App.Animations 2.0.5

dotnet add package App.Animations --version 2.0.5
NuGet\Install-Package App.Animations -Version 2.0.5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="App.Animations" Version="2.0.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add App.Animations --version 2.0.5
#r "nuget: App.Animations, 2.0.5"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install App.Animations as a Cake Addin
#addin nuget:?package=App.Animations&version=2.0.5

// Install App.Animations as a Cake Tool
#tool nuget:?package=App.Animations&version=2.0.5

1.App.Animations

  • A simple C# easing animation lib with fluent API.
  • Base on net-stardard 2.0 and netframework 4.6.1 whihout other dependences.
  • Support 30+ well-defined easing animations.
  • Support custom easing animation.
  • Support infinity loop animation.
  • Support auto back animation.
  • Author: https://www.github.com/surfsky/
  • License: MIT

2.Install

nuget-insall App.Animations

3.Usage

3.1 Use extend functions

MoveTo animation:

this.block.MoveTo(new Point(70, 100), new Point(150, 50), 1000, EasingType.Linear);     // use moveto extension function to apply animation.

Color animation using callback:

var startColor = new List<double> { 255, 0, 0 };
var endColor = new List<double> { 0, 255, 255 };
this.block.Animate(startColor, endColor, 1000, (t, vs) => t.BackColor = ToColor(vs));   // use callback to modify property.

Property animation:

this.picBall.Animate(500, -50, 1000, t => t.Left); 

Custom easing function

Func<double, double> func = (v) => Math.Sin(v*Math.PI*2);   // define a sin easing function
anim1 = this.picBall.Animate(600, -50, 5000, (t,v) => t.Left = (int)v, EasingType.Linear, infinity:true);  // X linear animation
anim2 = this.picBall.Animate(100, 200, 5000, (t,v) => t.Top = (int)v, easingFunc: func, infinity: true);   // Y custom animation

3.2 Use basic fluent api

One value animation example:

var ani = new Animator()
    .AddPath(EasingType.ExponentialEaseOut, 100, 300, 1000)
    .AddPath(EasingType.Linear, 300, 100, 500)
    .SetFrameEvent((values) =>
    {
        Action action = () => {label1.Left = (int)values[0];};
        this.Invoke(action);
    })
    .Start()
    ;

Two values animation example:

var start = new List<double> { 100, 10 };  // x, y
var end   = new List<double> { 300, 100 };
var ani = new Animator()
    .AddPath(AnimationType.ExponentialEaseOut, start, end, 1000)
    .AddPath(AnimationType.Linear, end, start, 500)
    .SetFrameEvent((values) => 
    {
        Action action = () => {
            label1.Left = (int)values[0];
            label1.Top = (int)values[1];
        };
        this.Invoke(action);
    })
    .SetEndEvent((_) => Trace.WriteLine("Animaion end."))
    .Start()
    ;

Three values animation example:

var start = new List<double> { 255, 0, 0 };        // r, g, b
var end   = new List<double> { 0, 255, 255 };
var ani = new Animator()
    .AddPath(AnimationType.ExponentialEaseOut, start, end, 100)
    .AddPath(AnimationType.Linear, end, start, 500)
    .SetFrameEvent((values) =>
    {
        Action action = () => {
            label1.ForeColor = Color.FromArgb((int)values[0], (int)values[1], (int)values[2]);
        };
        this.Invoke(action);
    })
    .SetEndEvent((_)=> Trace.WriteLine("Animation end."))
    .Start()
    ;

3.3 Other functions

Infinity loop animation:

ani.SetInfinity(true);

Change interval to make animation more fluent:

ani.SetInterval(5);

Add autoback paths:

ani.AddReversePaths();

Stop animation:

ani.Stop();

4.Supported animation types

Name Description
Linear Linear
BackEaseIn Back ease in
BackEaseOut Back ease out
BackEaseInOut Back ease in and ease out
BounceEaseIn Bounce ease in
BounceEaseOut Bounce ease out
BounceEaseInOut Bounce ease in and ease out
ElasticEaseIn Elastic ease in
ElasticEaseOut Elastic ease out
ElasticEaseInOut Elastic ease in and ease out
:--------------------- :-----------------
QuadraticEaseIn Quadratic ease in
QuadraticEaseOut Quadratic ease out
QuadraticEaseInOut Quadratic ease in and ease out
CubicEaseIn Cubic ease in
CubicEaseInOut Cubic ease in and cubic ease out
CubicEaseOut Cubic ease out
QuarticEaseIn Quartic ease in
QuarticEaseOut Quartic ease out
QuarticEaseInOut Quartic ease in and ease outut
QuinticEaseIn Quintic ease in
QuinticEaseOut Quintic ease out
QuinticEaseInOut Quintic ease in and ease out
ExponentialEaseIn Exponential ease in
ExponentialEaseOut Exponential ease out
ExponentialEaseInOut Exponential ease in and ease out
:--------------------- :-----------------
SinusoidalEaseIn Sinusoidal ease in
SinusoidalEaseOut Sinusoidal ease out
SinusoidalEaseInOut Sinusoidal ease in and ease out
CircularEaseInOut Circular ease in and ease out
CircularEaseIn Circular ease in
CircularEaseOut Circular ease out
:--------------------- :-----------------
Custom Custom easing function: Func<double, double>
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.6.1

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.0.5 67 6/10/2024
2.0.4 62 6/9/2024
2.0.3 63 6/7/2024
2.0.1 63 6/7/2024
2.0.0 69 6/6/2024