 1,509 | 1/27/2022 |
11.0.5 | 1,268 | 1/27/2022 |
11.0.4 | 1,480 | 1/21/2022 |
11.0.3 | 1,448 | 1/18/2022 |
11.0.2 | 1,407 | 1/14/2022 |
11.0.1 | 1,277 | 1/6/2022 |
11.0.0 | 1,138 | 1/6/2022 |
10.1.6 | 2,001 | 11/1/2021 |
10.1.5 | 1,550 | 10/15/2021 |
10.1.4 | 1,419 | 9/27/2021 |
10.1.3 | 1,319 | 9/27/2021 |
10.1.2 | 1,618 | 9/14/2021 |
10.1.1 | 1,461 | 9/9/2021 |
10.1.0 | 1,688 | 7/14/2021 |
10.0.9 | 1,504 | 3/28/2021 |
10.0.8 | 1,369 | 3/18/2021 |
10.0.7 | 1,450 | 3/4/2021 |
10.0.6 | 1,564 | 2/24/2021 |
10.0.5 | 1,328 | 2/17/2021 |
10.0.4 | 1,495 | 2/9/2021 |
10.0.3 | 1,705 | 1/17/2021 |
10.0.2 | 1,357 | 1/13/2021 |
10.0.1 | 1,518 | 1/11/2021 |
10.0.0 | 1,498 | 1/6/2021 |
Initial (buggy) release of Farseer physics engine for Jypeli.
Changes to coordinate systems used on child objects.