DanielWillett.StackCleaner
1.4.2
dotnet add package DanielWillett.StackCleaner --version 1.4.2
NuGet\Install-Package DanielWillett.StackCleaner -Version 1.4.2
<PackageReference Include="DanielWillett.StackCleaner" Version="1.4.2" />
paket add DanielWillett.StackCleaner --version 1.4.2
#r "nuget: DanielWillett.StackCleaner, 1.4.2"
// Install DanielWillett.StackCleaner as a Cake Addin #addin nuget:?package=DanielWillett.StackCleaner&version=1.4.2 // Install DanielWillett.StackCleaner as a Cake Tool #tool nuget:?package=DanielWillett.StackCleaner&version=1.4.2
StackCleaner
Download the latest version on NuGet (Releases will no longer be kept up to date) https://www.nuget.org/packages/DanielWillett.StackCleaner
Clears up stack traces to make them much more readable during debugging.
Supports highly customizable color formatting in the following formats:
- ConsoleColor
- Only supported with the
WriteToConsole
method as it directly setsConsole.ForegroundColor
.
- Only supported with the
- ANSI color codes (3-bit or 4-bit)
- Extended ANSI color codes (32-bit where supported)
- Unity Rich Text
- Unity TextMeshPro Rich Text
- Html (with <span> tags)
Example (Extended ANSI)
Usage
using StackCleaner;
using Color = System.Drawing.Color; // only needed when dealing with Color32Config.
Get StackTrace from Exception
StackTrace stackTrace = StackTraceCleaner.GetStackTrace(exception);
All the following methods also have an overload to print an exception's stack trace and any existing remote stack traces on Mono. Remote stack traces are mainly caused by a context switch in async functions.
Write To Console
StackTraceCleaner cleaner = new StackTraceCleaner(new StackCleanerConfiguration
{
ColorFormatting = StackColorFormatType.ExtendedANSIColor,
IncludeFileData = true,
IncludeILOffset = true,
IncludeNamespaces = false,
Colors = Color32Config.Default
});
// assume Exception ex was caught
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(ex.GetType().Name + " - " + ex.Message);
cleaner.WriteToConsole(ex);
Write To String
StackTraceCleaner cleaner = new StackTraceCleaner(new StackCleanerConfiguration
{
ColorFormatting = StackColorFormatType.None,
IncludeNamespaces = false
});
StackTrace stackTrace = /* etc */;
UnityEngine.UI.TextBox textBox = /* etc */;
textBox.text = cleaner.GetString(stackTrace);
Write To File
StackTraceCleaner cleaner = new StackTraceCleaner(new StackCleanerConfiguration
{
ColorFormatting = StackColorFormatType.Html,
IncludeNamespaces = false,
IncludeSourceData = false,
HtmlUseClassNames = true
});
StackTrace stackTrace = /* etc */;
string str = cleaner.WriteToFile(@"C:\error.html", stackTrace, System.Text.Encoding.UTF8);
Write To Stream
StackTraceCleaner cleaner = new StackTraceCleaner(new StackCleanerConfiguration
{
ColorFormatting = StackColorFormatType.Html,
IncludeNamespaces = false,
IncludeSourceData = false,
HtmlUseClassNames = true
});
StackTrace stackTrace = /* etc */;
NetworkStream stream = /* etc */;
// async variant also available
cleaner.WriteToStream(stream, stackTrace, System.Text.Encoding.UTF8);
Write To TextWriter
StackTraceCleaner cleaner = new StackTraceCleaner(new StackCleanerConfiguration
{
ColorFormatting = StackColorFormatType.UnityRichText,
IncludeNamespaces = true,
IncludeSourceData = false,
HiddenTypes = new Type[]
{
typeof(ExecutionContext),
typeof(TaskAwaiter),
typeof(TaskAwaiter<>),
typeof(ConfiguredTaskAwaitable.ConfiguredTaskAwaiter),
typeof(ConfiguredTaskAwaitable<>.ConfiguredTaskAwaiter),
typeof(System.Runtime.ExceptionServices.ExceptionDispatchInfo),
typeof(UnityEngine.Debug),
typeof(UnityEngine.Assert),
typeof(UnityEngine.PlayerLoop)
}
});
StackTrace stackTrace = /* etc */;
Stream stream = /* etc */;
// async variant also available
using TextWriter writer = new TextWriter(stream, System.Text.Encoding.UTF8);
cleaner.WriteToTextWriter(stackTrace, writer);
Configuration
Default
// Default values (see default configuration values below)
StackTraceCleaner.Default.WriteToConsole(stackTrace);
Custom
public static readonly StackTraceCleaner StackTraceCleaner = new StackTraceCleaner(new StackCleanerConfiguration
{
/* Format Configuration = default */
// Determines how colors are added to formatting (if at all), see StackColorFormatType below.
