DeftSharp.Windows.Input 0.7.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package DeftSharp.Windows.Input --version 0.7.1                
NuGet\Install-Package DeftSharp.Windows.Input -Version 0.7.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DeftSharp.Windows.Input" Version="0.7.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DeftSharp.Windows.Input --version 0.7.1                
#r "nuget: DeftSharp.Windows.Input, 0.7.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DeftSharp.Windows.Input as a Cake Addin
#addin nuget:?package=DeftSharp.Windows.Input&version=0.7.1

// Install DeftSharp.Windows.Input as a Cake Tool
#tool nuget:?package=DeftSharp.Windows.Input&version=0.7.1                

DeftSharp.Windows.Input

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DeftSharp.Windows.Input is a powerful .NET library designed to handle global keyboard and mouse input events in the Windows OS. It is intended for use in various UI frameworks such as WPF, WinUI, Avalonia, and MAUI, providing a universal solution for all types of Windows applications.

The library offers a wide range of capabilities, including event subscription, button binding, control over specific input events, and various mouse operations such as tracking clicks and obtaining cursor coordinates. It also provides flexible custom interceptors, allowing users to define their own logic.

The main goal of this library is to provide maximum user-friendliness so that you don't have to write a lot of code. Therefore, it includes many convenient methods that facilitate an intuitive and efficient process of working with input events.

You can read the full documentation here

Features

  • Subscribe to keyboard and mouse events
  • Adjust press frequency and key bindings
  • Dynamically simulate button presses
  • Prevent input events
  • Custom interceptors

Examples

KeyboardListener

This class allows you to subscribe to keyboard press events, their sequence and combination. Also, provides various information about the current state.

Simple key subscription

var keyboardListener = new KeyboardListener();

keyboardListener.Subscribe(Key.A, key =>
{
    Trace.WriteLine($"The {key} was pressed");
}

Subscription with interval and event type

var keyboardListener = new KeyboardListener();

keyboardListener.Subscribe(Key.A, key =>
{
    // This code will be triggered no more than once every 5 seconds.
},
TimeSpan.FromSeconds(5), // Interval of callback triggering
KeyboardEvent.KeyUp); // Subscribe to KeyUp event

Available subscription methods:

  • Subscribe
  • SubscribeOnce
  • SubscribeAll
  • SubscribeSequence
  • SubscribeSequenceOnce
  • SubscribeCombination
  • SubscribeCombinationOnce

Each object of the KeyboardListener class stores its own subscriptions. Keep this in mind when you use the UnsubscribeAll() method.

KeyboardManipulator

This class provides the ability to control the keyboard. It allows you to prevent pressing a key and press key or their combination from code.

Pressing a key from the code

var keyboardManipulator = new KeyboardManipulator();

keyboardManipulator.Press(Key.A); 

Prevent key pressing

var keyboardManipulator = new KeyboardManipulator();

keyboardManipulator.Prevent(Key.A); // Each press of this button will be ignored

KeyboardBinder

This class provides the option to change the bind of the specified button.

Change the button bind

var keyboardBinder = new KeyboardBinder();
            
keyboardBinder.Bind(Key.Q, Key.W); 

// Now any time the 'Q' button is triggered, it will behave like the 'W' button

Prevented and bounded buttons are shared among all class objects. You don't have to worry that an object in this class has locked a particular button and you no longer have access to that object.

MouseListener

This class allows you to subscribe to mouse events, as well as receive various information, such as the current cursor coordinates.

Subscribe to mouse move event and get current coordinates

var mouseListener = new MouseListener();

mouseListener.Subscribe(MouseEvent.Move, () =>
{
  Coordinates coordinates = mouseListener.GetPosition();

  Label.Text = $"X: {coordinates.X} Y: {coordinates.Y}";
});

MouseManipulator

This class allows you to control the mouse. It is based on the principle of KeyboardManipulator.

Click the right mouse button on the specified coordinates

var mouseManipulator = new MouseManipulator();
            
mouseManipulator.Click(x:100, y:100, MouseButton.Right);

Prohibit mouse button pressing

mouseManipulator.Prevent(PreventMouseOption.LeftButton);

Be careful when using this method. You may completely block the operation of your mouse.

