Thomsen.AccTools.SharedMemory 1.1.0

dotnet add package Thomsen.AccTools.SharedMemory --version 1.1.0                
NuGet\Install-Package Thomsen.AccTools.SharedMemory -Version 1.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Thomsen.AccTools.SharedMemory" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Thomsen.AccTools.SharedMemory --version 1.1.0                
#r "nuget: Thomsen.AccTools.SharedMemory, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Thomsen.AccTools.SharedMemory as a Cake Addin
#addin nuget:?package=Thomsen.AccTools.SharedMemory&version=1.1.0

// Install Thomsen.AccTools.SharedMemory as a Cake Tool
#tool nuget:?package=Thomsen.AccTools.SharedMemory&version=1.1.0                

Example

An example program is available at Thomsen.AccTools.Tester.

private static async Task Main(string[] args) {
    CancellationTokenSource cts = new();

    // Initialize the API
    using AccSharedMemory acc = new();

    // Subscribe the event for GameStatusChanged and write some example data to stdout
    acc.GameStatusChanged += (sender, e) => {
        Console.WriteLine($"Game status changed to {e.GameStatus}.");
    };

    // Subscribe the event for StaticInfoUpdated and write some example data to stdout
    acc.StaticInfoUpdated += (sender, e) => {
        Console.WriteLine($"Static info updated: {e.StaticInfo.CarModel} on {e.StaticInfo.Track}.");
    };
    
    // Subscribe the event for PhysicsUpdated and write some example data to stdout
    acc.PhysicsUpdated += (sender, e) => {
        Console.WriteLine($"Physics updated: Speed: {e.Physics.SpeedKmh}.");
    };

    // Subscribe the event for GraphicsUpdated and write some example data to stdout
    acc.GraphicsUpdated += (sender, e) => {
        Console.WriteLine($"Graphics updated: In Pits: {e.Graphics.IsInPit}.");
    };

    // Subscribe to ctrl+c event on the console to cancel the program
    Console.CancelKeyPress += (sender, e) => {
        Console.WriteLine("Cancelling...");

        cts.Cancel();
    };

    // Wait for connection to the game (game startup)
    Console.WriteLine("Connecting...");

    await acc.ConnectAsync(cts.Token);

    Console.WriteLine("... Connected");
    
    // Wait till program canceled
    if (!cts.Token.IsCancellationRequested) {
        cts.Token.WaitHandle.WaitOne();
    }
}

There are 4 events on the API to listen to. Each events supplies different information from the game. If you are searching for some specific value, simply search through the GameStatus, StaticInfo, Physics and Graphics classes.

You can change the intervals (in milliseconds) at which each of the data structures is checked in the shared memory (and hence the frequency at which the event are fired), by i.e. setting:

acc.PhysicsUpdateInterval = 1000;
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.0 389 3/31/2023
1.0.0 289 8/31/2022