ColorFormatting = StackColorFormatType.None,
// Only used for Source Data, determines what format provider is used to translate line numbers and IL offsets to strings.
Locale = CultureInfo.InvariantCulture,
// Source data includes line number, column number, IL offset, and file name when available.
IncludeSourceData = true,
// Appends a warning to the end of the stack trace that lines were removed for visibility.
WarnForHiddenLines = false,
// Source data is put on the line after the stack frame declaration.
PutSourceDataOnNewLine = true,
// Namespaces are included in the method declaration.
IncludeNamespaces = true,
// IL offsets are included in the source data.
IncludeILOffset = false,
// Line and column numbers are included in the source data.
IncludeLineData = true,
// Relative source file path will be included in the source data.
IncludeFileData = false,
// Assembly-qualified name (and path if IncludeFileData is true) will be included in the source data.
IncludeAssemblyData = false,
// 'Primitive' types will use their aliases. For example, 'int' instead of 'Int32'.
UseTypeAliases = false,
// If ColorFormatting is set to 'Html', use css class names (defined as public constants in the StackTraceCleaner class) instead of style tags.
HtmlUseClassNames = false,
// If ColorFormatting is set to 'Html', write an outer <div> with a background color around the output HTML.
HtmlWriteOuterDiv = false,
// Types who's methods will be skipped in stack traces.
HiddenTypes = /* See Below */,
/* Color Configuration */
// As close as possible to the default Visual Studio C# formatting rules in 4 bit color (System.ConsoleColor)
// Default value of Colors
Colors = Color4Config.Default.
// The default Visual Studio C# formatting rules
Colors = Color32Config.Default,
// Color settings with 4 bit colors, best for Color formatting of ANSIColor or ConsoleColor (or None).
Colors = new Color4Config
{
KeywordColor = ConsoleColor.Green
},
// Color settings with 32 bit colors, best for Color formatting of everything else (or None).
Colors = new Color32Config
{ // alpha channel is ignored
KeywordColor = Color.FromArgb(255, 230, 255, 153)
},
// Color settings with 32 bit colors when using UnityEngine (because System.Drawing is not available).
// This is only available in the .NET Framework 4.6.1 or 4.8.1 and .NET Standard 2.1 builds.
Colors = new UnityColor32Config
{ // alpha channel is ignored
KeywordColor = new Color(0.34f, 0.61f, 0.84f, 1f)
}
});
Colors
enum StackColorFormatType
None
⇒ No color formatting, just raw text.ConsoleColor
⇒ Sets theConsole.ForegroundColor
for each section. Only applicable when printed to console withWriteToConsole
UnityRichText
⇒ UnityEngine rich text tags. See more: Unity Rich TextTextMeshProRichText
⇒ TextMeshPro rich text tags. See more: Unity Rich TextANSIColor
⇒ ANSI Terminal text formatting codes. See more: Microsft: Virtual Terminal Text Formatting.ExtendedANSIColor
⇒ ANSI Terminal text formatting codes. See more: Microsft: Virtual Terminal Extended Color Formatting.Html
⇒ Text is colored with <span> tags. Use classes instead of constant CSS styles by setting HtmlUseClassNames to true. The classes are public constants in StackTraceCleaner.ANSIColorNoBright
⇒ ANSI Terminal text formatting codes without the bright bit. Discord can display this in anansi
code block.
