AccessMind.SharpLouis 1.0.0

dotnet add package AccessMind.SharpLouis --version 1.0.0                
NuGet\Install-Package AccessMind.SharpLouis -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AccessMind.SharpLouis" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AccessMind.SharpLouis --version 1.0.0                
#r "nuget: AccessMind.SharpLouis, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AccessMind.SharpLouis as a Cake Addin
#addin nuget:?package=AccessMind.SharpLouis&version=1.0.0

// Install AccessMind.SharpLouis as a Cake Tool
#tool nuget:?package=AccessMind.SharpLouis&version=1.0.0                

SharpLouis

.NET wrapper for the LibLouis Braille translator and back-translator library.

What Is It?

When working with Braille input and output, one needs to have a tool that ideally would take into account all the particularities and intricacies of the Braille code for various languages and needs (contracted Braille, Unicode Braille, on-the-fly translation and so on). The TL;DR is that there is no straightforward one-to-one way of translating a given message from print to Braille and vice-versa, without knowing the language used, the code variant (known as Braille table) inside that language, sometimes the context and so on, and so forth.

There are several software solutions dealing with this task, but most of them are proprietary and very expensive for use in derived products. The most widely known and used free (LGPL-licensed) open-source solution is LibLouis, a library written in C initially for the BRLTTY Linux screen reader but gone far beyond this. Now it is available for all popular operating systems and used in many open-source and proprietary products, including screen readers and Braille translating and embossing software.

However, to this time there was no publicly available open-source wrapper for .NET environment: everyone who wanted to use LibLouis in a .NET-based product had to wrap the C API by oneself. SharpLouis is an attempt to start an initiative that would eventually lead to a robust open-source solution benefitial for every .NET developer wanting to incorporate Braille in their work.

Limitations and Particularities

Currently SharpLouis is only in the beginning of its life, so there are some known limitations.

  • For now, only Windows is supported as we provide LibLouis DLL and tables inside the package;
  • Currently we deliberately support only 64-bit systems;
  • The DLL is built with UTF-32 support (see LibLouis documentation if you don’t know what we are talking about);
  • Translation tables are both bundled with the package and listed in a JSON file for displaying and filtering (see the section about translate table collection below). The utility that processes tables is called LLJT and is also open-source.
  • Translation mode is fixed to TranslationModes.NoUndefined | TranslationModes.UnicodeBraille | TranslationModes.DotsInputOutput, i.e., currently SharpLouis works only with Unicode Braille internally and no output for undefined characters is provided.

The Wrapper

The main Wrapper class exposes several public methods, most of which are directly wrapped C API methods provided by LibLouis.

  • static Wrapper Create(string tableNames, IClient loggingClient) — Creates the wrapper that can be subsequently used. The first parameter, although stated in plural, is usually a single table name relative to the path where the translation tables are located, so usually it's something like "en-ueb-g1.ctb". The logging client must implement two methods: OnWrapperLog(string message) and OnLibLouisLog(string message). It's convenient to implement this interface in the class itself and set this as IClient as the second parameter to the Create method.
  • bool CharsToDots(string chars, out string dots) — Equivalent of the Lou_CharToDots function in LibLouis. Accepts characters as string and outputs dot patterns. for more details about this and all subsequent methods see LibLouis documentation. All those methods return true on success and false on failure.
  • bool DotsToChars(string dots, out string chars) — Inverse of the previous methods. Accepts dots patterns and returns characters according to the translation table being used.
  • bool TranslateString(string text, out string dots) — Translates a string to Unicode Braille according to the translation table selected on Wrapper instantiation.
  • bool TranslateStringWithTypeForms — Translates a string with emphasis styles. Accepts an array of emphasis typeforms as members of the TypeForm enum. See LibLouis documentation for more info on this.
  • bool BackTranslateString(string dots, out string text) — Translates Braille representation back to text according to the translation table selected on Wrapper instantiation. Note! Not every table is capable of back-translating from Braille to text, see below on translation tables filtering.
  • bool BackTranslateStringWithTypeForms(string dots, out string text, out TypeForm[] typeForms) — Same but with emphasis typeforms.

