Dummy-Lib 1.3.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Dummy-Lib --version 1.3.0                
NuGet\Install-Package Dummy-Lib -Version 1.3.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Dummy-Lib" Version="1.3.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Dummy-Lib --version 1.3.0                
#r "nuget: Dummy-Lib, 1.3.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Dummy-Lib as a Cake Addin
#addin nuget:?package=Dummy-Lib&version=1.3.0

// Install Dummy-Lib as a Cake Tool
#tool nuget:?package=Dummy-Lib&version=1.3.0                

Dummy-Lib

Opening an AssemblyWriter

To open an Assembly Writer it is pretty simple There are around 6 AssemblyWriter CTORs but I will just use the longest one so you can get an understanding

//                     Should the assemblywriter throw its internal errors?  Should the Writer backup the targetfile?
//AssemblyWriter(string targetFile, string output, bool throwInternalErrors, bool backUpFile)
AssemblyWriter writer = new AssemblyWriter("Target.dll", "dllToWriteTo.dll", true, true);

Creating a Method

AssemblyWriter writer = new AssemblyWriter("target.dll");

//find a TargetType in the target.dll
TargetType typeTarg = new TargetType("Namespace.TypeName");

We also need a class that inherits MethodCreator so let's do that first

public class MethodToInsert : MethodCreator
{
    //The interface requires you to add a Type[] property, this array should include the types of your methods arguments as follows
    public Type[] MethodArgs { get { return new Type[] { typeof(int), typeof(int) }; } }
    
    //This override is the name of your method, the method's name will remain as "Method" until overriden
    public override string Name { get => "Add"; set => base.Name = value; }
    
    //now the abstract class does not require you to have a method but the AssemblyWriter.CreateMethod does
    //your methods name should be named after the overriden name you provide and that is about it for requirements
    
    //(Note: any attribute you add to this method will be applied to the method created)
    public static int Add(int a, int b)
    {
        return a + b;
    }
}

Let's head back to our main code

AssemblyWriter writer = new AssemblyWriter("target.dll");

TargetType typeTarg = new TargetType("Namespace.TypeName");

//make a usermethod with a name and MethodCreator
UserMethod yourMethod = new UserMethod(new MethodToInsert(), "AddNums");

//let's add our method
CreatedMethod method = writer.CreateMethod(typeTarg, yourMethod);

//we can then save our method to the output by using the save method
writer.Save();

Creating A Field

Creating a field is pretty simple so let's do it

//open a writer 
AssemblyWriter writer = new AssemblyWriter("target.dll");

//find a TargetType in the target.dll
TargetType typeTarg = new TargetType("Namespace.TypeName");

//make a field
UserField<string> uField = new UserField<string>("MyFieldName", "Value", FieldAttributes.Public);

//A Field Is generated inside of the typeTarg
FieldDef newField = writer.CreateField<string>(typeTarg, ufield);

//save to the target
writer.Save();

Creating A Property

Creating a property is a little more difficult so let me show you how to do it

  //First make a class that inherits the Property<T>
  
  public class MyProp : Property<string>
  {
      public MyProp(string name) : base(name) {}
      
      //this will be based off of your T 
      public override string Val { get; set; }
      
      //this will be called everytime your property is got
      public override string GetMethod()
      {
          //code goes here
          return "Val";
      }
      
      //this will be called everytime your property is set
      public override void SetMethod()
      {
         //code goes here
      }
      
      /*
      what if we dont want to return a value?
      or we want our get and set methods to be empty?
      
      just do this!
      
      public override GetMethod()
      {
         throw NewNotImplementedException("EMPTY");
      }
      
      public override SetMethod()
      {
         throw NewNotImplementedException("EMPTY");
      }
      
      //generates public T NameHere { get; set; }
      */
  }

  //now let's write the property
  
  //open the writer
  AssemblyWriter writer = new AssemblyWriter("target.dll");
  
  //define the Target type
  TargetType typeTarg = new TargetType("Namespace.TypeName");
  
  //define our method attributes
  MethodAttributes methodAttrs = MethodAttributes.Public | MethodAttributes.Static;
  
  //create the property
  PropertyDef propDef = writer.CreateProperty<string>(typeTarg, new MyProp("PropName"), methodAttrs);
  
  //write to the target
  writer.Save();

Creating Instructions In A Method

I will now show you how to add instructions to a method

        //Open the writer
        AssemblyWriter writer = new AssemblyWriter("Target.dll");

        //Find the type
        TargetType typeTarg = new TargetType("Namespace.Type");

        //Find the method with the name and the types that the arguments are
        TargetMethod method = new TargetMethod("MethodName", new Type[] { });

        //create a Instruction Point to be used in the AddInstruction method
        InstructionPoint inPoint = InstructionCreater.CreateInstruction(OpCodes.Call, null, 10);

        //remove the instruction from the method at index 10
        writer.RemoveInstruction(typeTarg, method, 10);

        //add the instruction to the method
        writer.AddInstruction(typeTarg, method, inPoint);

        //save to the output
        writer.Save();
        
        //the writer contains another method for adding and removing instructions, 
        //this allows you to add multiple instructions or even remove multiple instructions at the same time

Adding An Existing Type

This is even simpiler than creating your own Type

        //open a writer
        AssemblyWriter writer = new AssemblyWriter("Target.dll");
        
        //Supports Inheritance, adds all types that are inherited from your class you want to add
    /*
	public class A : B, IMain {}
	public class B : C {}
	public class C {}
	public interface IMain {}
    */
        TypeDef tDef = writer.AddExistingType(typeof(A));
    //Adds all following Types -> C -> B -> IMain -> A | In this order
        
        //save to file
        writer.Save();
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.3.2 491 1/4/2021
1.3.1 403 1/3/2021
1.3.0 459 12/29/2020
1.2.1 419 12/25/2020
1.2.0 411 12/22/2020
1.1.0 466 12/22/2020
1.0.0 471 12/18/2020

Allows properties to be added in Existing Types and other things added check GitHub Source