GlobalHotkeys 1.0.0.5
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package GlobalHotkeys --version 1.0.0.5
NuGet\Install-Package GlobalHotkeys -Version 1.0.0.5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GlobalHotkeys" Version="1.0.0.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GlobalHotkeys --version 1.0.0.5
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GlobalHotkeys, 1.0.0.5"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GlobalHotkeys as a Cake Addin #addin nuget:?package=GlobalHotkeys&version=1.0.0.5 // Install GlobalHotkeys as a Cake Tool #tool nuget:?package=GlobalHotkeys&version=1.0.0.5
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
A small C# Library which allows binding (and unbinding) of global Hotkeys, even when application is not Focused/Activated or in Background (using P/Invokes)
Product | Versions Compatible and additional computed target framework versions. |
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.NET Framework | net is compatible. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on GlobalHotkeys:
Repository | Stars |
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DrNoLife/Destiny-2-Solo-Enabler
Repo containing the C# and XAML code for the D2SE program. Included is also the dependency for the program, and image asset.
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Nordgaren/Elden-Ring-Debug-Tool
Debug tool for Elden Ring modding
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Added Constructor Overload without Action and fixed a very critical bug