GFX 1.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package GFX --version 1.0.2
                    
NuGet\Install-Package GFX -Version 1.0.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GFX" Version="1.0.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GFX" Version="1.0.2" />
                    
Directory.Packages.props
<PackageReference Include="GFX" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GFX --version 1.0.2
                    
#r "nuget: GFX, 1.0.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=GFX&version=1.0.2
                    
Install GFX as a Cake Addin
#tool nuget:?package=GFX&version=1.0.2
                    
Install GFX as a Cake Tool

GFX Game Engine

NuGet Version

Welcome to the GFX Game Engine – an open-source framework designed to make game development simple, powerful, and accessible.

If you have any questions about GFX, join our community on Discord.

Overview

GFX Game Engine is a lightweight yet robust framework built in C# for developing 2D and 3D games. Whether you're an indie developer or a hobbyist, GFX empowers you with tools for seamless scene management, rendering, physics simulation, and game logic customization.

Why Choose GFX?

  • Simplifies game development with intuitive tools and APIs.
  • Combines performance with flexibility for 2D and 3D workflows.
  • Open-source with MIT licensing for unlimited creative freedom.

Core Features

Rendering

GFX leverages OpenGL 4.5 via OpenTK for high-performance rendering, with support for custom shaders and materials. Supported 3D file formats include Wavefront (.obj), FBX, Collada, and GLTF. Future plans include support for Vulkan and DirectX 12.

Physics

Physics are powered by BulletSharp, a wrapper for the Bullet Physics library. The framework supports:

  • PhysicHandler3D and PhysicHandler2D for seamless simulations.
  • Custom physics handlers to suit advanced gameplay needs.

2D & 3D Game Development

  • Fully integrated layer system for managing game elements such as sprites, 3D objects, and empty game objects.
  • Support for GameBehaviors to simplify custom game logic implementation.

Getting Started

Installation Guide for GFX (.NET 8)

  1. Install the GFX NuGet Package dotnet add package GFX

Example

Check out the example project included in the GFX repository or linked on the GFX website. It shows a working setup with libbulletc and GFX already configured.

Contribute to GFX

GFX Game Engine thrives on community contributions! Whether it’s reporting bugs, submitting feature requests, or contributing code, your input is always welcome. Check out our contribution guidelines to get involved.

License

The GFX Game Engine is released under the MIT License, ensuring complete freedom for commercial and personal projects. See the LICENSE folder for full terms.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.7 100 6/14/2025
1.0.7-beta 54 5/24/2025
1.0.6 59 5/24/2025
1.0.5 109 5/17/2025
1.0.4 133 5/11/2025
1.0.2 161 4/7/2025
1.0.1 94 4/5/2025
1.0.0 87 4/5/2025