nkast.Xna.Framework.Audio
3.14.9001
Prefix Reserved
dotnet add package nkast.Xna.Framework.Audio --version 3.14.9001
NuGet\Install-Package nkast.Xna.Framework.Audio -Version 3.14.9001
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.14.9001" />
paket add nkast.Xna.Framework.Audio --version 3.14.9001
#r "nuget: nkast.Xna.Framework.Audio, 3.14.9001"
// Install nkast.Xna.Framework.Audio as a Cake Addin #addin nuget:?package=nkast.Xna.Framework.Audio&version=3.14.9001 // Install nkast.Xna.Framework.Audio as a Cake Tool #tool nuget:?package=nkast.Xna.Framework.Audio&version=3.14.9001
The Audio framework.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.0
- nkast.Xna.Framework (>= 3.14.9001)
- nkast.Xna.Framework.Content (>= 3.14.9001)
-
.NETStandard 2.0
- nkast.Xna.Framework (>= 3.14.9001)
- nkast.Xna.Framework.Content (>= 3.14.9001)
-
net8.0
- nkast.Xna.Framework (>= 3.14.9001)
- nkast.Xna.Framework.Content (>= 3.14.9001)
NuGet packages (9)
Showing the top 5 NuGet packages that depend on nkast.Xna.Framework.Audio:
Package | Downloads |
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MonoGame.Framework.WindowsDX.9000
KNI backend for Windows Desktop platform (DirectX11). |
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MonoGame.Framework.DesktopGL.9000
KNI backend for SDL Desktop Platforms (OpenGL) |
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MonoGame.Framework.Android.9000
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Android. |
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MonoGame.Framework.WindowsUniversal.9000
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows 10, Windows Phone 10 and Xbox One using UWP(Universal Windows Platform). |
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MonoGame.Framework.Cardboard.9000
KNI backend for Cardboard Android. This is an experiment port of Google Cardboard on KNI/XNA framework. Example: GraphicsDevice.Clear(Color.CornflowerBlue); var vrstate = Microsoft.Xna.Framework.Input.Cardboard.Headset.GetState(); var leftEye = vrstate.LeftEye; GraphicsDevice.Viewport = leftEye.Viewport; // draw with leftEye.View, leftEye.Projection. var rightEye = vrstate.RightEye; GraphicsDevice.Viewport = rightEye.Viewport; // draw with rightEye.View, rightEye.Projection. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on nkast.Xna.Framework.Audio:
Repository | Stars |
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craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
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vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
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vchelaru/Gum
Flexible layout tool for creating UI on any platform
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