Custom Color Provider
A UnityColor32Config
is already included, but this shows one way you could create a custom color provider. The base properties are stored in Int32 values formatted in ARGB32 converted like shown below:
unchecked
{
int argb = color.a << 24 | color.r << 16 | color.g << 8 | color.b;
byte a = (byte)(argb >> 24), r = (byte)(argb >> 16), g = (byte)(argb >> 8), b = (byte)argb;
}
Please note that you can use StackCleaner without referencing UnityEngine.dll
as long as you don't access the UnityColor32Config
class.
UnityEngine.Color Custom Converter:
using StackCleaner;
using UnityEngine;
using Color = UnityEngine.Color;
internal sealed class UnityColorConfig : ColorConfig
{
// intead of new you can also override the base properties to provide the colors as ARGB int32s directly.
public new Color KeywordColor { get => FromArgb(base.KeywordColor); set => base.KeywordColor = ToArgb(value); }
public new Color MethodColor { get => FromArgb(base.MethodColor); set => base.MethodColor = ToArgb(value); }
public new Color PropertyColor { get => FromArgb(base.PropertyColor); set => base.PropertyColor = ToArgb(value); }
public new Color ParameterColor { get => FromArgb(base.ParameterColor); set => base.ParameterColor = ToArgb(value); }
public new Color ClassColor { get => FromArgb(base.ClassColor); set => base.ClassColor = ToArgb(value); }
public new Color StructColor { get => FromArgb(base.StructColor); set => base.StructColor = ToArgb(value); }
public new Color FlowKeywordColor { get => FromArgb(base.FlowKeywordColor); set => base.FlowKeywordColor = ToArgb(value); }
public new Color InterfaceColor { get => FromArgb(base.InterfaceColor); set => base.InterfaceColor = ToArgb(value); }
public new Color GenericParameterColor { get => FromArgb(base.GenericParameterColor); set => base.GenericParameterColor = ToArgb(value); }
public new Color EnumColor { get => FromArgb(base.EnumColor); set => base.EnumColor = ToArgb(value); }
public new Color NamespaceColor { get => FromArgb(base.NamespaceColor); set => base.NamespaceColor = ToArgb(value); }
public new Color PunctuationColor { get => FromArgb(base.PunctuationColor); set => base.PunctuationColor = ToArgb(value); }
public new Color ExtraDataColor { get => FromArgb(base.ExtraDataColor); set => base.ExtraDataColor = ToArgb(value); }
public new Color LinesHiddenWarningColor { get => FromArgb(base.LinesHiddenWarningColor); set => base.LinesHiddenWarningColor = ToArgb(value); }
public new Color HtmlBackgroundColor { get => FromArgb(base.HtmlBackgroundColor); set => base.HtmlBackgroundColor = ToArgb(value); }
public static Color FromArgb(int value)
{
return new Color(
unchecked((byte)(value >> 16)) / 255f,
unchecked((byte)(value >> 8)) / 255f,
unchecked((byte)value) / 255f,
1f);
}
public static int ToArgb(Color color)
{
return 0xFF << 24 |
(byte)Math.Min(255, Mathf.RoundToInt(color.r * 255)) << 16 |
(byte)Math.Min(255, Mathf.RoundToInt(color.g * 255)) << 8 |
(byte)Math.Min(255, Mathf.RoundToInt(color.b * 255));
}
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.6.1
- No dependencies.
-
.NETFramework 4.8.1
- No dependencies.
-
.NETStandard 2.0
- System.Reflection.Emit (>= 4.3.0)
- System.Reflection.Emit.Lightweight (>= 4.3.0)
-
.NETStandard 2.1
- No dependencies.
-
net5.0
- No dependencies.
-
net6.0
- No dependencies.
-
net7.0
- No dependencies.
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GitHub repositories
This package is not used by any popular GitHub repositories.