Supernova-Particle-System 1.0.3

dotnet add package Supernova-Particle-System --version 1.0.3
                    
NuGet\Install-Package Supernova-Particle-System -Version 1.0.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Supernova-Particle-System" Version="1.0.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Supernova-Particle-System" Version="1.0.3" />
                    
Directory.Packages.props
<PackageReference Include="Supernova-Particle-System" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Supernova-Particle-System --version 1.0.3
                    
#r "nuget: Supernova-Particle-System, 1.0.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Supernova-Particle-System&version=1.0.3
                    
Install Supernova-Particle-System as a Cake Addin
#tool nuget:?package=Supernova-Particle-System&version=1.0.3
                    
Install Supernova-Particle-System as a Cake Tool

A particle system which is easy to setup and use in games built using MonoGame.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.3 1,962 4/30/2013

v1.0.3
Update to execute modifiers on particles as they are emitted to ensure they are in a valid initial state

v1.0.2
Initial release currently targeting Windows 8 and 2D SpriteBatch-based particle effects.