GUML 0.0.3
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package GUML --version 0.0.3
NuGet\Install-Package GUML -Version 0.0.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GUML" Version="0.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GUML --version 0.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GUML, 0.0.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GUML as a Cake Addin
#addin nuget:?package=GUML&version=0.0.3
// Install GUML as a Cake Tool
#tool nuget:?package=GUML&version=0.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Godot UI Markup Language
GUML is used to quickly create responsive Godot UI, supporting creation from text at runtime. Designed specifically for MOD systems.
Feature
- QML-like syntax
- Support responsive binding of data to GUI
- Full Godot UI component support
- Support for theme overrides
Install
use nuget:
dotnet add package GUML --version 0.0.2
Document
Example
main.guml
:
Panel {
size: vec2(640, 480),
theme_overrides: {
panel: style_box_flat({
bg_color: color(0.4, 0.4, 0.4, 0.4)
})
},
Label {
position: vec2(10, 10),
size: vec2(200, 30),
// $controller.SayHello binding to Label.text.If SayHello changes, text will also change.
text:= "hello " + $controller.SayHello
}
Button {
position: vec2(10, 50),
size: vec2(200, 30),
text: "Change world",
#pressed: "ChangeHelloBtnPressed"
}
}
MainController.cs
:
public class MainController : GuiController
{
public string SayHello {
get => _sayHello;
set
{
_sayHello = value;
OnPropertyChanged();
}
}
private string _sayHello = "world!";
public void ChangeHelloBtnPressed()
{
SayHello = "new world!";
}
}
After clicking the change world button, the text will change to hello new world!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- GodotSharp (>= 4.2.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
The initial release of the GUML nuget package.