QuantumBinding.Utils
3.0.1
Prefix Reserved
dotnet add package QuantumBinding.Utils --version 3.0.1
NuGet\Install-Package QuantumBinding.Utils -Version 3.0.1
<PackageReference Include="QuantumBinding.Utils" Version="3.0.1" />
<PackageVersion Include="QuantumBinding.Utils" Version="3.0.1" />
<PackageReference Include="QuantumBinding.Utils" />
paket add QuantumBinding.Utils --version 3.0.1
#r "nuget: QuantumBinding.Utils, 3.0.1"
#:package QuantumBinding.Utils@3.0.1
#addin nuget:?package=QuantumBinding.Utils&version=3.0.1
#tool nuget:?package=QuantumBinding.Utils&version=3.0.1
QuantumBinding
QuantumBinding generates C# bindings from C headers. It parses the headers with libclang and writes the
interop layer: structs, enums, delegates and function imports. It can also write managed wrapper classes over the
native structs. You drive it from a small console program, so you regenerate the bindings with dotnet run
whenever the headers change.
QuantumBinding generates its own libclang bindings (QuantumBinding.Clang). It also generates the Vulkan, Slang and
SPIR-V bindings of AdamantiumVulkan.
Packages
| Package | What it is | Reference it from |
|---|---|---|
QuantumBinding.Generator |
The generator. | Your generator program. |
QuantumBinding.Clang |
C# bindings to the libclang C API. The generator parses headers through them. | Nowhere: it comes with the generator. |
QuantumBinding.Utils |
Runtime helpers the generated code calls: marshaling contexts and native memory. Targets net10.0 and netstandard2.0. |
The project that holds the generated bindings. |
Quick start
1. A generator program
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<RuntimeIdentifier>$(NETCoreSdkRuntimeIdentifier)</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="QuantumBinding.Generator" Version="3.0.0" />
</ItemGroup>
</Project>
Keep the RuntimeIdentifier line. The native libclang comes from the libclang runtime packages, one per
platform, and a restore picks the one for your machine only through the runtime identifier. Without the line
there is no libclang next to the generator and it cannot parse anything. Supported: win-x64, win-arm64,
linux-x64, linux-arm64, osx-arm64.
The package also brings clang's builtin headers (stddef.h, stdint.h, stdbool.h and the rest) and copies them
to the output, so #include <stdint.h> resolves without a C toolchain installed.
2. Describe the library
using QuantumBinding.Generator;
using QuantumBinding.Generator.Processors;
using QuantumBinding.Generator.Utils;
public class MyLibGenerator : QuantumBindingGenerator
{
private Module module;
public override void OnSetup(BindingOptions options)
{
// The name is the native library the bindings load: mylib.dll, libmylib.so, libmylib.dylib.
module = Module.Create("mylib");
module.Name = "MyLib";
module.Files.Add("native/include/mylib.h");
module.IncludeDirs.Add("native/include");
module.OutputPath = "../MyLib/Generated";
module.OutputFileName = "MyLib";
module.OutputNamespace = "MyLib";
module.InteropSubNamespace = "Interop";
module.InteropClassName = "MyLibInterop";
module.MethodClassName = "MyLibNative";
module.EachTypeInSeparateFile = true;
options.AddModule(module);
}
public override void OnSetupPostProcessing(ProcessingContext context)
{
// Functions over a handle become its methods, the rest static methods of MyLibNative.
context.AddPreGeneratorPass(new FunctionToInstanceMethodPass(), ExecutionPassKind.PerTranslationUnit, module);
// mylib_release(context) reads context.Release().
context.AddPreGeneratorPass(
new RegexRenamePass("^mylib_", "", RenameTargets.Method, true),
ExecutionPassKind.PerTranslationUnit,
module);
// Every name but the imported functions' in PascalCase: mylib_context becomes MylibContext.
context.AddPreGeneratorPass(
new CaseRenamePass(RenameTargetsUtils.AnyExcept(RenameTargets.Function), CasePattern.PascalCase),
ExecutionPassKind.PerTranslationUnit,
module);
}
}
new MyLibGenerator().Run();
A module needs six names, and the run stops with an ArgumentNullException when one is missing: the library (the
argument of Module.Create), OutputFileName, OutputNamespace, InteropSubNamespace, InteropClassName (the
class of the raw imports) and MethodClassName (the static class of the managed methods over the functions that
stay global).
