Aiursoft.InMemoryKvDb
1.0.3
See the version list below for details.
dotnet add package Aiursoft.InMemoryKvDb --version 1.0.3
NuGet\Install-Package Aiursoft.InMemoryKvDb -Version 1.0.3
<PackageReference Include="Aiursoft.InMemoryKvDb" Version="1.0.3" />
paket add Aiursoft.InMemoryKvDb --version 1.0.3
#r "nuget: Aiursoft.InMemoryKvDb, 1.0.3"
// Install Aiursoft.InMemoryKvDb as a Cake Addin #addin nuget:?package=Aiursoft.InMemoryKvDb&version=1.0.3 // Install Aiursoft.InMemoryKvDb as a Cake Tool #tool nuget:?package=Aiursoft.InMemoryKvDb&version=1.0.3
Aiursoft InMemoryKvDb
Aiursoft InMemoryKvDb is a lightweight, thread-safe, in-memory key-value database with support for automatic Least Recently Used (LRU) cache eviction. It allows for efficient storage and retrieval of key-value pairs while preventing unbounded memory usage by leveraging configurable LRU eviction policies.
This library is ideal for scenarios where you need an in-memory cache that automatically discards the least recently accessed items, such as storing temporary user data, caching API responses, or handling in-memory operations for temporary data processing, without worrying about potential memory overflows.
Why this project
The traditional way to create an In-Memory Key-Value Database in C# is:
public class InMemoryDatabase : ISingletonDependency
{
private ConcurrentDictionary<Guid, Player> Players { get; } = new();
public Player GetOrAddPlayer(Guid id)
{
lock (Players)
{
return Players.GetOrAdd(id, _ => new Player(id)
{
NickName = "Anonymous " + new Random().Next(1000, 9999)
});
}
}
}
However, if a hacker keeps calling GetOrAddPlayer
with a new Guid
, the Players
dictionary will grow infinitely. And cause you OutOfMemoryException
.
Installation
First, install Aiursoft.InMemoryKvDb
to your ASP.NET Core project from nuget.org:
dotnet add package Aiursoft.InMemoryKvDb
Add the service to your IServiceCollection
in Startup.cs
(or Program.cs
in .NET 6 and later):
1. Registering the Service
In your ASP.NET Core application, register the LruMemoryStore
service with your desired configuration in Startup.cs
(or Program.cs
for .NET 6+):
public class Player
{
public Guid Id { get; set; }
public string NickName { get; set; }
public Player(Guid id)
{
Id = id;
}
}
services.AddNamedLruMemoryStore<Player>(
id => new Player(id) { NickName = "Anonymous " + new Random().Next(1000, 9999) },
maxCachedItemsCount: 4096);
This configuration sets up a store with a maximum of 4096 cached items and uses a custom initialization function to generate a Player
instance when a key is not found.
2. Accessing the Store
To use a specific named store, retrieve an instance of NamedLruMemoryStoreProvider<T>
and access the desired named store:
var namedProvider = serviceProvider.GetRequiredService<NamedLruMemoryStoreProvider<Player>>();
var normalPlayerDb = namedProvider.GetStore("NormalPlayerDb");
var highLevelPlayerDb = namedProvider.GetStore("HighLevelPlayerDb");
// Retrieve or add a player to the normal player database
var playerId = Guid.NewGuid();
var player = normalPlayerDb.GetOrAdd(playerId);
3. LRU Eviction in Action
The LruMemoryStore
automatically manages the eviction of least recently used items when the maximum capacity is reached. You can set different capacities for different named stores as needed.
Configuration Options
maxCachedItemsCount
: The maximum number of items allowed in the store before eviction starts. Default is 4096.
Example Scenario
Consider a multiplayer game where player data is cached in memory for fast access. Using Aiursoft.InMemoryKvDb
, you can efficiently cache player profiles while automatically managing memory usage:
services.AddNamedLruMemoryStore<Player>(
id => new Player(id) { NickName = "Guest" + new Random().Next(1000, 9999) },
maxCachedItemsCount: 2048);
By using AddNamedLruMemoryStore
, you ensure that memory usage remains bounded, reducing the risk of OutOfMemoryException
from uncontrolled cache growth.
Contributing
Contributions are welcome! Please open an issue or submit a pull request for any feature requests, bug fixes, or other improvements.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
NuGet packages
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