FmodAudio 2.0.0
See the version list below for details.
dotnet add package FmodAudio --version 2.0.0
NuGet\Install-Package FmodAudio -Version 2.0.0
<PackageReference Include="FmodAudio" Version="2.0.0" />
paket add FmodAudio --version 2.0.0
#r "nuget: FmodAudio, 2.0.0"
// Install FmodAudio as a Cake Addin #addin nuget:?package=FmodAudio&version=2.0.0 // Install FmodAudio as a Cake Tool #tool nuget:?package=FmodAudio&version=2.0.0
Wrapper Library for the Fmod Core API in C#. This version requires .NET 5.0+. Use requires that you download the Fmod native binaries from their website. https://www.fmod.com/download
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
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net5.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on FmodAudio:
Repository | Stars |
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ConcreteMC/Alex
A Minecraft client written in C# aimed at compatibility with MC:Java & MC:Bedrock
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- This release is a massive rework of the codebase, and is not backwards compatible with previous versions.
- This release uses C# Function Pointers, made available in the .NET 5 SDK, and as such, this library will from here on be .NET 5.0+ exclusive. (It also uses a few other features that can only be found in .NET 5.0+)
- This release frees User Data pointers for FmodAudio users to use again, by defining library types as stateless typed handles. (Mostly, Channel/ChannelGroup/ChannelControl are still classes, but stateless too)
- This release fixes a bug where on platforms other than windows, the library would look for the native library with an incorrect file name by default.
- This release removes UserDefinedDsp as function pointers make defining a DSP yourself rather trivial, and you'll probably want control of all the details anyway.