FlatRedBall.AnimationChain.Common
0.5.2-preview.1
See the version list below for details.
dotnet add package FlatRedBall.AnimationChain.Common --version 0.5.2-preview.1
NuGet\Install-Package FlatRedBall.AnimationChain.Common -Version 0.5.2-preview.1
<PackageReference Include="FlatRedBall.AnimationChain.Common" Version="0.5.2-preview.1" />
<PackageVersion Include="FlatRedBall.AnimationChain.Common" Version="0.5.2-preview.1" />
<PackageReference Include="FlatRedBall.AnimationChain.Common" />
paket add FlatRedBall.AnimationChain.Common --version 0.5.2-preview.1
#r "nuget: FlatRedBall.AnimationChain.Common, 0.5.2-preview.1"
#:package FlatRedBall.AnimationChain.Common@0.5.2-preview.1
#addin nuget:?package=FlatRedBall.AnimationChain.Common&version=0.5.2-preview.1&prerelease
#tool nuget:?package=FlatRedBall.AnimationChain.Common&version=0.5.2-preview.1&prerelease
FlatRedBall.AnimationChain.Common
The .achx animation file-format data model (AnimationChainListSave, AnimationChainSave,
AnimationFrameSave, ColorOperation, ShapesSave) plus a generic, renderer-agnostic playback
runtime (AnimationChain<TFrame>, AnimationChainList<TFrame>, AnimationPlayer<TFrame>) used by
FlatRedBall2 and the FlatRedBall Animation Editor.
Pure C#, no MonoGame/KNI dependency — a renderer only has to close the generic runtime types over its own texture handle type.
Most users should install FlatRedBall2.MonoGame or FlatRedBall2.Kni instead; both reference
this package automatically and provide the runtime bridge that turns these types into playable
animations backed by real textures.
License
MIT — see LICENSE.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on FlatRedBall.AnimationChain.Common:
| Package | Downloads |
|---|---|
|
FlatRedBall2.MonoGame
A modern, lightweight 2D game engine built on MonoGame (DesktopGL). |
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FlatRedBall2.Kni
A modern, lightweight 2D game engine built on KNI (Blazor WebAssembly + future mobile targets). |
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FlatRedBall.AnimationChain.KNI
A standalone KNI (nkast) library for loading and playing .achx (XML) or .achj (JSON) animation files created by the FlatRedBall Animation Editor. Targets Blazor WASM and other KNI platforms. No FlatRedBall2 engine dependency required. For MonoGame DesktopGL targets, use FlatRedBall.AnimationChain.MonoGame instead. |
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FlatRedBall.AnimationChain.MonoGame
A standalone MonoGame (DesktopGL) library for loading and playing .achx (XML) or .achj (JSON) animation files created by the FlatRedBall Animation Editor. No FlatRedBall2 engine dependency required. For KNI / Blazor WASM targets, use FlatRedBall.AnimationChain.KNI instead. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.6.0-preview.1 | 96 | 8/23/2026 |
| 0.5.2-preview.1 | 59 | 8/19/2026 |
| 0.5.1-preview.1 | 59 | 8/19/2026 |
| 0.5.0-preview.1 | 88 | 8/19/2026 |