ConsoleScreenBuffer 1.0.0
dotnet add package ConsoleScreenBuffer --version 1.0.0
NuGet\Install-Package ConsoleScreenBuffer -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ConsoleScreenBuffer" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ConsoleScreenBuffer --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: ConsoleScreenBuffer, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ConsoleScreenBuffer as a Cake Addin #addin nuget:?package=ConsoleScreenBuffer&version=1.0.0 // Install ConsoleScreenBuffer as a Cake Tool #tool nuget:?package=ConsoleScreenBuffer&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
ConsoleScreenBuffer
Class which makes dotnet Console API on windows work with an alternate screen buffer.
Install
dotnet add package ConsoleScreenBuffer
Usage
The ConsoleScreenBuffer class gives you the ability to create console screen buffers, and switch between them easily.
- To Capture Current Buffer
ConsoleScreenBuffer.GetCurrent()
- To Create an alternate buffer
ConsoleScreenBuffer.Create()
- To Activate a buffer -
buffer.SetAsActiveBuffer()
All of the Console API's will use the new screen buffer seamlessly.
Example
Console.WriteLine("Hello, World!");
// capture the original screen buffer
var originalBuffer = ConsoleScreenBuffer.GetCurrent();
// create an alternate screen buffer
var buffer = ConsoleScreenBuffer.Create(true);
// make it active
buffer.SetAsActiveBuffer();
// use Console API.
Console.SetCursorPosition(10, 2);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("Hello secondary buffer!");
Console.ReadKey(true); // wait for a keypress
// restore original screen
originalBuffer.SetAsActiveBuffer();
Console.WriteLine("All done");
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- Vanara.PInvoke.Kernel32 (>= 4.0.4)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 77 | 1/2/2025 |