SadConsole.Extended
10.5.0
dotnet add package SadConsole.Extended --version 10.5.0
NuGet\Install-Package SadConsole.Extended -Version 10.5.0
<PackageReference Include="SadConsole.Extended" Version="10.5.0" />
<PackageVersion Include="SadConsole.Extended" Version="10.5.0" />
<PackageReference Include="SadConsole.Extended" />
paket add SadConsole.Extended --version 10.5.0
#r "nuget: SadConsole.Extended, 10.5.0"
#addin nuget:?package=SadConsole.Extended&version=10.5.0
#tool nuget:?package=SadConsole.Extended&version=10.5.0
SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
This package contains various components, UI controls, windows, and instructions for SadConsole.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- ColorMineStandard (>= 1.0.0)
- SadConsole (>= 10.5.0)
- System.Text.Encoding.CodePages (>= 6.0.0)
-
net7.0
- ColorMineStandard (>= 1.0.0)
- SadConsole (>= 10.5.0)
- System.Text.Encoding.CodePages (>= 6.0.0)
-
net8.0
- ColorMineStandard (>= 1.0.0)
- SadConsole (>= 10.5.0)
- System.Text.Encoding.CodePages (>= 6.0.0)
-
net9.0
- ColorMineStandard (>= 1.0.0)
- SadConsole (>= 10.5.0)
- System.Text.Encoding.CodePages (>= 6.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole.Extended:
Repository | Stars |
---|---|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
|
Version | Downloads | Last updated |
---|---|---|
10.5.0 | 656 | 12/7/2024 |
10.5.0-debug | 84 | 12/7/2024 |
10.4.0 | 1,132 | 3/31/2024 |
10.4.0-debug | 153 | 3/31/2024 |
10.0.3 | 279 | 3/14/2024 |
10.0.3-debug | 152 | 3/14/2024 |
10.0.2 | 758 | 11/10/2023 |
10.0.2-debug | 469 | 11/10/2023 |
10.0.0 | 627 | 10/29/2023 |
10.0.0-debug | 449 | 10/29/2023 |
10.0.0-beta3-debug | 528 | 10/14/2023 |
10.0.0-beta3 | 528 | 10/14/2023 |
10.0.0-beta2-debug | 539 | 10/11/2023 |
10.0.0-beta2 | 502 | 10/11/2023 |
10.0.0-beta1-debug | 534 | 10/11/2023 |
10.0.0-beta1 | 512 | 10/11/2023 |
10.0.0-alpha4-debug | 702 | 8/26/2023 |
10.0.0-alpha4 | 623 | 8/26/2023 |
10.0.0-alpha3-debug | 638 | 8/26/2023 |
10.0.0-alpha3 | 655 | 8/26/2023 |
10.0.0-alpha2-debug | 758 | 6/18/2023 |
10.0.0-alpha2 | 701 | 6/18/2023 |
10.0.0-alpha1-debug | 729 | 6/4/2023 |
9.2.1 | 1,418 | 1/5/2022 |
9.2.0 | 972 | 12/31/2021 |
9.2.0-debug | 753 | 12/31/2021 |
9.1.2 | 989 | 8/7/2021 |
9.1.2-debug | 841 | 8/7/2021 |
9.1.1 | 933 | 8/7/2021 |
9.1.1-debug | 845 | 8/7/2021 |
9.0.1 | 1,056 | 6/6/2021 |
9.0.1-debug | 873 | 6/6/2021 |
9.0.0 | 1,145 | 6/6/2021 |
9.0.0-debug | 939 | 6/6/2021 |
9.0.0-beta4 | 865 | 1/15/2021 |
9.0.0-beta3 | 966 | 12/19/2020 |
Rework `DebugMouseTint` class and add `DebugFocusedTint` class. Both settable as configuration builder options now.