AdamsLair.Duality.Editor.Plugins.CamView 2.3.4

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 2.3.4                
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 2.3.4                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="2.3.4" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 2.3.4                
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 2.3.4"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.3.4

// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.3.4                

A basic Camera View editor module.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 518 6/12/2020
4.0.0-alpha1 424 6/12/2020
4.0.0-alpha0 374 6/12/2020
3.0.4 6,381 10/4/2019
3.0.3 647 10/4/2019
3.0.2 1,137 7/28/2019
3.0.1 1,187 5/4/2019
3.0.0 1,819 12/7/2018
2.6.8 2,356 6/7/2018
2.6.7 1,065 6/3/2018
2.6.6 1,362 4/24/2018
2.6.5 1,471 3/15/2018
2.6.4 1,294 2/19/2018
2.6.3 1,228 1/27/2018
2.6.2 1,368 1/6/2018
2.6.1 1,681 10/26/2017
2.6.0 1,839 8/22/2017
2.5.1 1,825 6/25/2017
2.5.0 1,214 6/17/2017
2.4.5 1,163 6/11/2017
2.4.4 1,289 5/25/2017
2.4.3 1,275 5/9/2017
2.4.2 1,164 5/3/2017
2.4.1 1,301 4/14/2017
2.4.0 1,099 4/14/2017
2.3.9 1,339 3/25/2017
2.3.8 2,598 11/13/2016
2.3.7 1,310 10/27/2016
2.3.6 1,391 10/3/2016
2.3.5 1,525 9/25/2016
2.3.4 1,504 8/30/2016
2.3.3 1,193 8/27/2016
2.3.2 1,136 8/27/2016
2.3.1 1,529 7/24/2016
2.3.0 1,631 6/7/2016
2.2.7 1,402 5/16/2016
2.2.6 1,506 4/19/2016
2.2.5 1,434 4/1/2016
2.2.4 1,407 3/19/2016
2.2.3 1,707 2/18/2016
2.2.2 1,380 2/7/2016
2.2.1 1,303 1/31/2016
2.2.0 1,588 1/16/2016
2.1.1 1,916 12/5/2015
2.1.0 1,547 11/28/2015
2.0.3 1,471 11/10/2015
2.0.2 1,282 11/10/2015
2.0.1 1,460 11/1/2015
2.0.0 1,394 10/19/2015
1.0.10 4,278 2/28/2015
1.0.9 1,310 2/28/2015
1.0.8 1,738 2/24/2015
1.0.7 1,510 2/6/2015
1.0.6 1,337 2/6/2015
1.0.5 1,328 2/2/2015
1.0.4 1,495 1/16/2015
1.0.3 2,250 11/3/2014
1.0.2 1,580 9/30/2014
1.0.1 1,640 8/18/2014
1.0.0 1,559 7/25/2014

RigidBody Editor Bugfixes
#FIX: Fixed a bug where the RigidBody shapes CamViewLayer would apply the wrong transform to shapes belonging to rotated objects.