H073.SurfaceKit
1.0.4.3-preview
Prefix Reserved
See the version list below for details.
dotnet add package H073.SurfaceKit --version 1.0.4.3-preview
NuGet\Install-Package H073.SurfaceKit -Version 1.0.4.3-preview
<PackageReference Include="H073.SurfaceKit" Version="1.0.4.3-preview" />
paket add H073.SurfaceKit --version 1.0.4.3-preview
#r "nuget: H073.SurfaceKit, 1.0.4.3-preview"
// Install H073.SurfaceKit as a Cake Addin #addin nuget:?package=H073.SurfaceKit&version=1.0.4.3-preview&prerelease // Install H073.SurfaceKit as a Cake Tool #tool nuget:?package=H073.SurfaceKit&version=1.0.4.3-preview&prerelease
SurfaceKit
SurfaceKit is a modular, UI framework for C# and MonoGame, designed to help developers build flexible, organized, and interactive interfaces for games and applications. The library offers container views, input handling, graphics overlays, and now, tools for building complex view hierarchies with ViewBuilder
.
Features
- Container-Based Layouts: Arrange UI elements using
HStack
,VStack
, andZStack
for horizontal, vertical, and layered arrangements. - Modifiers and Gestures: Enhance views with padding, backgrounds, and gestures like tap actions.
- Graphics Overlay System: Customizable strategies for layout calculation, rendering, and interaction handling.
- Input Management: Capture keyboard and mouse input with
SurfaceInputManager
. - View Building Tools: Construct complex view structures using
ViewBuilder
andViewHelper
. - Customizable UI Elements: Includes essential components like
Text
,Image
, andBackground
.
Installation
To install SurfaceKit via NuGet:
dotnet add package SurfaceKit
Core Concepts
Views
View
is the base class for UI elements. Views have position, dimension, layout flexibility, and modifier properties, which allow them to be customized and controlled in a parent view. Common UI components like Text
, Image
, and Background
inherit from View
.
Container Views
SurfaceKit provides HStack
, VStack
, and ZStack
for arranging views horizontally, vertically, and in layers, respectively. These containers allow for easy, nested layouts.
var hStack = new HStack();
hStack.Add(new Image("texture.png"));
hStack.Add(new Text("Hello World", "Arial") { ForegroundStyle = Color.White });
Modifiers and Gestures
SurfaceKit includes ModifierBase
and specific modifiers like Padding
to customize views. Gestures such as OnTapGesture
add interactive behaviors to views.
var onTap = new OnTapGesture(() => Console.WriteLine("Tapped!"));
var paddedView = new Padding(10);
paddedView.Add(onTap);
View Building with ViewBuilder
ViewBuilder
simplifies the construction of complex view hierarchies, allowing views to be created and nested declaratively.
ViewBuilder
enables recursive building of views and applies modifiers to each view.- Use
Build()
to finalize and retrieve the structured view.
Example:
var view = new ViewBuilder {
new VStack {
new Image("logo"),
new Text("Welcome", "Arial"),
new Padding(10) {
new Background(Color.Gray) {
new Text("Start Game", "Arial")
}
}
}
}.Build();
Utility Functions with ViewHelper
ViewHelper
provides utility functions, such as EnsureCorrectViewType<T>
, to verify view types at runtime.
var correctView = ViewHelper.EnsureCorrectViewType<Text>(someView);
Graphics Overlay System
Calculation Strategies
CalculationStrategyBase
defines methods for layout calculations, handling proposed and desired sizes, and arranging child views.
Interaction Strategies
InteractionStrategyBase
provides input-handling methods for views, enabling interactive responses to user actions.
Render Strategies
RenderStrategyBase
manages view rendering, enabling custom drawing logic for different view types.
System Components
GraphicOverlayCalculator
Manages layout calculations for each view using specific calculation strategies.
GraphicOverlayInteractor
Processes input across views with interaction strategies for gesture and input handling.
GraphicOverlayRenderer
Draws each view using assigned render strategies for flexible UI rendering.
Example: Custom View with StartMenuView
The StartMenuView
class demonstrates how to create a custom view with nested structures using ViewBuilder
and built-in views.
public class StartMenuView : View
{
protected override View BuildBody()
{
return new ViewBuilder {
new VStack
{
new Image("heart"),
new OnTapGesture(() =>
{
TheaterKit.SceneManager.Instance.StageAsync(GlobalSceneTag.Game);
})
{
new Background(Color.Red) {
new Padding(10) {
new Text("Hallo", "Arial")
}
}
},
new Text("Was Geht", "Arial"),
}
}.Build();
}
}
In this example:
VStack
vertically arrangesImage
andText
views.OnTapGesture
wraps a nestedBackground
with padding, which triggers an action upon tapping.BuildBody()
usesViewBuilder
to construct and return the entire view hierarchy.
License
SurfaceKit is licensed under the MIT License.
SurfaceKit offers a flexible, extensible framework for creating user interfaces in MonoGame. With tools like ViewBuilder
and strategy-driven graphics overlays, SurfaceKit provides powerful options for managing complex UI layouts and interactions.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- H073.AssetKit (>= 1.0.0)
- H073.GeneralKit (>= 1.0.1)
- MonoGame.Framework.DesktopGL (>= 3.8.2.1105)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.4.6-preview | 63 | 11/15/2024 |
1.0.4.5-preview | 56 | 11/15/2024 |
1.0.4.4-preview | 62 | 11/15/2024 |
1.0.4.3 | 72 | 11/15/2024 |
1.0.4.3-preview | 57 | 11/15/2024 |
1.0.4.2 | 71 | 11/15/2024 |
1.0.4.1 | 74 | 11/14/2024 |
1.0.4 | 67 | 11/14/2024 |
1.0.3 | 72 | 11/13/2024 |
1.0.2 | 79 | 11/12/2024 |
1.0.1 | 77 | 11/12/2024 |