BabylonJS 1.8.5
See the version list below for details.
dotnet add package BabylonJS --version 1.8.5
NuGet\Install-Package BabylonJS -Version 1.8.5
<PackageReference Include="BabylonJS" Version="1.8.5" />
paket add BabylonJS --version 1.8.5
#r "nuget: BabylonJS, 1.8.5"
// Install BabylonJS as a Cake Addin #addin nuget:?package=BabylonJS&version=1.8.5 // Install BabylonJS as a Cake Tool #tool nuget:?package=BabylonJS&version=1.8.5
•Complete scene graph with lights, cameras, materials and meshes
•Collisions engine
•Scene picking
•Antialiasing
•Animations engine
•Particles Systems
•Sprites and 2D layers
• Optimizations engines: ◦Frustum clipping
◦Sub-meshes clipping
◦Hardware scaling
◦Selection octrees
◦Offline mode (Assets are saved locally to prevent reloading them)
◦Incremental loading
• Standard material is a per pixel material that supports: ◦Diffuse lightning and texture
◦Ambient lightning and texture
◦Specular lightning
◦Opacity texture
◦Reflection texture (Spheric, planar, cubic and projection)
◦Mirror texture
◦Emissive texture
◦Specular texture
◦Bump texture
◦Up to 4 lights (points, directionals, spots, hemispherics)
◦Custom materials
◦Skybox
◦Vertex color
◦4 bones per vertex
• Special FX ◦Fog
◦Alpha blending
◦Alpha testing
◦Billboarding
◦Fullscreen mode
◦Shadow Maps and Variance Shadow Maps
◦Rendering layers
◦Post-processes (blur, refraction, black'n'white, fxaa, customs...)
• Textures: ◦Render target textures
◦Dynamic textures (canvas)
◦Video textures
• Cameras: ◦Arc rotate camera
◦Free camera
◦Touch camera
• Meshes: ◦Mesh cloning
◦Dynamic meshes
◦Height maps
◦Bones
• Import: ◦Babylon scene file can be converted from .OBJ, .FBX, .MXB
◦Exporter for Blender
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
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