sdl2.nuget.redist
2.30.8
dotnet add package sdl2.nuget.redist --version 2.30.8
NuGet\Install-Package sdl2.nuget.redist -Version 2.30.8
<PackageReference Include="sdl2.nuget.redist" Version="2.30.8" />
paket add sdl2.nuget.redist --version 2.30.8
#r "nuget: sdl2.nuget.redist, 2.30.8"
// Install sdl2.nuget.redist as a Cake Addin #addin nuget:?package=sdl2.nuget.redist&version=2.30.8 // Install sdl2.nuget.redist as a Cake Tool #tool nuget:?package=sdl2.nuget.redist&version=2.30.8
Redistributable components for package 'sdl2.nuget'. This package should only be installed as a dependency.
(This is not the package you are looking for).
Product | Versions Compatible and additional computed target framework versions. |
---|---|
native | native is compatible. |
This package has no dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on sdl2.nuget.redist:
Package | Downloads |
---|---|
sdl2.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|
This is a stable bugfix release, with the following changes:
* Fixed a crash in XInput code at startup
* Fixed flooding the OS with I/O when a PS4/PS5 controller is disconnected
* Added SDL_VIDEO_DOUBLE_BUFFER support to the Wayland backend
* SDL_WINDOWEVENT_EXPOSED is sent appropriately when using Wayland
* Fixed hang at startup in audio code when the application has large stack usage on Linux
* Fixed initializing KMSDRM on older Linux systems
* The pre-built SDL2.dll no longer depends on ucrtbase.dll