GFX 1.0.7
dotnet add package GFX --version 1.0.7
NuGet\Install-Package GFX -Version 1.0.7
<PackageReference Include="GFX" Version="1.0.7" />
<PackageVersion Include="GFX" Version="1.0.7" />
<PackageReference Include="GFX" />
paket add GFX --version 1.0.7
#r "nuget: GFX, 1.0.7"
#addin nuget:?package=GFX&version=1.0.7
#tool nuget:?package=GFX&version=1.0.7
GFX Game Engine
Welcome to the GFX Game Engine – an open-source framework designed to make game development simple, powerful, and accessible.
If you have any questions about GFX, join our community on Discord.
Overview
The GFX Game Engine is a lightweight framework for creating 2D and 3D games in C# with .NET 8. It includes modules for rendering, graphics, animation, and audio.
Features
Built on .NET 8 (Cross-Platform)
Developed using .NET 8 – no legacy .NET Framework dependencies. Runs on Windows, Linux, and macOS.Simple setup for 2D and 3D scenes
Create and manage scenes with a minimal and clean structure.Custom behavior system
Define game logic using a flexible, component-based approach.Physics simulation with BulletSharp
Integrates Bullet3 physics via BulletSharp for 2D and 3D.Multiple collision shapes
Supports various collider types like boxes, spheres, capsules, and more in 2D and 3D.3D model loading via Assimp
Import standard formats such as FBX, OBJ, DAE, etc.OpenGL rendering via OpenTK
Cross-platform rendering powered by OpenGL through OpenTK. Vulkan support is planned for the future.Instanced rendering support
Render large numbers of objects efficiently using hardware instancing.3D audio with OpenAL
Provides spatial sound and positional audio.2D lighting with clustered forward rendering
Real-time 2D lighting with performance-friendly rendering.3D lighting with clustered forward rendering
Supports many dynamic light sources efficiently in 3D scenes.Skeletal animation
Bone-based animations for animated 3D models.Modular asset loading system
Includes a built-in loader system with support for custom file formats.Abstract and extensible architecture
Core systems are designed to be independent and adaptable to different workflows.Independent subsystems
Renderer, physics, scene management, and game logic are all decoupled.
Only need the renderer? No problem. Want to use your own lighting system? Also possible.NuGet installation
Available as a NuGet package for easy integration into your project.MIT licensed and open source
Fully open for personal or commercial use, modification, and distribution.Active Discord community
Get help, share your projects, and discuss ideas with other developers.
A solid foundation for 2D and 3D projects using modern C#/.NET – flexible, modular, and cross-platform.
Getting Started
Installation Guide for GFX (.NET 8)
- Install the GFX NuGet Package
dotnet add package GFX
Example
Check out the example project included in the GFX repository or linked on the GFX website. It shows a working setup with libbulletc and GFX already configured.
Contribute to GFX
GFX Game Engine thrives on community contributions! Whether it’s reporting bugs, submitting feature requests, or contributing code, your input is always welcome. Check out our contribution guidelines to get involved.
License
The GFX Game Engine is released under the MIT License, ensuring complete freedom for commercial and personal projects. See the LICENSE folder for full terms.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- FreeTypeSharp (>= 3.0.0)
- Gfx.BulletSharp (>= 1.0.1)
- NAudio (>= 2.2.1)
- Newtonsoft.Json (>= 13.0.3)
- OpenTK (>= 4.9.4)
- StbImageSharp (>= 2.30.15)
- StirlingLabs.assimp.native.win-x64 (>= 5.2.5.4)
- StirlingLabs.Assimp.Net (>= 23.4.1)
- System.Drawing.Common (>= 9.0.4)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.