AppoMobi.Maui.Gestures 1.0.8.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package AppoMobi.Maui.Gestures --version 1.0.8.2                
NuGet\Install-Package AppoMobi.Maui.Gestures -Version 1.0.8.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AppoMobi.Maui.Gestures" Version="1.0.8.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AppoMobi.Maui.Gestures --version 1.0.8.2                
#r "nuget: AppoMobi.Maui.Gestures, 1.0.8.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AppoMobi.Maui.Gestures as a Cake Addin
#addin nuget:?package=AppoMobi.Maui.Gestures&version=1.0.8.2

// Install AppoMobi.Maui.Gestures as a Cake Tool
#tool nuget:?package=AppoMobi.Maui.Gestures&version=1.0.8.2                

AppoMobi.Maui.Gestures

Library for .Net MAUI to handle gestures. Can be consumed in Xaml and code-behind. A nuget with the same name is available.

This library is used by DrawnUi for .Net Maui.

Features

  • Down
  • Up
  • Tap
  • LongPress
  • Pan
  • Pinch (windows platform missing)
  • Rotate (in progress)

Here and there some properties are still missing, but the main functionality is there.

Some points of interest:

  • Customizable touch mode
  • Report velocity, distance, time, etc
  • All data uses pixels on every platform for better precision

The philosophy is to have the more platform agnostic code as possible, by processing platform raw input in a shared code.

Installation

Install the package AppoMobi.Maui.Gestures from NuGet.

After that initialize the library in the MauiProgram.cs file:

builder.UseGestures();

Usage

Getures are handled by a Maui Effect. It attaches itsself if you add one of its key attachable static properties to a control.

Basic Usage

You can just attach properties that would invoke your commands or handlers upon a specific gesture.

Xaml
<Label Text="Hello World!" 
	    touch:TouchEffect.CommandLongPressing="{Binding Source={x:Reference ThisPage}, Path=BindingContext.CommandGoToAnotherPage}" 
	    touch:TouchEffect.CommandTapped="{Binding Source={x:Reference ThisPage}, Path=BindingContext.CommandGoToAnotherPage}" 
	    touch:TouchEffect.CommandTappedParameter="{Binding .}" />

Code behind
TouchEffect.SetCommandTapped(tabItem, TabItemTappedCommand);
TouchEffect.SetCommandTappedParameter(tabItem, selectedIndex);

Enhanced Usage

You can opt for processing gestures on a lower level yourself, especially if you are creating a custom control. First we just attach the effect with a special property:

    <draw:Canvas
        touch:TouchEffect.ForceAttach="True">

or

 TouchEffect.SetForceAttach(myView, true);

Now you need to implement a buil-it interface IGestureListener in your custom control:

    public interface IGestureListener
    {
        public void OnGestureEvent(TouchActionType type, TouchActionEventArgs args, TouchActionResult action);
        public bool InputTransparent { get; }
    }

As you might guess OnGestureEvent will be invoked on every touch detected if your InputTransparent is not returning True.

Hints

For a case of your custom control sitting inside a ScrollView there is a TouchMode property to be played with. For example you might want to set it to TouchHandlingStyle.Lock so that when your control receives the Down event the parent ScrollView stops receiving gestures until we get an Up, so we can Pan our control at will.

Tweaks

public static TouchEffect.TappedWhenMovedThresholdPoints

How much finger can move between DOWN and UP for the gestured to be still considered as TAPPED. In points, not pixels.

TouchEffect.TappedWhenMovedThresholdPoints = 10f;
Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-android33.0 is compatible.  net7.0-ios was computed.  net7.0-ios16.1 is compatible.  net7.0-maccatalyst was computed.  net7.0-maccatalyst16.1 is compatible.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net7.0-windows10.0.19041 is compatible.  net8.0 is compatible.  net8.0-android was computed.  net8.0-android34.0 is compatible.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-ios17.2 is compatible.  net8.0-maccatalyst was computed.  net8.0-maccatalyst17.2 is compatible.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net8.0-windows10.0.19041 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on AppoMobi.Maui.Gestures:

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AppoMobi.Maui.DrawnUi

Cross-platform rendering engine for .NET MAUI to draw your UI with SkiaSharp

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Showing the top 1 popular GitHub repositories that depend on AppoMobi.Maui.Gestures:

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taublast/DrawnUi.Maui
UI Rendering Engine for .NET MAUI powered by SkiaSharp
Version Downloads Last updated
1.9.2.1 227 11/24/2024
1.9.1.1 259 11/17/2024
1.8.1.2 1,159 7/14/2024
1.2.2.1 572 5/29/2024
1.2.1.1 289 5/12/2024
1.0.8.4 393 4/3/2024
1.0.8.3 118 4/3/2024
1.0.8.2 317 3/4/2024
1.0.5.3 1,269 1/20/2024
1.0.5.2 348 1/10/2024
1.0.5.1 236 1/10/2024
1.0.5 263 1/7/2024
1.0.4.18 201 1/4/2024
1.0.4.10 134 12/29/2023
1.0.4.9 116 12/29/2023
1.0.4.1-pre 803 11/20/2023
1.0.3.1-pre 604 10/23/2023
1.0.1.3 827 9/7/2023
1.0.1.2-pre 299 6/25/2023
1.0.1.1-pre 132 6/17/2023