Clipper2 1.0.0
See the version list below for details.
dotnet add package Clipper2 --version 1.0.0
NuGet\Install-Package Clipper2 -Version 1.0.0
<PackageReference Include="Clipper2" Version="1.0.0" />
paket add Clipper2 --version 1.0.0
#r "nuget: Clipper2, 1.0.0"
// Install Clipper2 as a Cake Addin #addin nuget:?package=Clipper2&version=1.0.0 // Install Clipper2 as a Cake Tool #tool nuget:?package=Clipper2&version=1.0.0
Clipper2
A Polygon Clipping and Offsetting library (in C++, C# & Delphi)
Clipper2 is a major update of my original Clipper library which I'm now calling Clipper1. Clipper1 was written over 10 years ago and still works very well, but Clipper2 is better in just about every way.
Example
Paths64 subj = new Paths64();
Paths64 clip = new Paths64();
subj.Add(Clipper.MakePath(new int[] { 100, 50, 10, 79, 65, 2, 65, 98, 10, 21 }));
clip.Add(Clipper.MakePath(new int[] { 98, 63, 4, 68, 77, 8, 52, 100, 19, 12 }));
Paths64 solution = Clipper.Intersect(subj, clip, FillRule.NonZero);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Clipper2:
Package | Downloads |
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YoloV8
Use YOLOv8 in real-time for object detection, instance segmentation, pose estimation and image classification, via ONNX Runtime |
|
YoloV8.Gpu
Use YOLOv8 in real-time for object detection, instance segmentation, pose estimation and image classification, via ONNX Runtime |
|
PdfOcr
Pdf OCR library based on paddle OCR |
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DaveGreen.ShapeEngine
My custom made 2d game engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. Custom input, audio, savegame, collision, shape, pathfinding, ui, camera, color palette, polygon fracturing, and text system are available with a few other nice things! |
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YoloSharp
Use YOLO11 in real-time for object detection tasks, with edge performance, powered by ONNX-Runtime. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Clipper2:
Repository | Stars |
---|---|
DaveGreen-Games/ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
|
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dme-compunet/YoloSharp
🚀 Use YOLO11 in real-time for object detection tasks, with edge performance ⚡️ powered by ONNX-Runtime.
|
This is the initial release of Clipper2, a major update of my original Clipper library that was first released over 10yrs ago.