Custom Interceptors

Version 0.6 introduced the ability to create your own interceptors. This means that if your use case is unique and requires its own implementation, you can create a new interceptor, similar to KeyboardListener or KeyboardManipulator!

To create an interceptor you need to inherit from MouseInterceptor or KeyboardInterceptor and implement IsInputAllowed method.

Available methods:

  • IsInputAllowed - сalled when a system input event is triggered and responsible for event blocking

  • OnInputSuccess - called if the input was processed successfully and no interceptor blocked it

  • OnInputFailure - called if the event was blocked by one or more interceptors. In it we will get the list of these interceptors

Examples

Interceptor, to block mouse scrolling events

public class ScrollDisabler : MouseInterceptor
{
    protected override bool IsInputAllowed(MouseInputArgs args)
    {
        if (args.Event is MouseInputEvent.Scroll)
            return false; // disallow mouse scroll input
        
        return true; // all other input events can be processed
    }
}

Interceptor, for logging mouse events

public class MouseLogger : MouseInterceptor
{
    // Always allow input because it's a logger
    protected override bool IsInputAllowed(MouseInputArgs args) => true;

    // If the input event was successfully processed
    protected override void OnInputSuccess(MouseInputArgs args)
    {
        if (args.Event is MouseInputEvent.Move) // Don't log a move event
            return;
        
        Trace.WriteLine($"Processed {args.Event}");
    }

    // If the input event has been blocked
    protected override void OnInputFailure(MouseInputArgs args, IEnumerable<InterceptorInfo> failedInterceptors)
    {
        var failureReason = failedInterceptors.ToNames();
        
        Trace.WriteLine($"Failed {args.Event} by: {failureReason}");
    }
}

The implementation of these 2 interceptors can be placed in one interceptor, but it is better to separate it. So that each is responsible for its own task.

In order to use them, we need to call the Hook method.

var scrollDisabler = new ScrollDisabler();
var mouseLogger = new MouseLogger();
            
scrollDisabler.Hook();
mouseLogger.Hook();

Now let's run our project and test their work

In the Debug console, we can see that the mouse button events have fired. And mouse wheel scrolling was blocked by ScrollDisabler class. If we need to disable this interceptor, it is enough to call the Unhook method.

It was a simple implementation of a custom interceptor. In your scenarios they can be much larger and with stronger logic.

Identical functionality using existing interceptors:

var mouseListener = new MouseListener();
var mouseManipulator = new MouseManipulator();

mouseListener.SubscribeAll(mouseEvent =>
{
     if (mouseEvent is MouseInputEvent.Move)
         return;
                
     Trace.WriteLine($"Processed {mouseEvent}");
});
            
mouseManipulator.Prevent(PreventMouseOption.Scroll);

mouseManipulator.InputPrevented += mouseEvent => 
     Trace.WriteLine($"Failed {mouseEvent} by: MouseManipulator");

Contributing

We welcome any contributions to the development of this project. Whether you want to report a bug, suggest a new feature, or contribute code improvements, your input is highly valued. Please feel free to submit issues or pull requests through GitHub. Let's make this library even better together!

Feedback

If you have any ideas or suggestions. You can use this e-mail deftsharp@gmail.com for feedback.

Product Compatible and additional computed target framework versions.
.NET net7.0-windows7.0 is compatible.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net7.0-windows7.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.10.0 277 8/30/2024
0.9.0 251 4/16/2024
0.8.2 129 4/10/2024
0.8.1 126 4/7/2024
0.8.0 119 4/7/2024
0.7.1 140 4/1/2024
0.7.0 132 3/28/2024
0.6.0 142 3/24/2024
0.5.0 141 3/21/2024
0.4.0 123 3/18/2024
0.3.0 152 3/10/2024
0.2.0 149 3/6/2024
0.1.0 158 3/4/2024

You can see all the changes in the release changelog of our GitHub repository!