Translation Tables

A translation table is a way to represent print characters in Braille. As the Braille code consists of only 63 characters in traditional 6-dot Braille plus the space and of 255 characters in Computer 8-dot Braille plus the space, there is no one-on-one correspondence between print and Braille. For example, the character ⠝ (Braille dots 1345) can represent the Latin letter n, Cyrillic н, Hebrew נ/ן, Greek ν and many other letters usually having the value of N, and also the half note C in music. More than that, punctuation and even numbers are sometimes represented differently, depending on the language and the code used. That’s what translation tables are for.
In SharpLouis, a translation table is represented by a TranslationTable structure that mirrors translation table metadata from LibLouis. It has the following properties:

  • FileName — The name of the table file in LibLouis. Example: en-ueb-g1.ctb
  • DisplayName — A human-readable display name for using in user interfaces. Example: Unified English uncontracted braille
  • Language — The language of the table, usually as two-letter code. Example: en for English
  • TableType — Type of Braille to translate. The values are defined in the BrailleTranslationTable/BrailleType struct. Currently can be one of literary, computer or math Braille.
  • ContractionType — Determines the level of contraction the table supports. The values are defined in the BrailleTranslationTable/ContractionType struct. Can be one of not contracted, partially contracted or fully contracted.
  • Direction — Translation direction supported by the table. The values are defined in BrailleTranslationTable/Direction struct. Can be one of forward, backward or both.
  • DotsMode — the "dotness" of the Braille supported by the table. The values are defined in BrailleTranslationTable/DotsMode struct. Can be either 8 (eight-dot Braille) or 6 (six-dot Braille).

This struct also has some helper methods for filtering translation tables:

  • bool IsLiteraryBraille() — Returns true if the current table is a literary Braille table.
  • bool IsComputerBraille() — Returns true if the current table is a computer Braille table.
  • bool IsMathBraille() — Returns true if the current table is a mathematical Braille table.
  • bool IsUncontracted() — Returns true if the current translation table supports no contractions.
  • bool IsPartiallyContracted() — Returns true if the current table supports partially contracted Braille. A good example of this is the German Vollschrift table (de-g1.ctb). This code has contractions for basic letter combinations but no sophisticated whole-word contractions.
  • bool IsFullyContracted() — Returns true when the current table supports contracted Braille, also commonly referred to as grade 2 in many languages.
  • bool IsContracted() — Returns true if the current table supports either fully or partially contracted Braille.
  • bool CanTranslate() — Returns true if the current table can translate print to Braille.
  • bool CanBackTranslate() — Returns true if the current translation table can translate Braille back to print text.
  • bool CanTranslateBothWays() — Returns true only if the current table can translate print text to Braille and Braille to print text.
  • bool IsEightDot() — Returns true if the current table is an eight-dot Braille translation table. Most of them are designed for computer Braille, but not all: there are languages that officially have characters with dots 7 and 8 in their literary Braille.
  • bool IsSixDot() — Returns true if the current translation table is a six-dot Braille table.

Translation Table Collection

The table collection class helps in filtering translation tables, selecting them and displaying various information about them. It uses the fluent interface. So, for example, to find all literary tables for the French language, you can do:

var frenchLiteraryTables = new TableCollection()
    .PopulateFromJson()
    .FindByLanguage("fr")
    .FindLiterary();

It has the following methods:

  • TableCollection PopulateFromJson() — Parses the JSON file provided with the library and returns a table collection instance populated from this file.
  • TableCollection FindByLanguage(string language) — Filters the table collection and finds all the tables of a given language.
  • TableCollection FindLiterary() — Filters the collection and finds all the translation tables supporting literary Braille.
  • TranslationTable FindByFileName(string fileName) — Accepts a file name and finds the corresponding translation table.
  • Dictionary<string, string> ListLanguages() — Searches all the tables and lists the languages supported by those tables. Returns a dictionary where the key of each element is a language code and the value is its full English name.

Contributing

All contributions, big or small, are welcome! Please create an issue before submitting a pull request, thus it will be easier to track everyone’s work. Let’s improve SharpLouis together!

License

Copyright © 2024 André Polykanine, AccessMind LLC., and contributors.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
You may obtain a copy of the License at [http://www.apache.org/licenses/LICENSE-2.0].
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and limitations under the License.
Inspired by LibLouis.NET by Leonard de Ruijter.
Heavily based on LibLouis.CSharpWrapper by Jens Jensen.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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  • net8.0

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Version Downloads Last updated
1.0.0 116 6/4/2024