GreenSuperGreen.NetStandard
1.1.5
See the version list below for details.
dotnet add package GreenSuperGreen.NetStandard --version 1.1.5
NuGet\Install-Package GreenSuperGreen.NetStandard -Version 1.1.5
<PackageReference Include="GreenSuperGreen.NetStandard" Version="1.1.5" />
paket add GreenSuperGreen.NetStandard --version 1.1.5
#r "nuget: GreenSuperGreen.NetStandard, 1.1.5"
// Install GreenSuperGreen.NetStandard as a Cake Addin #addin nuget:?package=GreenSuperGreen.NetStandard&version=1.1.5 // Install GreenSuperGreen.NetStandard as a Cake Tool #tool nuget:?package=GreenSuperGreen.NetStandard&version=1.1.5
1) Unified Concurrency
The main mission is to unify usage of heterogeneous synchronization primitives with interface/pattern based Object Oriented approach. Switching between multiple synchronization primitives with one code line change! Agile Development ready solution to synchronization. Easy upgrade from general threading to async/await thanks to the pattern based design! Reduced code complexity. Easy correctness testing. Simplified performance optimization. Currently implemented synchronization primitives cover:
- wrapper for the .Net SpinLock,
- TicketSpinLock,
- Lock replacement of C# lock (Monitor),
- wrapper around C# lock (monitor) benchmarking only,
- async/await AsyncLock,
- async/await AsyncSpinLock,
- async/await AsyncTicketSpinLock.
https://www.codeproject.com/Articles/1236238/Unified-Concurrency-I-Introduction
https://www.codeproject.com/Articles/1237518/Unified-Concurrency-II-benchmarking-methodologies
https://www.codeproject.com/Articles/1242156/Unified-Concurrency-III-cross-benchmarking
2) AsyncTesting SequencerUC
A strongly typed Sequencer is a powerful threading or async/await based unit testing tool to simplify and test correctness in asynchronous and/or parallel code. The Sequencer allows to simplify control/detection of one or many testing thread flows and allows to deterministically setup testing scenario from unit test method and optionally inject data into the tested code to ensure required state.
3) Concurrent Priority Queues
Awaitable Concurrent Priority Queue - Optionally awaitable simple to use Concurrent Priority Queue.
https://www.codeproject.com/Articles/1222893/Optionally-Awaitable-Concurrent-Priority-Queue
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on GreenSuperGreen.NetStandard:
Package | Downloads |
---|---|
GreenSuperGreen.Benchmarking.NetStandard
1) Unified Concurrency The main mission is to unify usage of heterogeneous synchronization primitives with interface/pattern based Object Oriented approach. Switching between multiple synchronization primitives with one code line change! Agile Development ready solution to synchronization. Easy upgrade from general threading to async/await thanks to the pattern based design! Reduced code complexity. Easy correctness testing. Simplified performance optimization. Currently implemented synchronization primitives cover: - wrapper for the .Net SpinLock, - TicketSpinLock, - Lock replacement of C# lock (Monitor), - wrapper around C# lock (monitor) benchmarking only, - async/await AsyncLock, - async/await AsyncSpinLock, - async/await AsyncTicketSpinLock. https://www.codeproject.com/Articles/1236238/Unified-Concurrency-I-Introduction https://www.codeproject.com/Articles/1237518/Unified-Concurrency-II-benchmarking-methodologies https://www.codeproject.com/Articles/1242156/Unified-Concurrency-III-cross-benchmarking 2) AsyncTesting SequencerUC A strongly typed Sequencer is a powerful threading or async/await based unit testing tool to simplify and test correctness in asynchronous and/or parallel code. The Sequencer allows to simplify control/detection of one or many testing thread flows and allows to deterministically setup testing scenario from unit test method and optionally inject data into the tested code to ensure required state. 3) Concurrent Priority Queues Awaitable Concurrent Priority Queue - Optionally awaitable simple to use Concurrent Priority Queue. https://www.codeproject.com/Articles/1222893/Optionally-Awaitable-Concurrent-Priority-Queue |
|
GreenSuperGreen.NetStandard.Test
1) Unified Concurrency The main mission is to unify usage of heterogeneous synchronization primitives with interface/pattern based Object Oriented approach. Switching between multiple synchronization primitives with one code line change! Agile Development ready solution to synchronization. Easy upgrade from general threading to async/await thanks to the pattern based design! Reduced code complexity. Easy correctness testing. Simplified performance optimization. Currently implemented synchronization primitives cover: - wrapper for the .Net SpinLock, - TicketSpinLock, - Lock replacement of C# lock (Monitor), - wrapper around C# lock (monitor) benchmarking only, - async/await AsyncLock, - async/await AsyncSpinLock, - async/await AsyncTicketSpinLock. https://www.codeproject.com/Articles/1236238/Unified-Concurrency-I-Introduction https://www.codeproject.com/Articles/1237518/Unified-Concurrency-II-benchmarking-methodologies https://www.codeproject.com/Articles/1242156/Unified-Concurrency-III-cross-benchmarking 2) AsyncTesting SequencerUC A strongly typed Sequencer is a powerful threading or async/await based unit testing tool to simplify and test correctness in asynchronous and/or parallel code. The Sequencer allows to simplify control/detection of one or many testing thread flows and allows to deterministically setup testing scenario from unit test method and optionally inject data into the tested code to ensure required state. 3) Concurrent Priority Queues Awaitable Concurrent Priority Queue - Optionally awaitable simple to use Concurrent Priority Queue. https://www.codeproject.com/Articles/1222893/Optionally-Awaitable-Concurrent-Priority-Queue |
GitHub repositories
This package is not used by any popular GitHub repositories.
Main development effort.