A run writes the bindings to OutputPath. It removes the files a previous run wrote that this run no longer
produces. If a header does not parse, the run throws and leaves the previous output in place.
3. The bindings project
The project that holds the generated code references QuantumBinding.Utils and allows unsafe code:
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="QuantumBinding.Utils" Version="3.0.1" />
</ItemGroup>
It also ships the native library next to the application, as any P/Invoke library does.
Shaping the output
The setup methods of QuantumBindingGenerator run in order:
OnSetupadds the modules.OnBeforeSetupPassesfixes what the header cannot say.OnSetupPostProcessingadds the passes that rename and reshape the result.
Useful passes:
CaseRenamePass,RegexRenamePass,SequentialRegexRenamePass: names in C# style, prefixes stripped or replaced.EnumItemsCleanupPass,EnumItemsRenamePass,CheckFlagsEnumsPass: enum items without the enum's prefix,[Flags]where the values are bits.FunctionToInstanceMethodPass: a function whose first parameter is a handle becomes a method of that handle's class. The functions left global become static methods of theMethodClassNameclass. With a rename pass stripping themylib_prefix,mylib_release(context)readscontext.Release()andmylib_create(&settings, &context)readsMyLibNative.Create(settings, out context).
Some things a header cannot say: that a void* is caller data, that a pointer is an array or an out parameter. The
fluent PostProcessingApi states them:
// using QuantumBinding.Generator.ProcessingFluentApi;
public override void OnBeforeSetupPasses(ProcessingContext context)
{
var api = new PostProcessingApi();
api.Function("mylib_watch")
.WithParameterName("userData")
.InterpretAsPointerToVoid()
.SetParameterKind(ParameterKind.In);
context.AddPreGeneratorPass(new PostProcessingApiPass(api), ExecutionPassKind.PerTranslationUnit);
}
module.TargetRuntime picks what the generated code may use. TargetRuntime.Net8Plus, the default, passes arrays
and strings as spans and memory. TargetRuntime.NetStandard20 passes them as arrays.
C++ and COM libraries
QuantumBinding reads C. For a C++ or COM library, write a flat C facade: extern "C" functions over opaque
handles, built as a shared library of its own. Then generate from the facade's header. The Slang and Microsoft
GameInput bindings in the Adamantium projects are made this way.
Building from source
dotnet build QuantumBinding.sln
QuantumBinding.Demo
(QuantumBinding.ClangGenerator) is the generator program for the libclang bindings, a complete real setup. It
writes them to QuantumBinding.ClangSandbox.
License
Apache-2.0. Copyright © 2019-2026 Adamantium Studio.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Memory (>= 4.6.3)
-
net10.0
- No dependencies.
NuGet packages (7)
Showing the top 5 NuGet packages that depend on QuantumBinding.Utils:
| Package | Downloads |
|---|---|
|
Adamantium.Vulkan.Slang
C# bindings to the Slang shader compiler, shipping the compiler itself so that building shaders needs no Vulkan SDK installed. Slang is Apache-2.0 with the LLVM exception and carries further projects inside its binaries - see THIRD-PARTY-NOTICES.md in the repository. |
|
|
Adamantium.Vulkan.Spirv
C# bindings to SPIRV-Cross, shipping its native library. Reads back what a compiled shader declares, so resources can be bound by what the shader actually asks for rather than by a hand-kept table. SPIRV-Cross is a Khronos project under Apache-2.0 - see THIRD-PARTY-NOTICES.md in the repository. |
|
|
Adamantium.Vulkan
C# bindings to the Vulkan API, generated from the Khronos registry. Hand-written wrappers over the generated interop give the structures and handles ordinary .NET shapes, so calling Vulkan reads as C# rather than as marshalling. |
|
|
Adamantium.EffectsCompiler
Compiles Adamantium effects (.fx) to SPIR-V with the Slang compiler, along with the reflection data the engine binds them by. |
|
|
Adamantium.Graphics
The Vulkan renderer of the Adamantium engine: graphics device, swap chains, memory allocation, pipelines, effects, textures and text. |
GitHub repositories
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