Xamarin.Forms.Localization
1.0.0
dotnet add package Xamarin.Forms.Localization --version 1.0.0
NuGet\Install-Package Xamarin.Forms.Localization -Version 1.0.0
<PackageReference Include="Xamarin.Forms.Localization" Version="1.0.0" />
paket add Xamarin.Forms.Localization --version 1.0.0
#r "nuget: Xamarin.Forms.Localization, 1.0.0"
// Install Xamarin.Forms.Localization as a Cake Addin #addin nuget:?package=Xamarin.Forms.Localization&version=1.0.0 // Install Xamarin.Forms.Localization as a Cake Tool #tool nuget:?package=Xamarin.Forms.Localization&version=1.0.0
Localization for Xamarin.Forms, Xamarin.iOS , Xamarin.Android, Xamarin.Mac and Xamarin.WPF
Powerfull netstandard plugin for handling language localization in Xamarin.Forms.
NuGet
Available on NuGet: Xamarin.Forms.Localization
Sources package available Xamarin.Localization.Sources (No Xamarin.Forms dependency) 🎁
Features
- Get and set current culture
- Get device culture
- Ensure device culture match available cultures or set a default culture even when culture are neutral and device culture is not.
- Get culture list
- Get specific culture by name
- Raise event when current culture change to update Resources Culture
- Detect
FlowDirection
based on current culture 🎁 - No markup extension needed to bind resource messages
- Intellisense available for Resources ❤️
Platform Support
Platform | Version |
---|---|
Mono | 5.4+ |
Xamarin.Forms | 3.0+ |
Xamarin.iOS | iOS 10.14+ |
Xamarin.Android | API 14+ |
Windows 10 UWP | 10+ |
Xamarin.Mac | +3.8 |
watchOS | All |
tvOS | All |
Setup
Install into your Net Standard project (clients are not needed).
If you want to use in Android, iOS with no Xamarin.Forms dependency use the Sources package.
Getting Started
- Add your Resx files
- Add one .resx file per language you want to support. As you can imagine it must follow a specific naming convention: use the same filename as the base resources file (eg. Messages) followed by a period (.) and then the language code.
In order to recognize the device language, you can use
EnsureDeviceOrDefaultCulture
, if device's language match available cultures, that culture will be set, otherwise,defaultCultureName
will be used.Localization.Current.EnsureDeviceOrDefaultCulture(defaultCultureName:"en", availableCultures:new []{"en","ar","fr"});
Set the culture of your resource class file when initializing your application.
Messages.Culture = Localization.Current.CurrentCultureInfo;
Ensure that you handle the language change event to ensure resource class
Culture
matchs.Localization.Current.OnCultureChanged += (culture)=> { Messages.Culture = culture; };
If you are using Xamarin Forms it would be in your App.cs
Xamarin Forms Specifics
This pacakage depends on new Xamarin.Forms 3.0 package with support to RTL content.
To use the resources in XAML, you need to import your resource class namespace and set any property value using the Static expression. You don't need any custom markup extension and it brings Intellisense support 😉
iOS Considerations
In the Info.plist
file add the keys Localizations & Localization native development region to change the user interface OS elements. It will take the device language.
API Details
Call Localization.Current
from any project or .net standard library project to gain access to APIs.
CurrentCultureInfo
Gets and set the current culture. By default will be set to the device culture.
Usage sample:
Localization.Current.CurrentCultureInfo = new CultureInfo("en");
CurrentNeutralCultureInfo
Gets the neutral culture version of the current culture.
Usage sample:
Localization.Current.CurrentNeutralCultureInfo;
DeviceCultureInfo
Gets the device culture
Usage sample:
Localization.Current.DeviceCultureInfo;
CultureInfoList
Gets all cultures supported in .NET Framework (neutral & specific cultures)
Usage sample:
Localization.Current.CultureInfoList;
NeutralCultureInfoList
Gets all cultures associated with a language (not specific to a country/region).
Usage sample:
Localization.Current.NeutralCultureInfoList;
GetCultureInfo
Gets a specific culture by language code.
Usage sample:
Localization.Current.GetCultureInfo("es");
IsRightToLeft
Gets true
if the current culture is RTL language.
Usage sample:
Localization.Current.IsRightToLeft
FlowDirection
Gets a FlowDirection enum value used for Xamarin.Forms to add RTL support. For more information, review https://docs.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/localization/right-to-left.
Usage sample:
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
FlowDirection = Localization.Current.FlowDirection;
}
}
EnsureDeviceOrDefaultCulture(string defaultCultureName, params string[] availableCultures)
Try to set the CurrentCultureInfo
value based on device culture only if it matches available cultures.
Usage sample:
Localization.Current.EnsureDeviceOrDefaultCulture(defaultCultureName:"en",
availableCultures:new []{"en","ar","fr"});
OnCultureChanged
An event that arises when you change the CurrentCultureInfo
.
Usage sample:
Localization.Current.OnCultureChanged += (culture)=>
{
Messages.Culture = culture;
};
Contributors
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Xamarin.Forms (>= 3.0.0.482510)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 16,702 | 5/18/2018 |