IegTools.Sequencer
2.0.2
See the version list below for details.
dotnet add package IegTools.Sequencer --version 2.0.2
NuGet\Install-Package IegTools.Sequencer -Version 2.0.2
<PackageReference Include="IegTools.Sequencer" Version="2.0.2" />
paket add IegTools.Sequencer --version 2.0.2
#r "nuget: IegTools.Sequencer, 2.0.2"
// Install IegTools.Sequencer as a Cake Addin #addin nuget:?package=IegTools.Sequencer&version=2.0.2 // Install IegTools.Sequencer as a Cake Tool #tool nuget:?package=IegTools.Sequencer&version=2.0.2
IegTools.Sequencer
IegTools.Sequencer provides a fluent interface for creating easy-to-read and extensible sequences, eliminating the need for lengthy if/else statements. The library is written in C# 11.0 and targets .NET Standard 2.0 (.NET Core and .NET Framework).
The library allows you to define:
- Transition jobs: from one state to another state, when it should be triggered, and the action that should be invoked.
- Force state on specified conditions.
- Invoke actions on specified states.
Usage
Configure, build and run a sequence
Configuration .NET 6 style
A simple example configuration and usage for an OnTimer-sequence:
public class OnTimerExample
{
private ISequence _sequence;
public OnTimerExample() =>
_sequence = SequenceConfig.Build();
public void In(bool value)
{
LastValue = value;
_sequence.Run();
}
private ISequenceBuilder SequenceConfig =>
SequenceBuilder.Create()
.AddForceState(">Off", () => !LastValue)
.AddTransition(">Off", "PrepareOn", () => LastValue, () => _sequence.Stopwatch.Restart())
.AddTransition("PrepareOn", "!On", () => _sequence.Stopwatch.Expired(MyTimeSpan));
}
Configuration .NET 5 style
A more complex example configuration for a pump-anti-sticking-sequence:
private ISequenceBuilder SequenceConfig =>
SequenceBuilder.Configure(builder =>
{
builder.AddForceState(">Paused", () => !_onTimer.Out);
builder.AddTransition(">Paused", "Activated",
() => _onTimer.Out,
() => _countStarts = 1);
builder.AddTransition("Activated", "Pump on",
() => true,
() => Stopwatch.Restart());
builder.AddTransition("Pump on", "Pump off",
() => Stopwatch.Expired(_settings.RunTime * _countStarts.Factorial()),
() =>
{
Stopwatch.Restart();
_countStarts++;
});
builder.AddTransition("Pump off", "Pump on",
() => Stopwatch.Expired(_settings.PauseTime) && !sequenceDone());
builder.AddTransition("Pump off", ">Paused",
() => Stopwatch.Expired(_settings.PauseTime) && sequenceDone(),
() => _onTimer.In(false));
bool sequenceDone() => _countStarts > _settings.PumpStartQuantity;
});
Config in Detail
Force state on condition:
builder.AddForceState("ForceState", constraint)
State transition on condition (with optional action)
builder.AddTransition("FromState", "ToState", constraint, action)
Action on state:
builder.AddStateAction("State", action)
States
States can be defined as strings or enums, internally they will be stored as strings.
State Tags
State-Tags can only be used with string-states. For enum-states there are other possibilities. (-> Validation Handler)
There are available two state tags as prefix for states
- the IgnoreTag '!'
- and the InitialStateTag '>'
IgnoreTag
Use the IgnoreTag as prefix for an state to tell the Validator not to check this state for counterpart-plausibility.
Example:
.AddTransition("PrepareOff", "!Off", () => Stopwatch.Expired(MyTimeSpan));
InitialStateTag
Use the InitialStateTag as prefix for an state to tell the Sequence what state to start from.
Example:
builder.AddForceState(">Paused", () => !_onTimer.Out);
Validation
The sequence will be validated on build.
_sequence = builder.Build();
Validation Handler:
- InitialState must be defined
- The InitialState must have an counterpart in a StateTransition
- The Sequence must have at least two steps
- Each 'NextStep' must have a counterpart StateTransition with an matching 'CurrentState'
- Each 'CurrentState' must have a counterpart StateTransition with an matching 'NextStep' or ForceState
Validation could be disabled
completely turn off validation
builder.DisableValidation()
or with specifing states that shouldn't be validated:
builder.DisableValidationForStates("state1", "state2", ...)
builder.DisableValidationForStates(Enum.State1, Enum.State2, ...)
or with the IgnoreTag '!':
.AddTransition("PrepareOn", "!On", ...);
Extensibility
Write your own customized
- Handler
- Sequence
- and Validator
TODO Documentation
Handler
Internally the Framework is working with Handler (you can write your own customized handler). The Handler describe what they are supposed to do within the sequence.
There are five default handler at the moment:
- The StateTransitionHandler
- The ContainsStateTransitionHandler
- The AnyStateTransitionHandler
- The ForceStateHandler
- The StateActionHandler
TODO Documentation
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- FluentValidation (>= 11.5.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
3.0.0 | 82 | 9/30/2024 |
3.0.0-rc.3 | 46 | 9/26/2024 |
3.0.0-rc.2 | 140 | 12/26/2023 |
3.0.0-rc.1 | 82 | 12/24/2023 |
3.0.0-alpha.5 | 77 | 12/23/2023 |
3.0.0-alpha.4 | 87 | 12/17/2023 |
3.0.0-alpha.3 | 68 | 12/17/2023 |
3.0.0-alpha.2 | 85 | 12/14/2023 |
3.0.0-alpha.1 | 70 | 12/13/2023 |
2.2.2-alpha.4 | 84 | 12/11/2023 |
2.2.2-alpha.3 | 79 | 12/10/2023 |
2.2.2-alpha.2 | 75 | 12/10/2023 |
2.2.2-alpha | 310 | 12/9/2023 |
2.2.1 | 448 | 12/7/2023 |
2.2.0 | 325 | 12/7/2023 |
2.1.0 | 394 | 11/2/2023 |
2.0.2 | 610 | 4/13/2023 |
2.0.2-rc.1 | 98 | 4/10/2023 |
2.0.2-beta2 | 525 | 3/28/2023 |
2.0.2-beta1 | 496 | 3/27/2023 |
2.0.2-beta.3 | 95 | 4/4/2023 |
1.10.1 | 635 | 3/18/2023 |
1.10.0 | 641 | 3/18/2023 |
1.9.0 | 648 | 2/21/2023 |
1.8.0 | 726 | 1/9/2023 |
1.7.0 | 831 | 8/2/2022 |
1.6.0 | 785 | 8/1/2022 |
1.5.0 | 814 | 6/16/2022 |
GA v2.0.2